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2017-09-24SCI32: Fix RAMA auto-save gameColin Snover
Despite what game script disassembly lead me to believe, the game seems to create only one auto-save, which ends up being saved as 911.sg (not autorama.sg). This save file is created just before entering the underground Avian Lair in New York, and seems to be designed as some emergency backup since entering the Avian Lair is a one-way trip.
2017-09-24SCI32: Implement per-channel audio panningColin Snover
Used by RAMA, in various places, starting with the refrigerator at base camp after the cable car at the beginning of the game.
2017-09-25SCI: SQ4: Now using additional and enhanced Win3.11 samplesMartin Kiewitz
Which were originally only played, when using the Windows interpreter. Afaik the DOS interpreter was incapable of playing more than 1 sample at a time, which was probably the reason why Sierra only added these for the Windows interpreter. For example a sample is now played, when points are awarded. Those samples are currently used all the time and will also enhance the game, when platform DOS is chosen. In case someone wishes to opt-out of this, we could add a game specific option. We do something like this for Space Quest 3 already, that's why I don't see a reason to add a game option right now.
2017-09-24SCI32: Fix bad palettes in Lighthouse when HQ video is enabledColin Snover
In a couple of places, Lighthouse updates the renderer with screen items for the next room before the room transition video plays. This is normally fine when using the compositing video renderer because the videos are drawn into new planes which occlude the screen items, so the screen items are culled from the draw list and do not submit their palettes. However, when in HQ video mode, we currently force the overlay renderer, which was not blocking screen items before forcing a frameOut, so the screen items' palettes got submitted prematurely in this case and caused bad rendering after the video finished playback. Now, if we are forcing into the overlay code path, we still create a blank plane behind the overlay before the forced frameOut in order to correctly occlude screen items and keep them from participating in rendering before they normally would. Fixes Trac#10233, Trac#10235.
2017-09-24IMAGE: Remove unnecessary heap allocation in BitmapRawDecoderColin Snover
2017-09-24TITANIC: DE: Properly implement CArboretumGate changesPaul Gilbert
2017-09-24TITANIC: Don't launch further bot speeches when exiting gamePaul Gilbert
Previously, notifying bots to the end of a speech fragment was done in ~TTtalker. Which caused problems when in progress talkers were freed when exiting the game with a speech was in progress, since it would try to start the next following speech fragment.
2017-09-24SCI: Add SQ4CD script patch to add audio for universal remote controlMartin Kiewitz
for Hk So Good store catalog. Implements enhancement #10227
2017-09-24TITANIC: Add some guards against using the game manager during game exitPaul Gilbert
2017-09-24TITANIC: Fix crash if you exit the game whilst a bot is talkingPaul Gilbert
2017-09-24TITANIC: Fix leak of vocab synonyms on exitPaul Gilbert
2017-09-24Merge pull request #1010 from dreammaster/debugger_paramsPaul Gilbert
GUI: Support double quoted debugger parameters
2017-09-24TITANIC: Fix leak of movie event structuresPaul Gilbert
2017-09-24SCI: Fix generation of save gamesColin Snover
2017-09-24IMAGE: Fix memory leak in BitmapRawDecoderPaul Gilbert
2017-09-24TITANIC: Fix access after free in shutdownPaul Gilbert
2017-09-24TITANIC: Free any active wave files on exitPaul Gilbert
2017-09-24TITANIC: Fix compiler warnings in DeskbotScriptPaul Gilbert
2017-09-24TITANIC: Fix looking at broken pellerator after the first timePaul Gilbert
2017-09-24NETWORKING: Fix mismatched curl callback declaration and definitionBastien Bouclet
2017-09-24Merge pull request #1027 from bgK/memstream-default-argBastien Bouclet
COMMON: Remove the DisposeAfterUse default value from dynamic write memory streams constructors
2017-09-24I18N: Update translations templatesThierry Crozat
2017-09-23SCI32: Flush stub RAMA save game to diskColin Snover
If this is not done and the file is buffered, it will not show up in the list of save games, and the new save will fail.
