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AgeCommit message (Expand)Author
2008-06-12AGOS: Fixed a memory leak in the AGOS engineChristopher Page
2008-06-12CINE: Fixed memory leaks in the CINE engineChristopher Page
2008-06-12Fixing compilationSven Hesse
2008-06-12LURE: Fixed memory leaks in the LURE engineChristopher Page
2008-06-12SAGA: Fixed memory leaks in the SAGA engineChristopher Page
2008-06-12- Added support for Rodney's Fun ScreenBenjamin Haisch
2008-06-12Updated script dumper to show opcode offset.Benjamin Haisch
2008-06-11Merged revisions 32564-32565,32567-32575,32577,32579-32594,32596-32603,32605-...Christopher Page
2008-06-11use kMaxChannelVolume instead of hardcoding 255Max Horn
2008-06-11Documented CineUnpacker class.Kari Salminen
2008-06-11Modified mass detector to not re-add already configured games (that is, if th...Max Horn
2008-06-11No need to specify CaseSensitiveString_Hash explicitly anymoreMax Horn
2008-06-10Small cleanup (mainly removed useless variables and defines)Jordi Vilalta Prat
2008-06-10Pressing enter when entering the name of a save game should save that gameFilippos Karapetis
2008-06-10A little Delphine unpacker documentation addition and variable renaming.Kari Salminen
2008-06-10New version of drascula.dat, fixing the problem in the pendulum roomFilippos Karapetis
2008-06-10New version of create_drascula, fixing the problem in the pendulum roomFilippos Karapetis
2008-06-10Fixed regression in the pendulum room, preventing the player from selecting J...Filippos Karapetis
2008-06-10Re-enabled default Hash<String> templateMax Horn
2008-06-10Changed unpackHelper1(numBits, addCount) to unpackBytes(numBytes).Kari Salminen
2008-06-10Removed unneeded #includeMax Horn
2008-06-10unpackerHelper2(numBits) -> copyRelocatesBytes(offset, numBytes) and some rev...Kari Salminen
2008-06-10Write signed values as signed (the actual contents of drascula.dat remain unc...Filippos Karapetis
2008-06-10The static arrays in drascula.dat contain signed integers as wellFilippos Karapetis
2008-06-10Use the array sizes loaded from drascula.dat, instead of ARRAYSIZEFilippos Karapetis
2008-06-10Properly renamed some of the functions in the Delphine unpacker after underst...Kari Salminen
2008-06-10Fixed character walking in room 14 (the bar, right after BJ is kidnapped). Th...Filippos Karapetis
2008-06-10Objectified the Delphine decompression routine (i.e. delphineUnpack).Kari Salminen
2008-06-10verbo -> verbFilippos Karapetis
2008-06-10drawSurface1 -> bgSurfaceFilippos Karapetis
2008-06-09Implemented popAllCursors() in CursorManager to ensure that all unnecessary c...Christopher Page
2008-06-09TOUCHE: Reverted some comments that were used for testing purposesChristopher Page
2008-06-09endianess fixesFilippos Karapetis
2008-06-09Fixed regression from commit #32636, leading to a crashFilippos Karapetis
2008-06-09Fixed warnings. (Mainly, GCC 4.3 doesn't want you to use "char" as an arrayTorbjörn Andersson
2008-06-09Properly initialize and free memory for textsEugene Sandulenko
2008-06-09Properly initialize and destroy the different arrays read from drascula.dat. ...Filippos Karapetis
2008-06-09Bugfix to read the first array element correctly by sevFilippos Karapetis
2008-06-09Slight code revamp to create_drascula.cpp by sev (drascula.dat remains unchan...Filippos Karapetis
2008-06-09Add drascula.dat.Travis Howell
2008-06-09Initial version of drascula.datFilippos Karapetis
2008-06-09Moved the MSVC solution files to /dists, added two MSVC project conversion to...Filippos Karapetis
2008-06-09Updated the MSVC project files of the drascula engine (removed staticdata.h)Filippos Karapetis
2008-06-09- drascula.dat is now read completelyFilippos Karapetis
2008-06-09Show warnings when a plugin couldn't be loadedJordi Vilalta Prat
2008-06-09Added some missing $EXEEXT which would make some tests to failJordi Vilalta Prat
2008-06-09Use mktemp when availableJordi Vilalta Prat
2008-06-09Ignore superfluous --enable/--disable flags for existing enginesJordi Vilalta Prat
2008-06-08Restore apostrophe hack.Eugene Sandulenko
2008-06-08Load all texts from drascula.datEugene Sandulenko