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2003-12-25cleanupMax Horn
svn-id: r11923
2003-12-25Fix for bug #809942 (COMI: Guybrush disappears before Hotel on Blood)Max Horn
svn-id: r11922
2003-12-25cleanupMax Horn
svn-id: r11921
2003-12-25updated kernelSetFunctions opcode 20Paweł Kołodziejski
svn-id: r11920
2003-12-25be stricter about File::open paramsMax Horn
svn-id: r11919
2003-12-25disable the reverb hack for now; at hacked in sound font support (specify ↵Max Horn
'soundfont' config option with path to a .SF2 file); simplify code a bit by using OpenDefaultComponent; allow usage of any music device, not just the DLSSynth (this may or may not help people with real MIDI devices) svn-id: r11918
2003-12-25fix some bugletsMax Horn
svn-id: r11917
2003-12-25disable FT imuse sequence, sound table is brokenPaweł Kołodziejski
svn-id: r11916
2003-12-25don't pause imuse digital anymorePaweł Kołodziejski
svn-id: r11915
2003-12-25cleanupPaweł Kołodziejski
svn-id: r11914
2003-12-25cleanupMax Horn
svn-id: r11913
2003-12-25workaround crash on Intel systems (and it was *not* caused by me, mind you! :-)Max Horn
svn-id: r11912
2003-12-25cleanup; fix File::open usage (do not hardocde constant values, rather use ↵Max Horn
the symbolic namescvs diff | bbeditcvs diff | bbedit svn-id: r11911
2003-12-25Patch #863997: Build Script for SlackwareMax Horn
svn-id: r11910
2003-12-25cleanup (TODO: reduce code duplication)Max Horn
svn-id: r11909
2003-12-25opsPaweł Kołodziejski
svn-id: r11908
2003-12-25some changes to digital imusePaweł Kołodziejski
svn-id: r11907
2003-12-25start sound call directly digital imuse, only script part handled by ↵Paweł Kołodziejski
mainloop of scumm script svn-id: r11906
2003-12-25Fix compileTravis Howell
svn-id: r11905
2003-12-25Spelling. Yes, I'm a hypocrite :)James Brown
svn-id: r11904
2003-12-25added support for start play ft smush audio from middle of san filePaweł Kołodziejski
svn-id: r11903
2003-12-25Enable INSANE by default.Travis Howell
svn-id: r11902
2003-12-25Enable INSANE by default.Eugene Sandulenko
Later #ifdef INSANE may go away at all svn-id: r11901
2003-12-25Updates: Full Throttle INSANE, Simon thing stuff, FOTAQ/BS1/BS2 should be ↵James Brown
completable apart from cutscenes in the Swords. svn-id: r11900
2003-12-25Fix pause mode during video/smush playbackMax Horn
svn-id: r11899
2003-12-25cleanupMax Horn
svn-id: r11898
2003-12-25Fixed bug when Ben disappeared after some battles.Eugene Sandulenko
Fixed bug with correct scene ending behaviour, now FT Mac Demo is completable. Fixed some bugs with cavefish actor. Cleanup. svn-id: r11897
2003-12-24removed usage auto free flag, and fixed stupid bug related with sample sizePaweł Kołodziejski
svn-id: r11896
2003-12-24cleanupMax Horn
svn-id: r11895
2003-12-24fix memory leakMax Horn
svn-id: r11894
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24fixed ft sounds channels initializationPaweł Kołodziejski
svn-id: r11892
2003-12-24fixed compilationPaweł Kołodziejski
svn-id: r11891
2003-12-24muse use even size when pushing data into a mixerstreamMax Horn
svn-id: r11890
2003-12-24cleanup (code should be 100% equivalent)Max Horn
svn-id: r11889
2003-12-24test is a PHONY targetMax Horn
svn-id: r11888
2003-12-24added test target to Makefile (so you can do 'make test' now, provided you ↵Max Horn
have cxxtest installed) svn-id: r11887
2003-12-24simple unit tests for List/Map/String classesMax Horn
svn-id: r11886
2003-12-24explicitly turn off all active sounds -> not all MIDI devices support the ↵Max Horn
'All note off' event, at least according to http://crystal.apana.org.au/ghansper/midi_introduction/midi_channel_mode.html ; and now, the quicktime MIDI code doesn't support it anymore, too ;-) svn-id: r11885
2003-12-24fix various buglets (like, only 15 of the 16 channels were being inited; ↵Max Horn
also, the 'All note off' code caused odd problems, not yet sure why. I am disabling it for now) svn-id: r11884
2003-12-24fix drum channelMax Horn
svn-id: r11883
2003-12-24Should apply to all Simon1 versionsTravis Howell
svn-id: r11882
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-23Replace the DOTT/SAM hack (which ensures that only one SFX is being played ↵Max Horn
at a time for them) with proper code: instead of hacking the sound handle, we assign a fake sound ID to the SFX, thus ensuring only one is playing at a time svn-id: r11880
2003-12-23Allow sound ID for MP3/Vorbis sounds, too; cleaned up Vorbis playback code a bitMax Horn
svn-id: r11879
2003-12-23fix control panel bugRobert Göffringmann
svn-id: r11878
2003-12-23control panel changesRobert Göffringmann
svn-id: r11877
2003-12-23Update Simon1/2 compression detailsTravis Howell
Remove mention of backups, we don't alter the source files at all. svn-id: r11876
2003-12-23Add delay to help reduce cpu usage in some sections.Travis Howell
svn-id: r11875
2003-12-23OoopsTravis Howell
svn-id: r11874