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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2007-02-05
'fixed' o_blastText and updated a comment
Gregory Montoir
2007-02-05
Corrected the clipping of _pressedMapX/_pressedMapY, to avoid accessing inval...
Sven Hesse
2007-02-05
Only do the file based fallback when no matches by MD5s were found
Sven Hesse
2007-02-05
- Moved struct Mult_Data from Mult_v2 to Mult and merged Mult::_multData, Mul...
Sven Hesse
2007-02-05
solved 64 bit casting issue from BUG #1648325
Nicola Mettifogo
2007-02-04
permit compilation with hq scalers disabled
Kostas Nakos
2007-02-04
- Moved the specific interrupt frequency of 80 Hz out of class Infogrames int...
Sven Hesse
2007-02-04
applied 2nd workaround to avoid crashes caused by labels when switching location
Nicola Mettifogo
2007-02-04
- Plugged some leaks and fixed some memory errors
Sven Hesse
2007-02-04
added more debug levels and comments
Nicola Mettifogo
2007-02-04
Use full game titles for the official AGI games (small exception: we also num...
Max Horn
2007-02-04
Fix warning.
Eugene Sandulenko
2007-02-04
Added Common::getEnabledSpecialDebugLevels
Max Horn
2007-02-04
Don't add '.' to the search dirs as a last fallback. Fixes bug #1597208
Max Horn
2007-02-04
Switch SCUMM engine to use the common special debug flags support (thus makin...
Max Horn
2007-02-04
solved array out of bound issue in quickFadePalette
Nicola Mettifogo
2007-02-04
added game palette static initializers to avoid warnings
Nicola Mettifogo
2007-02-04
Implemented workaround to avoid crashes on location switches, using knowledge...
Nicola Mettifogo
2007-02-04
oops fixed 64 bit warnings in the last revision
Nicola Mettifogo
2007-02-04
changed handling of zone labels to match original engine
Nicola Mettifogo
2007-02-04
_hoverZone now is handled as in the original engine
Nicola Mettifogo
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-02-04
Make Add Button caption react to Shift key.
Eugene Sandulenko
2007-02-04
Removed GF_NO_SCALING
Max Horn
2007-02-04
Use Actor::getRealPos instead of Actor::getPos in the debugger
Max Horn
2007-02-04
Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 charac...
Max Horn
2007-02-04
- changed the way how gradients are calculated
Johannes Schickel
2007-02-04
Fix compile of SCUMM engine.
Travis Howell
2007-02-03
Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ...
Max Horn
2007-02-03
Changed old FIXME comment into a WORKAROUND comment (it worked fine all these...
Max Horn
2007-02-03
Use the platform/language values computed by the detector
Max Horn
2007-02-03
Added a TODO to processExtraValues.
Johannes Schickel
2007-02-03
Changed _imageHandels into an array.
Johannes Schickel
2007-02-03
Fixing various doxygen warnings
Max Horn
2007-02-03
shalt not declare static vars inside member functions' spoke Fingolfin, and ...
Max Horn
2007-02-03
Replaced 'typedef Common::String String' with explicit usages of Common::Stri...
Max Horn
2007-02-03
Workaround bad values for _curSfxFile in old savegames.
Johannes Schickel
2007-02-03
Fixes FM-Towns New Game Save.
Johannes Schickel
2007-02-03
Some delay changes. (should fix slow scene animations)
Johannes Schickel
2007-02-03
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
Max Horn
2007-02-03
update to new detector
Kostas Nakos
2007-02-03
Change s_appName from Common::String to const char * on all platforms
Max Horn
2007-02-03
Removed obsolete call to Mixer::isPaused
Max Horn
2007-02-03
removed unneeded/unnecessary variables and made SmushFont table private (to e...
Gregory Montoir
2007-02-03
removed preallocation of sprite tables (the previous values were taken from t...
Gregory Montoir
2007-02-03
set svn:ignore, sync makefile
Kostas Nakos
2007-02-03
Adding create_kyradat here now.
Johannes Schickel
2007-02-03
Mention the mass add feature in the NEWS, and added a corresponding TODO into...
Max Horn
2007-02-03
Applied the revised NUT font renderer patch #1635584, which combines cyx's
Torbjörn Andersson
2007-02-03
Removed _actorPos locat vars, and instead use _pos directly
Max Horn
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