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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-12-04
MOHAWK: tidy up LB hardcoded UI click functions, add poetry mode support
Alyssa Milburn
2010-12-04
MOHAWK: Implement Myst opcodes 120 and 210, rocket power generator
Bastien Bouclet
2010-12-04
MOHAWK: Give meaningful names to the game global vars and selenitic vars
Bastien Bouclet
2010-12-04
BASE: Only clear debug channels after destructing the engine object in runGame.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Fix the fullscreen mode detection when SDL accepts any resolution.
Jordi Vilalta Prat
2010-12-03
DC: Remove extra semicolon. (Should fix compiliation hopefully).
Johannes Schickel
2010-12-03
DC: Implement getSystemLanguage()
Marcus Comstedt
2010-12-03
WII: Use more standard Chinese locales.
Jordi Vilalta Prat
2010-12-03
LURE : Fix for ID: 3030143 Unexpected game cursor behavior. Always refresh m...
Lars Persson
2010-12-02
GUI: Prevent high res versions of the themes to be picked for 544x333.
Johannes Schickel
2010-12-02
GUI: Change the themes to use their low res version for 544x333.
Johannes Schickel
2010-12-02
GOB: Make drawYUV() more clear
Sven Hesse
2010-12-02
MOHAWK: move shared setPalette/copyImage routines into GraphicsManager
Alyssa Milburn
2010-12-02
MOHAWK: implement kLBAnimOpDelay
Alyssa Milburn
2010-12-02
MOHAWK: Implement Myst opcodes 141 to 143, circuit breakers
Bastien Bouclet
2010-12-02
MOHAWK: Fix resource type 12
Bastien Bouclet
2010-12-02
I18N: Update Hungarian translation (from patch #3124359)
Thierry Crozat
2010-12-02
SCI: Slight formatting fix.
Johannes Schickel
2010-12-02
SCI: Enabled the GUI option to play speech and show subtitles simultaneously ...
Filippos Karapetis
2010-12-02
Disable error message regarding RESOURCE.AUD/.SFX for now.
Lars Skovlund
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
CONFIGURE: Add detection for OpenGL ES 1.1
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-02
MOHAWK: Stub off various Myst opcodes
Matthew Hoops
2010-12-02
SCUMM: Workaround for bug #1447058, a race condition in the game scripts
Max Horn
2010-12-02
SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk text
Max Horn
2010-12-01
SCUMM: Fix GM initialization when "enable_gs" is set.
Johannes Schickel
2010-12-01
HUGO: Add Missing shutdown() Call - Currently Disabled.
David Turner
2010-12-01
GOB: Add back 3 empty lines used by DrMcCoy
Arnaud Boutonné
2010-12-01
MOHAWK: Split makingof and preview opcodes into their own class (and now all ...
Matthew Hoops
2010-12-01
CONFIGURE: Fix OpenGL library detection on OS X in case MESA is installed.
Johannes Schickel
2010-12-01
CONFIGURE: Remove the duplicated --disable-opengl description.
Jordi Vilalta Prat
2010-12-01
MOHAWK: Implement maze runner backtrack button. Last part of Selenitic comple...
Bastien Bouclet
2010-12-01
GOB: little clean-up
Arnaud Boutonné
2010-12-01
HUGO: Use cursorman, add a windows-looking cursor
Arnaud Boutonné
2010-12-01
ALL: Fix a few typos
Jordi Vilalta Prat
2010-12-01
I18N: Improve the fallback language auto-detection.
Jordi Vilalta Prat
2010-12-01
DC: Adapted CDDA interface to the new standard.
Marcus Comstedt
2010-12-01
WII: Let the base backend decide the default detected language.
Jordi Vilalta Prat
2010-12-01
MOHAWK: add stub implementations for more LB script opcodes
Alyssa Milburn
2010-12-01
MOHAWK: fix LBPaletteItem
Alyssa Milburn
2010-12-01
MOHAWK: document/handle more LB item data
Alyssa Milburn
2010-12-01
MOHAWK: fix LBLiveTextItem drawing for LB 2+
Alyssa Milburn
2010-12-01
MOHAWK: rename DelayedEventType values
Alyssa Milburn
2010-12-01
MOHAWK: add LBGraphics::copyImageSectionToScreen
Alyssa Milburn
2010-12-01
MOHAWK: Split intro and demo opcodes into their own classes
Matthew Hoops
2010-12-01
MOHAWK: Split the demo slideshow opcodes into their own class
Matthew Hoops
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
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