Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-07-15 | Fix music volume regression in HE games. | Travis Howell | |
svn-id: r14215 | |||
2004-07-14 | Update comment | Travis Howell | |
svn-id: r14213 | |||
2004-07-14 | HE 7.0 games set fade effects to 1 but don't actually use any fade effects. | Travis Howell | |
svn-id: r14212 | |||
2004-07-14 | Remove old FT hacks, no longer needed. | Travis Howell | |
svn-id: r14211 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14210 | |||
2004-07-14 | Add support for sound offsets in HE games. | Travis Howell | |
svn-id: r14209 | |||
2004-07-14 | Ooops | Travis Howell | |
svn-id: r14208 | |||
2004-07-14 | Fix speech in HE games. | Travis Howell | |
svn-id: r14207 | |||
2004-07-14 | Update He issues | Travis Howell | |
svn-id: r14206 | |||
2004-07-13 | Plug memory leak | Eugene Sandulenko | |
svn-id: r14205 | |||
2004-07-13 | Update HE issues. | Travis Howell | |
svn-id: r14204 | |||
2004-07-13 | Simpler method from _sev | Travis Howell | |
svn-id: r14203 | |||
2004-07-13 | More palette changes needed for HE 7.0 games. | Travis Howell | |
svn-id: r14202 | |||
2004-07-13 | Add correct sample rate for DOS HE 6.0 games. | Travis Howell | |
svn-id: r14201 | |||
2004-07-13 | Stop music when requested in HE games. | Travis Howell | |
Fix sfx status for HE games. svn-id: r14200 | |||
2004-07-13 | Fix music in 3DO versions of HE games. | Travis Howell | |
svn-id: r14199 | |||
2004-07-13 | Fix memory leak | Travis Howell | |
svn-id: r14198 | |||
2004-07-12 | Correction | Travis Howell | |
svn-id: r14197 | |||
2004-07-12 | Too Many HE versions. | Travis Howell | |
svn-id: r14196 | |||
2004-07-12 | Add HE 7.1 games music support, untested. | Travis Howell | |
svn-id: r14195 | |||
2004-07-12 | Should be right this time. | Travis Howell | |
svn-id: r14194 | |||
2004-07-12 | Add support for music in HE 7.0 games. | Travis Howell | |
Check music status correctly in 3DO versions. svn-id: r14193 | |||
2004-07-12 | Fix puttdemo (dos) regression. | Travis Howell | |
svn-id: r14192 | |||
2004-07-11 | Bump save game version for HE 7.0 changes | Travis Howell | |
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191 | |||
2004-07-11 | Missed one spot | Travis Howell | |
svn-id: r14190 | |||
2004-07-11 | Rename var | Travis Howell | |
Add some changes ready for next save game version (Commented out) svn-id: r14189 | |||
2004-07-11 | Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to ↵ | James Brown | |
go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) svn-id: r14188 | |||
2004-07-11 | Color cycling is only used in SCUMM 4+ games. | Travis Howell | |
svn-id: r14186 | |||
2004-07-11 | Add vart | Travis Howell | |
svn-id: r14185 | |||
2004-07-10 | Always stop actor walkscript when required. | Travis Howell | |
svn-id: r14184 | |||
2004-07-10 | Ooops | Travis Howell | |
svn-id: r14183 | |||
2004-07-10 | Full Throttle handles verb differently | Travis Howell | |
svn-id: r14182 | |||
2004-07-09 | Don't allow codec 1 to skip columns when _scaleX is 255. This is consistent | Torbjörn Andersson | |
with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI banjo duel for me. svn-id: r14179 | |||
2004-07-08 | (Ab)used the yes/no dialog to show an error message if saving a game fails. | Torbjörn Andersson | |
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178 | |||
2004-07-08 | Experimental fix for bugs #795938 and #929242. In both cases, text is | Torbjörn Andersson | |
apparently printed before cameraMoved() has had the chance to update xstart of virtscr[0]. All this change does is to call cameraMoved() from setCameraAt(). svn-id: r14177 | |||
2004-07-07 | Ooops | Travis Howell | |
svn-id: r14175 | |||
2004-07-05 | Update smackers | Travis Howell | |
svn-id: r14174 | |||
2004-07-05 | Added John Passfield and Steve Stamatiadis to the credits. Perhaps someone | Torbjörn Andersson | |
who was involved with the FotAQ development could flesh this out a bit? svn-id: r14173 | |||
2004-07-05 | Code is correct, check against disasm. | Travis Howell | |
svn-id: r14172 | |||
2004-07-05 | Unused in original game (According to diasm.) | Travis Howell | |
svn-id: r14171 | |||
2004-07-05 | Merge into new function. | Travis Howell | |
svn-id: r14170 | |||
2004-07-05 | Should use putActor | Travis Howell | |
svn-id: r14169 | |||
2004-07-05 | Get rid of old hack (possible thanks to Kirbens recent change to the ↵ | Max Horn | |
createBoxMatrix opcode) svn-id: r14168 | |||
2004-07-04 | Match disasm., applies to The Dig too. | Travis Howell | |
svn-id: r14167 | |||
2004-07-04 | added code for bundle script vars | Paweł Kołodziejski | |
svn-id: r14166 | |||
2004-07-04 | update | Paweł Kołodziejski | |
svn-id: r14165 | |||
2004-07-04 | Switch warnings to debug, since they occur normally in games. | Travis Howell | |
svn-id: r14164 | |||
2004-07-04 | Update FT demo | Travis Howell | |
svn-id: r14163 | |||
2004-07-04 | PC version of FT demo uses older animation/direction calculations | Travis Howell | |
actor flip is only reset for HE games. svn-id: r14162 | |||
2004-07-04 | Correction | Travis Howell | |
svn-id: r14161 |