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2009-08-24Add another extension: SMDArnaud Boutonné
svn-id: r43707
2009-08-24Update MSVC Project FilesNorbert Lange
svn-id: r43705
2009-08-24Merge the gsoc2009-mods branch into trunk (along with some svn:mergeinfo ↵Johannes Schickel
property removals). svn-id: r43703
2009-08-24Merge with trunkNorbert Lange
svn-id: r43701
2009-08-24- Change shorten.h guard to match the sjis.h guard.Johannes Schickel
- Also enable shorten code when the build includes support for dynamic engine plugins. svn-id: r43700
2009-08-24Show if a game is using EGA graphics or not in the detected entryFilippos Karapetis
svn-id: r43699
2009-08-24More work on the fallback detector: added detection of CD games and ↵Filippos Karapetis
prevented a crash when detecting a SCI32 game if SCI32 isn't compiled in svn-id: r43698
2009-08-24reverting changes from patch 43696 that shouldnt have been committedNorbert Lange
svn-id: r43697
2009-08-24Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787Norbert Lange
use tables for palette colors instead of code with constants svn-id: r43696
2009-08-24Add comment why the syntax for ScriptDataCache::load was changed.Johannes Schickel
svn-id: r43694
2009-08-24Small syntax change in the hope to make the motoezx target happy.Johannes Schickel
svn-id: r43692
2009-08-24Bugfix for freeze when the in-game Pause 'P' key is usedPaul Gilbert
svn-id: r43690
2009-08-24Whitespace changes.Travis Howell
svn-id: r43689
2009-08-24Fix bug #2843387 - PUTTPUTT/FATTYBEAR: Macintosh versions assert on startup.Travis Howell
svn-id: r43687
2009-08-24Some cleanup of the MSVC project filesFilippos Karapetis
svn-id: r43686
2009-08-24Added code to launch the GMM save/load dialogues from the in-game Player ↵Paul Gilbert
menu, replacing the older code that just saved/loaded the game in a single slot without prompting svn-id: r43685
2009-08-24Updated the MSVC project files of the SCI engine (added detection_tables.h)Filippos Karapetis
svn-id: r43684
2009-08-24- Removed the code which reads the SCI version string from the game ↵Filippos Karapetis
executable in the fallback detector. We no longer use the actual SCI version string, and we can auto-detect a lot of features from the game resources now. The EXE version string was only used to display the detected SCI version in the console, which isn't very useful to us anymore. - Added detection for PC and Amiga versions based on the game's detected view types. Still need to do detection for Mac and Atari ST versions svn-id: r43683
2009-08-24Move detection tables to separate file.Eugene Sandulenko
svn-id: r43682
2009-08-24SCI: Read class table from vocab resource instead of scanning. This fixesWalter van Niftrik
several "invalid selector" VM crashes caused by duplicate classes. svn-id: r43680
2009-08-23Whitespace fix for buildbotAndre Heider
svn-id: r43679
2009-08-23- Added more mappings from Sierra's internal IDs to our own ones. Hopefully, ↵Filippos Karapetis
all SCI0-SCI11 games can now be detected correctly from the fallback detector - Simplified some checks for old script types svn-id: r43678
2009-08-23Fix bug #2843050 (RTZ: Crash to desktop with demo). Don't assert out when a ↵Matthew Hoops
resource slot can't be found. svn-id: r43676
2009-08-23FormattingEugene Sandulenko
svn-id: r43675
2009-08-23Removed -g from the default ASFLAGS, since older GNU as versions do not ↵Andre Heider
support it. svn-id: r43674
2009-08-23T7G: Load VDX frame chunks into a MemoryStream rather than streaming ↵Scott Thomas
straight from disk (Fix #2839528) svn-id: r43671
2009-08-23Fix Moonbase Commander startup.Travis Howell
svn-id: r43670
2009-08-23Properly initialize _autoDouble, fixing demos that don't set a video mode on ↵Sven Hesse
their own (like the Inca II (bat)demo) svn-id: r43665
2009-08-22Remove more warnings from wince build.Robin Watts
svn-id: r43663
2009-08-22Eliminate more warnings for buildbot.Robin Watts
svn-id: r43662
2009-08-22Attempt to remove some warnings in the wince build that occur on the buildbot'sRobin Watts
version of gcc (5.1) but don't occur on my local copy (4.1.0). svn-id: r43661
2009-08-22Removed unused varAndre Heider
svn-id: r43659
2009-08-22configure support for AS and ASFLAGS, and .s files in Makefile. If a port ↵Andre Heider
has set _host_alias, default to the default GNU tools ranlib, strip, ar, as and windres svn-id: r43657
2009-08-22Properly fixing the Lost in Time temp sprite issueSven Hesse
svn-id: r43654
2009-08-22Move new configure key to more appropriate placeEugene Sandulenko
svn-id: r43653
2009-08-22Document --enable-verbose-build configure optionEugene Sandulenko
svn-id: r43652
2009-08-22Second attempt to fix DC and iPhone backends compilationEugene Sandulenko
svn-id: r43651
2009-08-22Attempt to fix DC and iPhone backends compilationEugene Sandulenko
svn-id: r43650
2009-08-22Fix endian regression, when clearing the buffer of non-cursor images.Travis Howell
svn-id: r43649
2009-08-22Correct game title.Travis Howell
svn-id: r43648
2009-08-22Give meaningful name to variableEugene Sandulenko
svn-id: r43647
2009-08-22Correct game title.Travis Howell
svn-id: r43645
2009-08-22Fixing some problems when calling the player with muted outputSven Hesse
svn-id: r43643
2009-08-22Hooking up the v2 spriteUncompressor into the v6 oneSven Hesse
svn-id: r43642
2009-08-22Fix OSX buildsAndre Heider
svn-id: r43637
2009-08-22Patch #2826508: "Motorola A1200/E6/A1600 (motoezx) patch"Eugene Sandulenko
svn-id: r43636
2009-08-22Patch #2840212: "Quiet make process"Eugene Sandulenko
svn-id: r43635
2009-08-22Fix endian issue in copyFrameToBuffer().Travis Howell
svn-id: r43633
2009-08-22Fixed cursor transparency for 16bit HE games on big endian architecturesAndre Heider
svn-id: r43632
2009-08-2216bit support for the Wii portAndre Heider
svn-id: r43631