aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2014-12-12ACCESS: Better fix for drawing partially off-screen spritesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix array sizes for panning objects fieldsPaul Gilbert
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanups of canoe codePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix loading or exiting game when Maya is active playerPaul Gilbert
2014-12-12ACCESS: Fix check for scene area that can be clicked inPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: Fix for vertical scrolling after using inventory screenPaul Gilbert
2014-12-12ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52Strangerke
2014-12-12ACCESS: Fix memory leaksPaul Gilbert
2014-12-12ACCESS: Add a replacement of configSelect, currently just initializing ↵Strangerke
_hintLevel
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Fix to correctly draw partly off-screen spritesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵Strangerke
flaw
2014-12-12ACCESS: Fix for proper vertical scrolling on the shipPaul Gilbert
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert
2014-12-12ACCESS: Add detection for Amazon English DemoStrangerke
2014-12-12ACCESS: Silent warningStrangerke
2014-12-12ACCESS: Fix character in first screen when the intro is playedStrangerke
2014-12-12ACCESS: Implement calcIQStrangerke
2014-12-12ACCESS: Implement helpTitleStrangerke
2014-12-12ACCESS: Fix guard movement logic on slaver boatPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Some work on drawHelp (WIP)Strangerke
2014-12-12ACCESS: Implement checkRiverCollide()Strangerke
2014-12-12ACCESS: Implement updateObstaclesStrangerke
2014-12-12ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scenePaul Gilbert
2014-12-12ACCESS: Fix vertically scrolling up the screenPaul Gilbert
2014-12-12ACCESS: Refine scene 9 workaround to stop movement problems on shipPaul Gilbert
2014-12-12ACCESS: Implement plotRiverStrangerke
2014-12-12ACCESS: Implement moveCanoeStrangerke
2014-12-12ACCESS: Implement some more RIVER functionsStrangerke
2014-12-12ACCESS: Implemented buildRow for vertical screen scrollingPaul Gilbert
2014-12-12ACCESS: Implement two more RIVER related functionsStrangerke
2014-12-12ACCESS: Fix the mWhileDownRiver cutscenePaul Gilbert
2014-12-12ACCESS: Implement riverJumpTestStrangerke
2014-12-12ACCESS: Workaround for original Amazon bug trying to draw player inPaul Gilbert
cutscene In scene 33, the game briefly adds the player to the _images list, even though no player sprites have been loaded, since it's a cutscene scene
2014-12-12ACCESS: Fix freeing alternate player sprites resourcePaul Gilbert
2014-12-12ACCESS: Workaround for original game bug doing inventory checkPaul Gilbert
In scene 31, moving the corrugated metal does a check on an invalid item index
2014-12-12ACCESS: Implement cmdEndVideoStrangerke
2014-12-12ACCESS: Implement copyVideoStrangerke
2014-12-12ACCESS: Fix the ability to switch between playersPaul Gilbert
2014-12-12ACCESS: Rename a functionStrangerke
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert