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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-08-11
CGE2: Get rid of detection.h, move things to detection.cpp.
uruk
2014-08-11
CGE2: Add necessary tabs in detection.cpp.
uruk
2014-08-11
CGE2: Change return type of readSint16LE().
uruk
2014-08-11
CGE2: Fix typo in detection.cpp.
uruk
2014-08-11
CGE2: Remove unnecessary #pragma before Sprite::touch().
uruk
2014-08-11
CGE2: Remove unused function from vga13h.cpp.
uruk
2014-08-09
CGE2: Fix canSaveGameStateCurrently().
uruk
2014-08-09
CGE2: Use spaces instead of tabs.
uruk
2014-08-09
CGE2: Remove commented out code from text.cpp.
uruk
2014-08-06
CGE2: Get rid of _keyAlt.
uruk
2014-08-03
CGE2: Rework canSaveGameStateCurrently().
uruk
2014-08-03
CGE2: Properly fade out if the player exits during the intro too.
uruk
2014-08-03
CGE2: Rework the handling of the sound buttons on the toolbar.
uruk
2014-08-03
CGE2: Some repair in Bitmap::code().
uruk
2014-08-03
CGE2: Some more minor cleanup
Strangerke
2014-08-03
CGE2: Remove #if 0-s.
uruk
2014-08-03
CGE2: Rearrange content of saveload.cpp and cge2.h a bit.
uruk
2014-08-03
CGE2: Misc cleanup
Strangerke
2014-08-03
CGE2: Add autosave functionality.
uruk
2014-08-03
CGE2: Add RTL support.
uruk
2014-08-03
CGE2: Fix mismatched new/delete pair in Sprite::ghost() and snGhost().
uruk
2014-08-03
CGE2: Silence GCC warning concerning destructors of Choice's children.
uruk
2014-08-03
CGE2: Fix memory leak concerning the quit menu.
uruk
2014-08-03
CGE2: Rename classes representing quit menu choices.
uruk
2014-08-03
CGE2: Remove more checks on the return value of new
Strangerke
2014-08-03
CGE2: Fix possible null pointer dereference.
uruk
2014-08-03
CGE2: Start removing the checks on the return value of new
Strangerke
2014-08-02
CGE2: Fix error message in makeSpeechBubbleTail().
uruk
2014-08-02
CGE2: Fix CppCheck warnings by reducing variable scope
Strangerke
2014-08-02
CGE2: Update the comment about another non-fixable workaround
Strangerke
2014-08-02
CGE2: Update comment concerning a workaround for a non-fixable issue
Strangerke
2014-08-02
CGE2: Further FXP multiply fix to fix hero scaling
Paul Gilbert
2014-08-01
CGE2: Some cosmetic changes
Strangerke
2014-08-01
CGE2: Remove moveHi() and moveLo() from bitmap
Strangerke
2014-08-01
CGE2: Further fixes to FXP operators to fix pathfinding
Paul Gilbert
2014-07-30
CGE2: Comment out delay in the splash screen during testing.
uruk
2014-07-30
CGE2: Rearrange showTitle() and add some delay to the display.
uruk
2014-07-30
CGE2: Fix sunset() and sunrise().
uruk
2014-07-30
CGE2: Remove dummies from save header and change save checksum.
uruk
2014-07-30
CGE2: Disable checking the sound options while the intro animation is running.
uruk
2014-07-29
CGE2: Fixes for the FXP class
Paul Gilbert
2014-07-29
CGE2: Fix loading during gameplay.
uruk
2014-07-29
CGE2: Repair computation of save checksum.
uruk
2014-07-29
CGE2: Prevent the engine from entering an endless loop when loading.
uruk
2014-07-29
CGE2: Fix initialization of volume switches.
uruk
2014-07-29
CGE2: Fix saving of moving heroes.
uruk
2014-07-29
CGE2: Refactor Hero::expand() and Sprite::expand().
uruk
2014-07-29
CGE2: Remove unused functions from EncryptedStream.
uruk
2014-07-29
CGE2: Remove unnecessary CHECKME comment.
uruk
2014-07-29
CGE2: Move ColorBank and kColorNum to one place.
uruk
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