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2007-02-05'fixed' o_blastText and updated a commentGregory Montoir
2007-02-05Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...Sven Hesse
2007-02-05Only do the file based fallback when no matches by MD5s were foundSven Hesse
2007-02-05- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...Sven Hesse
2007-02-05solved 64 bit casting issue from BUG #1648325Nicola Mettifogo
2007-02-04permit compilation with hq scalers disabledKostas Nakos
2007-02-04- Moved the specific interrupt frequency of 80 Hz out of class Infogrames int...Sven Hesse
2007-02-04applied 2nd workaround to avoid crashes caused by labels when switching locationNicola Mettifogo
2007-02-04- Plugged some leaks and fixed some memory errorsSven Hesse
2007-02-04added more debug levels and commentsNicola Mettifogo
2007-02-04Use full game titles for the official AGI games (small exception: we also num...Max Horn
2007-02-04Fix warning.Eugene Sandulenko
2007-02-04Added Common::getEnabledSpecialDebugLevelsMax Horn
2007-02-04Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208Max Horn
2007-02-04Switch SCUMM engine to use the common special debug flags support (thus makin...Max Horn
2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
2007-02-04Implemented workaround to avoid crashes on location switches, using knowledge...Nicola Mettifogo
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-02-04Make Add Button caption react to Shift key.Eugene Sandulenko
2007-02-04Removed GF_NO_SCALINGMax Horn
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...Max Horn
2007-02-04- changed the way how gradients are calculatedJohannes Schickel
2007-02-04Fix compile of SCUMM engine.Travis Howell
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ...Max Horn
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all these...Max Horn
2007-02-03Use the platform/language values computed by the detectorMax Horn
2007-02-03Added a TODO to processExtraValues.Johannes Schickel
2007-02-03Changed _imageHandels into an array.Johannes Schickel
2007-02-03Fixing various doxygen warningsMax Horn
2007-02-03 shalt not declare static vars inside member functions' spoke Fingolfin, and ...Max Horn
2007-02-03Replaced 'typedef Common::String String' with explicit usages of Common::Stri...Max Horn
2007-02-03Workaround bad values for _curSfxFile in old savegames.Johannes Schickel
2007-02-03Fixes FM-Towns New Game Save.Johannes Schickel
2007-02-03Some delay changes. (should fix slow scene animations)Johannes Schickel
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
2007-02-03update to new detectorKostas Nakos
2007-02-03Change s_appName from Common::String to const char * on all platformsMax Horn
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to e...Gregory Montoir
2007-02-03removed preallocation of sprite tables (the previous values were taken from t...Gregory Montoir
2007-02-03set svn:ignore, sync makefileKostas Nakos
2007-02-03Adding create_kyradat here now.Johannes Schickel
2007-02-03Mention the mass add feature in the NEWS, and added a corresponding TODO into...Max Horn
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn