Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-28 | KYRA: Add method override statements | Eugene Sandulenko | |
2018-03-28 | FULLPIPE: Remove unneeded variable | Eugene Sandulenko | |
2018-03-28 | SCUMM: Mark methods as override | Eugene Sandulenko | |
2018-03-28 | BAKCENDS: Mark methods as override | Eugene Sandulenko | |
2018-03-28 | PSP2: make touch mouse clicks longer so all games receive them | rsn8887 | |
Some games such as Gobliins or Dreamweb did not react to the simulated touch mouse clicks because the clicks were too short. This change ensures all games see the simulated clicks by giving each click a minimum duration of 50 ms instead of being as fast as possible. | |||
2018-03-27 | XEEN: Simplify debugger map command | Paul Gilbert | |
2018-03-27 | XEEN: Change Map _loadDarkSide bool to int _loadCcNum | Paul Gilbert | |
2018-03-27 | XEEN: Fix display of Use icon for Items dialog Miscellaneous | Paul Gilbert | |
2018-03-27 | XEEN: Fixes for the buttons in the Items dialog | Paul Gilbert | |
2018-03-27 | XEEN: Added Swords of Xeen endgame screen | Paul Gilbert | |
2018-03-28 | BLADERUNNER: Switch to doubles in AudStream::getLength() calculations | Eugene Sandulenko | |
Since we have everything in samples, and we have 44kHz, we easily get overflows. Use doubles for calculating the length in milliseconds more accurately. | |||
2018-03-28 | BLADERUNNER: Allow quit credits on windows closing | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Implemented EndCredits | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Initialize Scores variable | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Added skeleton for EndCredits | Eugene Sandulenko | |
2018-03-27 | NEWS: Fix working for the Full Pipe bugfix | Eugene Sandulenko | |
2018-03-27 | NEWS: Mention latest FULLPIPE bugfix | Lothar Serra Mari | |
2018-03-26 | XEEN: Fix display condition '+' characters in Character Info | Paul Gilbert | |
2018-03-26 | XEEN: Fix non-physical monster attacks causing damage | Paul Gilbert | |
2018-03-27 | BLADERUNNER: Complete Scores functionality | Eugene Sandulenko | |
2018-03-27 | BLADERUNNER: Implement Scores::tick() | Eugene Sandulenko | |
2018-03-26 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-03-26 | FULLPIPE: fix #10321 "Hardlock when stepping onto stool" | dm33tri | |
Scene 22 now doesn't freeze when pulling lever with stool under it | |||
2018-03-26 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (962 of 962 strings) | |||
2018-03-26 | PLUMBERS: Remove unused parameter | Eugene Sandulenko | |
2018-03-25 | XEEN: Add custom engine option for showing inventory item costs | Paul Gilbert | |
This first new option displays the effective cost of items when viewing in the standard character inventory. This makes it easier to compare the value (and thus relative power) of items against either other | |||
2018-03-26 | I18N: Regenerate translations data file | Thierry Crozat | |
2018-03-25 | XEEN: Fix right border face after getting temple blessing | Paul Gilbert | |
2018-03-25 | XEEN: Fix giving temple blessings, display in char info | Paul Gilbert | |
2018-03-25 | XEEN: Update Character Info text after returning from inventory | Paul Gilbert | |
2018-03-25 | XEEN: Fix accessory and misc item descriptions | Paul Gilbert | |
2018-03-25 | XEEN: Fix capitalization of item descriptions in the inventory | Paul Gilbert | |
2018-03-25 | XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank | Paul Gilbert | |
2018-03-26 | COMPOSER: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | XEEN: Be strict about matching digits in savegame filenames | Adrian Frühwirth | |
2018-03-26 | MORTEVIELLE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | SHERLOCK: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | PRINCE: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | COMPOSER: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | XEEN: Let listSaves return list sorted on slot numbers | Adrian Frühwirth | |
2018-03-26 | BLADERUNNER: Implemented Scores closing | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Implemented Scores::open() | Eugene Sandulenko | |
2018-03-26 | BLADERUNNER: Fully plug the Scores into the engine | Eugene Sandulenko | |
2018-03-25 | XEEN: Fix string for bank location display | Paul Gilbert | |
2018-03-25 | XEEN: Cleanup of create_xeen constant strings | Paul Gilbert | |
2018-03-25 | DM: Fix drawSquareD0L() to match original rebuilt sources | Adrian Frühwirth | |
The current implementation is shite ((c) Strangerke), so here is one which matches the rebuilt sources :-) Given that drawSquareD0R() is identical to the rebuilt sources already it's safe to assume that no refactoring has been done which could explain why drawSquareD0L() looks different. While we're at it, mark that (now correct) fallthrough as intentional to silence the current gcc7 warning. | |||
2018-03-25 | XEEN: Add portrait effect when gaining skill | Paul Gilbert | |
2018-03-25 | XEEN: Slightly increase delay between giving multiple treasure items | Paul Gilbert | |
2018-03-25 | JANITORIAL: Remove useless comment | Adrian Frühwirth | |
2018-03-25 | BLADERUNNER: Added skeleton for Scores class | Eugene Sandulenko | |