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2004-07-15Added .desktop file; updated RPM .spec (thanks to wjp)Max Horn
svn-id: r14219
2004-07-15Actually use actor talkScript when required.Travis Howell
svn-id: r14217
2004-07-15Case only used in HE 6.0 games after all.Travis Howell
svn-id: r14216
2004-07-15Fix music volume regression in HE games.Travis Howell
svn-id: r14215
2004-07-14Update commentTravis Howell
svn-id: r14213
2004-07-14HE 7.0 games set fade effects to 1 but don't actually use any fade effects.Travis Howell
svn-id: r14212
2004-07-14Remove old FT hacks, no longer needed.Travis Howell
svn-id: r14211
2004-07-14OoopsTravis Howell
svn-id: r14210
2004-07-14Add support for sound offsets in HE games.Travis Howell
svn-id: r14209
2004-07-14OoopsTravis Howell
svn-id: r14208
2004-07-14Fix speech in HE games.Travis Howell
svn-id: r14207
2004-07-14Update He issuesTravis Howell
svn-id: r14206
2004-07-13Plug memory leakEugene Sandulenko
svn-id: r14205
2004-07-13Update HE issues.Travis Howell
svn-id: r14204
2004-07-13Simpler method from _sevTravis Howell
svn-id: r14203
2004-07-13More palette changes needed for HE 7.0 games.Travis Howell
svn-id: r14202
2004-07-13Add correct sample rate for DOS HE 6.0 games.Travis Howell
svn-id: r14201
2004-07-13Stop music when requested in HE games.Travis Howell
Fix sfx status for HE games. svn-id: r14200
2004-07-13Fix music in 3DO versions of HE games.Travis Howell
svn-id: r14199
2004-07-13Fix memory leakTravis Howell
svn-id: r14198
2004-07-12CorrectionTravis Howell
svn-id: r14197
2004-07-12Too Many HE versions.Travis Howell
svn-id: r14196
2004-07-12Add HE 7.1 games music support, untested.Travis Howell
svn-id: r14195
2004-07-12Should be right this time.Travis Howell
svn-id: r14194
2004-07-12Add support for music in HE 7.0 games.Travis Howell
Check music status correctly in 3DO versions. svn-id: r14193
2004-07-12Fix puttdemo (dos) regression.Travis Howell
svn-id: r14192
2004-07-11Bump save game version for HE 7.0 changesTravis Howell
Remove mention of talkspeed default, since it no longer applies. svn-id: r14191
2004-07-11Missed one spotTravis Howell
svn-id: r14190
2004-07-11Rename varTravis Howell
Add some changes ready for next save game version (Commented out) svn-id: r14189
2004-07-11Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to ↵James Brown
go with the forthcoming new manual. Sword1 CD swapping doesn't work as expected HERE, either :) svn-id: r14188
2004-07-11Color cycling is only used in SCUMM 4+ games.Travis Howell
svn-id: r14186
2004-07-11Add vartTravis Howell
svn-id: r14185
2004-07-10Always stop actor walkscript when required.Travis Howell
svn-id: r14184
2004-07-10OoopsTravis Howell
svn-id: r14183
2004-07-10Full Throttle handles verb differentlyTravis Howell
svn-id: r14182
2004-07-09Don't allow codec 1 to skip columns when _scaleX is 255. This is consistentTorbjörn Andersson
with how we do it in costume.cpp, and it fixes a graphics glitch in the CMI banjo duel for me. svn-id: r14179
2004-07-08(Ab)used the yes/no dialog to show an error message if saving a game fails.Torbjörn Andersson
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178
2004-07-08Experimental fix for bugs #795938 and #929242. In both cases, text isTorbjörn Andersson
apparently printed before cameraMoved() has had the chance to update xstart of virtscr[0]. All this change does is to call cameraMoved() from setCameraAt(). svn-id: r14177
2004-07-07OoopsTravis Howell
svn-id: r14175
2004-07-05Update smackersTravis Howell
svn-id: r14174
2004-07-05Added John Passfield and Steve Stamatiadis to the credits. Perhaps someoneTorbjörn Andersson
who was involved with the FotAQ development could flesh this out a bit? svn-id: r14173
2004-07-05Code is correct, check against disasm.Travis Howell
svn-id: r14172
2004-07-05Unused in original game (According to diasm.)Travis Howell
svn-id: r14171
2004-07-05Merge into new function.Travis Howell
svn-id: r14170
2004-07-05Should use putActorTravis Howell
svn-id: r14169
2004-07-05Get rid of old hack (possible thanks to Kirbens recent change to the ↵Max Horn
createBoxMatrix opcode) svn-id: r14168
2004-07-04Match disasm., applies to The Dig too.Travis Howell
svn-id: r14167
2004-07-04added code for bundle script varsPaweł Kołodziejski
svn-id: r14166
2004-07-04updatePaweł Kołodziejski
svn-id: r14165
2004-07-04Switch warnings to debug, since they occur normally in games.Travis Howell
svn-id: r14164