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AgeCommit message (Expand)Author
2009-06-04gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperationArnaud Boutonné
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). I...John Willis
2009-06-04Reordered the numpad keys so that they make more sense, and simplified the co...Filippos Karapetis
2009-06-04Turned debug_weak_validations on by default again, as apparently some games l...Filippos Karapetis
2009-06-03cleanupMax Horn
2009-06-03Silence some unused variable warnings.Johannes Schickel
2009-06-03LOL: implemented guardian spellFlorian Kagerer
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
2009-06-03SCI: Added some of the missing pieces for speech support in CD games. It now ...Walter van Niftrik
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
2009-06-03Silence unused variable warning.Johannes Schickel
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when drop...Florian Kagerer
2009-06-03- Moved the engine state and the console to be private members of SciEngineFilippos Karapetis
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ...Fabio Battaglia
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
2009-06-03- Sorted the console commands a bit more Filippos Karapetis
2009-06-03Cleanup.Travis Howell
2009-06-03Increase maxHeapThreshold for 16bit color HE games, due to larger resource si...Travis Howell
2009-06-03Sprites are used for subtitles, in all 16bit color HE games.Travis Howell
2009-06-03Correct sound timer and disable sound offsets, in later HE games.Travis Howell
2009-06-03Revert last change, better to wait for 16bit backend support.Travis Howell
2009-06-03Update thumbnail code to capture RGB565 screen.Travis Howell
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
2009-06-02Fix warning.Johannes Schickel
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
2009-06-02Moved some more console commands to ScummVM's debug consoleFilippos Karapetis
2009-06-02Removed the gfxw_new_visual and gfxw_new_port wrappers, moved _kfuncTable ins...Filippos Karapetis
2009-06-02Fix bug #2799905 "WINCE: Compilation broken".Johannes Schickel
2009-06-02Removed some unused variables from the engine stateFilippos Karapetis
2009-06-02LOL: - fixed script bug reported by LordHotoFlorian Kagerer
2009-06-02Fix palette regression in HE99+ games, the HE palette number must be set, bef...Travis Howell
2009-06-02Formatting and whitespaces again.Johannes Schickel
2009-06-02Remove "_smoothScrollTimer" from LoLEngine, it was only used as local variabl...Johannes Schickel
2009-06-01Cleanup.Johannes Schickel
2009-06-01- Remove LoLEngine::delayUntil it was identical to KyraEngine_v1 in its funct...Johannes Schickel
2009-06-01Allow the user to quit ScummVM, when LoL waits via delayUntil.Johannes Schickel
2009-06-01Slight cleanup in LoLEngine's delay and delayUntil.Johannes Schickel
2009-06-01Change LoLEngine::delay to be conform with KyraEngine_v1::delay. (remove spec...Johannes Schickel
2009-06-01- Add some basic debugger for Lands of Lore.Johannes Schickel
2009-06-01- Fix some valgrind warningsJohannes Schickel
2009-06-01Capitalize the C in CorpseJoost Peters
2009-06-01change pathfinding variables from char to int8 to ensure signednessJoost Peters
2009-06-01don't use FROM_LE_* macros on font data, as it already is in native endiannessJoost Peters
2009-06-01Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify...Joost Peters
2009-06-01LOL: fix warningFlorian Kagerer
2009-06-01LOL: add workaround comment (at LordHoto's repeated insistence)Florian Kagerer
2009-06-01LOL: - minor fix to the input codeFlorian Kagerer