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2011-11-26DREAMWEB: 'usetempcharset' and 'usecharset1' ported to C++Bertrand Augereau
2011-11-26CONFIGURE: Accept plural as well as singular forms for engine build options.D G Turner
i.e. --enable-engines=* will be accepted as well as --enable-engine=
2011-11-26DREAMWEB: A few debugging functions are not neededBertrand Augereau
2011-11-26DREAMWEB: Ceaning in 'startloading'Bertrand Augereau
2011-11-25MOHAWK: Convert between rects/points in LB code (thanks clone2727).Alyssa Milburn
2011-11-25MOHAWK: Name/stub some unknown LB item flags.Alyssa Milburn
2011-11-25MOHAWK: Load/unload LB proxies properly.Alyssa Milburn
2011-11-25TOLTECS: Add detection for Hungarian variant from bug #3440641.D G Turner
2011-11-25BUILD: Sync create_project with configure engine option changes.Alyssa Milburn
2011-11-25BUILD: Change engine configuration optionsD G Turner
This changes the set of engine options to ./configure to: --enable-all-engines --disable-all-engines --enable-engine=<engine name>[,<engine name>...] And if plugins are enabled: --enable-engine-static=<engine name>[,<engine name>...] --enable-engine-dynamic=<engine name>[,<engine name>...]
2011-11-25DRASCULA: Add fix for crash/OOB memory accesses in bug #3440895D G Turner
This bug is "DRASCULA-IT: Crash/graphic glitch at castle towers". The crash was due to width and height values being passed to copyBackground() being invalid due to out of bounds read from the factor_red array. This adds debugging statements and fixes the crash by clipping accesses to the maximum index of factor_red. This doesn't however fix the observed GFX glitch, but stops it being a segfault.
2011-11-24MAEMO: Make setupIcon do nothingTarek Soliman
It seems N900 is hit by SDL_WM_SetIcon bug (window cannot receive input) http://bugzilla.libsdl.org/show_bug.cgi?id=586 This fix is based on the old 1.2.1 Maemo port code
2011-11-24TOLTECS: findPath() endian fixes.Joost Peters
2011-11-24TOUCHE: Fix playback of simultaneous sfx.Johannes Schickel
Since we stream the VOC files from disk now, we can not use the global resource file handle for playback but instead need to open a new handle for every SFX started. Fixes odd noises at the beginning of the Touche demo.
2011-11-24AUDIO: Fix type 9 sound blocks in VOC code.Johannes Schickel
This should fix missing sound in Touche.
2011-11-24TOLTECS: Fix crash on Big EndianJoost Peters
2011-11-24SCUMM: paranoia "fix" for ae5192c5d396b6ab3caf57adabeb03a832966dd3athrxx
(change sizeof check to use int16 instead of Common::Rect)
2011-11-24SCUMM: make FM-Towns save files compatible between DS and other platformsathrxx
(only applies to new save files)
2011-11-24TSAGE: R2R - Partial implementation of scene 2000Strangerke
2011-11-24KYRA: (HOF CD Demo) - check shouldQuit() during ending text loopathrxx
2011-11-24TOLTECS: Save music in saved gamesFilippos Karapetis
Also, move all music resource related code into its own class
2011-11-23KYRA: (HOF) - fix ending text in the playable demoathrxx
2011-11-23DREAMWEB: 'dolook' ported to C++Bertrand Augereau
2011-11-23BASE: Implement a command to list all available audio devices on the shell.Johannes Schickel
2011-11-23DREAMWEB: 'look' ported to C++Bertrand Augereau
2011-11-23DREAMWEB: 'autolook' ported to C++Bertrand Augereau
2011-11-23BUILD: Added comment to new project generation targetEugene Sandulenko
2011-11-23BUILD: Added build rule for generating IDE project filesEugene Sandulenko
2011-11-23DREAMWEB: 'blockget' is not neededBertrand Augereau
2011-11-23DREAMWEB: 'reconstruct' ported to C++Bertrand Augereau
2011-11-23TSAGE: R2R - Replace oldSceneNumber by an array, as each character has its ownStrangerke
2011-11-23DREAMWEB: 'reelsonscreen' ported to C++Bertrand Augereau
2011-11-23TSAGE: Blue Force - Rename another variable, add a comment about a useless ↵Strangerke
(?) variable
2011-11-22Merge pull request #121 from digitall/dreamweb_removeDispatchCallBertrand Augereau
DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
2011-11-23TSAGE: Implemented R2RW Scene 325 - Ship CorridorPaul Gilbert
2011-11-23TSAGE: Bugfixes for R2RW SceneExit classPaul Gilbert
2011-11-23DREAMWEB: Regenerate dreamgen.* omitting unused dispatch_call function.D G Turner
2011-11-23DEVTOOLS: Add flag to tasm-recover tool to skip dispatch call function.D G Turner
This flag when set omits the dispatch call function from the dreamgen.* output.
2011-11-22I18N: Update Hungarian translation from patch #3440606Thierry Crozat
2011-11-23TSAGE: Blue Force - Cleanup : rename unknown variables and functions in ↵Strangerke
scene 930
2011-11-23DREAMWEB: 'findroominloc' ported to C++Bertrand Augereau
2011-11-22TSAGE: Blue Force - Clean up: Replace some magic numbers by enumStrangerke
2011-11-22DREAMWEB: Sound structureBertrand Augereau
2011-11-22DREAMWEB: 'playchannel0' and 'playchannel1' ported to C++Bertrand Augereau
2011-11-22SKY: Map the floppy intro track.Alyssa Milburn
2011-11-22SKY: Don't loop the floppy intro track.Alyssa Milburn
This isn't relevant at present, so this is "just in case".
2011-11-22TSAGE: Blue Force - Cleanup: Rename some more functions and variablesStrangerke
2011-11-21TOLTECS: Sync scene sounds when saving/loadingFilippos Karapetis
2011-11-21TOLTECS: Change deltaValue to be an int8, as char isn't always signedFilippos Karapetis
2011-11-21TOLTECS: Remove empty implementation of syncSoundSettings()Filippos Karapetis