2017-09-24I18N: Update translations templatesThierry Crozat
2017-09-23SCI32: Fix bad data cube text priority calculation in RAMAColin Snover
2017-09-23SCI32: Fix relocation of locals in SCI3Colin Snover
Somehow, up until trying to view an encrypted data cube in RAMA, the missing relocation of locals did not seem to cause any trouble in any of the other SCI3 games.
2017-09-23Revert "SCI: Fix Warnings about Copy Constructor Failing to Call Base Class."Colin Snover
This reverts commit d2dd942ad79df0c4ac9d841fb5b0919d260bb79c. The Serializable class is an interface class and has only the empty default copy constructor. There is no reason to call this explicitly. Whatever is warning about this should be fixed to stop warning about it, rather than adding such unnecessary calls to the engine code.
2017-09-23SCI32: Fix handling of array copiesColin Snover
kArrayCopy would perform an unnecessary memory copy of the source array, the treatment of the count value as unsigned was clearly not correct since it was being sign-extended and checked against -1.
2017-09-23SCI32: Fix bad default text scaling in RAMAColin Snover
2017-09-23SCI32: Fix infinite reload in RAMA when loading from launcherColin Snover
2017-09-23SCI32: Add guest additions save/restore support for RAMAColin Snover
2017-09-23SCI32: Remove unnecessary use of strncmpColin Snover
One of the strings is a static string of the same size as the size passed to strncmp so there is no point in not just using strcmp.
2017-09-23SCI32: Replace magic number with kAutoSaveId in QFG4 save codeColin Snover
2017-09-23SCI32: Support RAMA's custom save games through kFileIOColin Snover
2017-09-23SCI: Split save game metadata writing to separate functionColin Snover
RAMA has its own custom save game format that game scripts write, but we still want to be able to use these save game files from the ScummVM launcher, so the metadata has to be able to be written separately from the rest of the game saving.
2017-09-23SCI: Use reference instead of pointer for required out-data in metadata save ↵Colin Snover
function
2017-09-23SCI: Clean-ups to file handling codeColin Snover
Preparations for adding support for RAMA's custom save game format.
2017-09-23SCI32: Remove unused shrink-to-fit function for string arraysColin Snover
2017-09-23SCI32: Fix size for dereferencing non-raw SCI32 arraysColin Snover
The maxSize given when generating a SegmentRef is supposed to be the maximum size of raw data that can be held inside the offset- part of a reg_t, not the entire size including the segment. This fixes a buffer overflow in "Inside the Chest", which still does not work, but at least doesn't cause heap overflows anymore with this change.
2017-09-23TITANIC: DE: Merged German NPC script subclasses back inPaul Gilbert
There ended up not being enough custom German code in the scripts to warrant having sub-classes that reimplemented entire methods
2017-09-23TITANIC: DE: Updates for SuccUBusScriptPaul Gilbert
2017-09-23TITANIC: DE: Added changes to MaitreDScriptPaul Gilbert
2017-09-23TITANIC: DE: Added changes for LiftbotScriptPaul Gilbert
2017-09-23TITANIC: DE: Adding remaining DoorbotScript changesPaul Gilbert
2017-09-23TITANIC: DE: Adding changes to DoorbotScriptPaul Gilbert
2017-09-22TITANIC: DE: More BellbotScript changesPaul Gilbert
2017-09-22TITANIC: DE: Adding new BellbotScript logicPaul Gilbert
2017-09-22DEVTOOLS: Added German Preresponse lists to create_titanicPaul Gilbert
2017-09-22TITANIC: DE: Added translations for BarbotScript::processPaul Gilbert
2017-09-22COMMON: Remove DisposeAfterUse default value from dynamic write memory streamsBastien Bouclet
The default value was DisposeAfterUse::NO, which made it very easy to accidentally leak memory by omitting to specify a value.