Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-06 | Save setting of the text toggle when quitting, fixes bug #855542 | Joost Peters | |
svn-id: r14933 | |||
2004-09-06 | Fixed bug in DrawBMAPObject. | Eugene Sandulenko | |
svn-id: r14932 | |||
2004-09-06 | Missed opcode | Travis Howell | |
svn-id: r14931 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 | |||
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell | |
svn-id: r14926 | |||
2004-09-06 | Add basic AWIZ call for HE90 games. | Travis Howell | |
svn-id: r14925 | |||
2004-09-06 | Added a section about sword2mp3 to the documentation. I don't have the | Torbjörn Andersson | |
tools to test the changes to 07_05.tex, though. svn-id: r14924 | |||
2004-09-06 | Should be int | Travis Howell | |
svn-id: r14923 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | Should always push result. | Travis Howell | |
svn-id: r14921 | |||
2004-09-06 | More stubs for chase | Travis Howell | |
svn-id: r14920 | |||
2004-09-06 | Add target | Travis Howell | |
svn-id: r14919 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | Add back stub, in right place this time. | Travis Howell | |
svn-id: r14917 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Doesn't use smush | Travis Howell | |
svn-id: r14915 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | fixed awiz display | Gregory Montoir | |
svn-id: r14912 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-05 | Removed entry about compressed sound/music in BS2 since it's done now. | Torbjörn Andersson | |
svn-id: r14910 | |||
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson | |
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909 | |||
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson | |
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908 | |||
2004-09-05 | Valgrind warning | Travis Howell | |
svn-id: r14907 | |||
2004-09-05 | compilation fix | Jonathan Gray | |
svn-id: r14906 | |||
2004-09-05 | code simplification | Gregory Montoir | |
svn-id: r14905 | |||
2004-09-05 | Ooops | Travis Howell | |
svn-id: r14904 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell | |
Often used by their scripts. svn-id: r14899 | |||
2004-09-04 | Fix compile | Travis Howell | |
svn-id: r14898 | |||
2004-09-04 | Rewrote the code that loads credits.clu into memory. The new code is | Torbjörn Andersson | |
perhaps less clever than the old one I wrote, but should be much easier to read. Besides, the old code had a small memory leak in it. svn-id: r14897 | |||
2004-09-04 | Some type corrections | Max Horn | |
svn-id: r14896 | |||
2004-09-04 | added msvc8 project files | Paweł Kołodziejski | |
svn-id: r14895 | |||
2004-09-04 | fixed warning, updated msvc projects | Paweł Kołodziejski | |
svn-id: r14894 | |||
2004-09-04 | added error info for bundle mgr bug | Paweł Kołodziejski | |
svn-id: r14893 | |||
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski | |
svn-id: r14892 | |||
2004-09-04 | added comment for insane hack | Paweł Kołodziejski | |
svn-id: r14891 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 | |||
2004-09-04 | Fix for bug #1022265 (Memory leak in vorbis.cpp?) | Max Horn | |
svn-id: r14889 | |||
2004-09-04 | Fixed a glitch in the music fade-out code. | Torbjörn Andersson | |
svn-id: r14888 | |||
2004-09-04 | Added support for compressed music. I'm sure there are some glitches still | Torbjörn Andersson | |
to fix, but it should work well enough for now. In this rewrite of the music code, I removed the "save/restore music state" function, since it just complicated things for a very small gain. It wasn't in the original engine, and I added it just for the credits, so that the previously playing music could be resumed afterwards. I might re-add it later, but probably not. svn-id: r14887 | |||
2004-09-04 | Should use _numSounds too. | Travis Howell | |
svn-id: r14886 | |||
2004-09-04 | Ooops | Travis Howell | |
svn-id: r14885 | |||
2004-09-04 | cleanup | Gregory Montoir | |
svn-id: r14884 |