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2016-01-14LAB: Move frame waiting outside setAmigaPal()Filippos Karapetis
2016-01-14LAB: Fix accidental change to code styleFilippos Karapetis
2016-01-14LAB: Hide the mouse cursor while fading when closing the mapFilippos Karapetis
2016-01-14LAB: Properly update the screen in monitorsFilippos Karapetis
2016-01-14LAB: Rename doCloseup() to reflect its actual purposeFilippos Karapetis
2016-01-14LAB: Get rid of setDirection()Filippos Karapetis
2016-01-14LAB: Rename the members of the CrumbData structFilippos Karapetis
2016-01-14LAB: Cleanup and reorder the music codeFilippos Karapetis
2016-01-14LAB: Move music reset code into a separate functionFilippos Karapetis
2016-01-14LAB: The parameter of doMap() isn't neededFilippos Karapetis
2016-01-14SCUMM: Fix Russian ZakEugene Sandulenko
2016-01-13MOHAWK: Fix the getter for Channelwood's var 32Bastien Bouclet
2016-01-13BUILD: Fix ios7bundle/iphone bundle targets again.Johannes Schickel
2016-01-13MOHAWK: Correct the submitter of the Italian version of MystFilippos Karapetis
2016-01-13MOHAWK: Add detection for the Italian version of Myst (bug #6895)Filippos Karapetis
2016-01-13CONFIGURE: Update dependency list for fluidsynth on OS XThierry Crozat
2016-01-13SCUMM: Move Russian Dig version description to the generated fieldEugene Sandulenko
2016-01-13SCUMM: Add detection for Russian Dig with subtitlesEugene Sandulenko
2016-01-12NEVERHOOD: Fix another crash in Russian versionEugene Sandulenko
2016-01-12SCUMM: Added detection for Russian ZakEugene Sandulenko
2016-01-12MOHAWK: Added detection for Russian RivenEugene Sandulenko
2016-01-12LURE: Add support for Russian versionEugene Sandulenko
2016-01-13CONFIGURE: Update note about Fluidsynth in Windows builds.Kirben
2016-01-12BUILD: Fix iphonebundle/ios7bundle targets when FluidSynth is enabled.Johannes Schickel
2016-01-12CONFIGURE: Make FluidSynth detection more reliable.Johannes Schickel
2016-01-12MOHAWK: Fix incorrect condition in Myst's sound block opcodeBastien Bouclet
2016-01-12VOYEUR: change the type of the variable in a for loopStrangerke
2016-01-12VOYEUR: Fix bitwise comparison, make more use of DISPFLAG enumStrangerke
2016-01-12VOYEUR: Replace a check on a value by the use of an enumStrangerke
2016-01-12VOYEUR: Fix formatting in sound.cpp.Johannes Schickel
2016-01-12VOYEUR: Reduce variable scope, fix typo in commentStrangerke
2016-01-12VOYEUR: Add a safeguard in getVOCFileNameStrangerke
2016-01-12MOHAWK: Add a comment about suspicious dead code in o_changeBackgroundSoundStrangerke
2016-01-11IOS: Updates the compilation instructionsVincent Bénony
2016-01-11CREATE_TOOL: Use tabs instead of spaces...Vincent Bénony
2016-01-11CREATE_TOOL: Renames static libraries used for iOS targetVincent Bénony
2016-01-11SHERLOCK: Remove empty destructor for WidgetFiles.Johannes Schickel
2016-01-11AVALANCE: Fix out of bounds array access.Johannes Schickel
2016-01-11MADS: Rename "interface" variable to "idx".Johannes Schickel
2016-01-11MADS: Check 'dialog' earlier to avoid untested null dereferenceStrangerke
2016-01-11MADS: dragonsphere - Remove dead code in Scene102::step()Strangerke
2016-01-11MADS: Initialize some variables in player codeStrangerke
2016-01-11MADS: Initialize some variables in conversation codeStrangerke
2016-01-11LAB: Prevent duplicate processing of inputFilippos Karapetis
2016-01-11LAB: Prevent excessive screen updates when checking for eventsFilippos Karapetis
2016-01-10MADS: Fix a bug noticed by eriktorbjorn in the camera codeStrangerke
2016-01-10CONFIGURE: Fix missing variable access.Johannes Schickel
2016-01-10CONFIGURE: Allow detection of static FreeType2 builds.Johannes Schickel
2016-01-11MADS: Implement conversation dialog scripts loadingPaul Gilbert
2016-01-10IOS7: Make ios7bundle target work again.Johannes Schickel