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2002-08-05Adding Loading splash screen, fix Zak resolution, fix hidden toolbarNicolas Bacca
svn-id: r4707
2002-08-05Adding Loading Splash screenNicolas Bacca
svn-id: r4706
2002-08-04Reduce the g0re level of the quit button for WinCENicolas Bacca
svn-id: r4705
2002-08-04Better WinCE virtual keyboard managementNicolas Bacca
svn-id: r4704
2002-08-04corrected cvs headersPaweł Kołodziejski
svn-id: r4703
2002-08-04fixed compile errorMax Horn
svn-id: r4702
2002-08-04DIG: preliminarily support for music in the gamePaweł Kołodziejski
svn-id: r4701
2002-08-04Patch #589718: Simon2Win startup (by eriktorbjorn)James Brown
svn-id: r4700
2002-08-04Patch #590751: SIMON: FillOrCopyStruct unknownsMax Horn
svn-id: r4699
2002-08-04Quick fix for WinCE alignments problems - feel free to make it default if it ↵Nicolas Bacca
isn't noticeably slower, or to find a better fix :) svn-id: r4698
2002-08-04veeery stupid bugMax Horn
svn-id: r4697
2002-08-04Only displays the Keys option for WinCENicolas Bacca
svn-id: r4696
2002-08-04workaround for bug #558236; renamed actorAnimate to animateCostume (to ↵Max Horn
distinguish it a bit from animateActor); removed Scumm::animateActor svn-id: r4695
2002-08-04Fixed (worked around?) the nested dialog redraw bug; slightly changed the ↵Max Horn
way mouseMoved events are handled in class Dialog svn-id: r4694
2002-08-04NewGUI fixes: save game numbering starts at 0; allow to load autosaveMax Horn
svn-id: r4693
2002-08-04maybe this will fix #581314 ?Max Horn
svn-id: r4692
2002-08-04I poked thru old versions of ScummVM, and in the end found out the truth ↵Max Horn
about _transEffect - it's simply _shadowPalette! Thus, got rid of all references to it, and use _shadow_table in the CostumeRenderer class instead. Now somebody please test this for me :-) svn-id: r4691
2002-08-03wjps simon save dialog patch. test for narrow letters was fixed, changed to ↵Ralph Brorsen
non-negation for consistency svn-id: r4690
2002-08-03hopefully fixed #589746 (Clicking sounds)Max Horn
svn-id: r4689
2002-08-01Remove obsolete fixme, fixed by Fingolfins ignoreBoxes check.James Brown
svn-id: r4688
2002-08-01Fix loom, broken by some code movement of fingolfins. Thanks madmoose :)James Brown
svn-id: r4687
2002-08-01Don't be an idiot, null terminate strings. :)James Brown
svn-id: r4686
2002-08-01Clean that up a bit.James Brown
svn-id: r4685
2002-08-01#587553 hackJames Brown
svn-id: r4684
2002-07-31Fix by yot to prevent two Zak freezes. This may be a fixme.James Brown
Zak is now pretty much bugless except for a walkbox issue and some sound stuff. svn-id: r4683
2002-07-30Patch by yot to fix Zak256 markings.James Brown
svn-id: r4682
2002-07-30Remove an error to fix bug 582476James Brown
svn-id: r4681
2002-07-30Fix for 588446 (Zak256: squirrel cave crash)James Brown
svn-id: r4680
2002-07-29moved new/delete for Bundle classPaweł Kołodziejski
svn-id: r4679
2002-07-29patch 587769 by Fridvin Logi (supposedly helps with Nexus in The Dig)Max Horn
svn-id: r4678
2002-07-29fixed imuse volume bug introduced recently by me and painelf - iMuse ↵Max Horn
internally does require the 0-127 change svn-id: r4677
2002-07-29fixed DOTT voice problem (I hope); still this section of the code seems... fishyMax Horn
svn-id: r4676
2002-07-28fixed volume table (that was a neat trick, that int8 cast, really got me; ↵Max Horn
but I prefer readability over the 5 ns time saved <g>) svn-id: r4675
2002-07-28added TODOMax Horn
svn-id: r4674
2002-07-28make sure to reset the shake position if shaking gets disabled (fixes a bug ↵Max Horn
that occured if you loaded while shaking was on) svn-id: r4673
2002-07-28when loading a save game, reset all mixer channelsMax Horn
svn-id: r4672
2002-07-28moved file bundle stuff into class BundlePaweł Kołodziejski
svn-id: r4671
2002-07-28added constants for the default volumes; changed the volume ranges from ↵Max Horn
0-255 to 0-256 svn-id: r4670
2002-07-28no reason to limit value to 8 bit!Max Horn
svn-id: r4669
2002-07-28fixed volume rangesMax Horn
svn-id: r4668
2002-07-28allow to print (and draw!) only one specified boxMax Horn
svn-id: r4667
2002-07-28indention fixMax Horn
svn-id: r4666
2002-07-28preliminary MonkeyVGA zbuffer fixes - need works, but this way MadMoose can ↵Max Horn
look at it already :-) svn-id: r4665
2002-07-28disable zak256 sound debug code for nowMax Horn
svn-id: r4664
2002-07-28commented newTag2OldMax Horn
svn-id: r4663
2002-07-28readded the check I removed yesterday, but in a changed form. Indy3 now ↵Max Horn
works correctly again, and MonkeyVGA still is fixed. Somebody care to check loomcd? svn-id: r4662
2002-07-28noir mode refinement by eriktorbjornJonathan Gray
svn-id: r4661
2002-07-27moved ScummDebugger into seperate header; re-added box drawing (debug) code; ↵Max Horn
changed some debugg hotkeys: (q)uit became (c)onitune and (e)xit became quit. This matches gdb, and is IMHO either to understand, too svn-id: r4660
2002-07-27fixed buglet that allowed you to leave the crow nest in MonkeyVGA (on the ↵Max Horn
SeaMonkey). Could break other stuff, but I see no way how. Since I am the one to blame for any box bugs currently anyway, I don't care for one more :-) svn-id: r4659
2002-07-27set default volume to 192/192/192 (now that we unified the volume ranges to ↵Max Horn
0-255) svn-id: r4658