Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-06 | GLK: ALAN3: Move term.cpp code into glkio.cpp | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Move some Glk interface methods to glkio.cpp | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Remove adventureName variable | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Minor errors cleanup | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Remove deprecated glkstart.cpp | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Wrap playererr and terminate methods in context | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Wrapping method calls in longjmp replacement macros | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Implement savegame code | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Fix quitting game from input line when window closed | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Hook up empty lines to forfeit longjmp replacement | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Outer game loop to handle forfeit setjmp replacement | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Fix jumps.h macros | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Fix setup and outputing of text data | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Further loading fixes | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Change header version field from char[4] to byte[4] | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Standardize on using syserr for errors | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Fix endianness of loading temporary header | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Context clearing in main loop, add packing to code structures | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Further gcc warning fixes | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Add detection logic | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Add support for loading a3r Blorb files | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Re-enable main game loop | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Proper indentation & formatting | dreammaster | |
2019-07-06 | GLK: ALAN3: Removal of #ifdef blocks | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Further warning fixes | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Change EOF to a uint32 EOD to fix compiler warnings | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Further warning fixes | Paul Gilbert | |
2019-07-06 | GLK: ALAN3: Initial files commit | Paul Gilbert | |
2019-07-06 | IOS7: Hide input accessory toolbar when an external keyboard is connected | Thierry Crozat | |
2019-07-05 | I18N: Update translation (French) | Le Philousophe | |
Currently translated at 98.8% (1074 of 1087 strings) | |||
2019-07-05 | I18N: Update translation (French) | Thierry Crozat | |
Currently translated at 98.8% (1074 of 1087 strings) | |||
2019-07-05 | CRYOMNI3D: Fix Travis warning about comma at the end of list | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Fix style | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add Spanish version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Move texts at the right place | Le Philousophe | |
With different languages text should be placed to fit on the screen | |||
2019-07-05 | CRYOMNI3D: Add German version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add a timeout for displayHLZ | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add Italian version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add English version of Versailles | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Add internationalization through external DAT file | Le Philousophe | |
2019-07-05 | CRYOMNI3D: Load all characters and not only the letters | Le Philousophe | |
That will be useful for i18n. Let's suppose all the versions have all the characters. | |||
2019-07-05 | CRYOMNI3D: Remove detection leftover and add flags | Le Philousophe | |
That will let us adapt from different packaging across Versailles editions. | |||
2019-07-05 | CRYOMNI3D: Fix loading of game from original menu in-game | Le Philousophe | |
2019-07-04 | I18N: Update translations templates | Thierry Crozat | |
2019-07-04 | CRYOMNI3D: Silence more warnings | Le Philousophe | |
2019-07-04 | BLADERUNNER: Explicit message about missing game files | Peter Kohaut | |
2019-07-03 | NEWS: Fix typo in German NEWS.md translation | Lothar Serra Mari | |
2019-07-03 | NEWS: Update German NEWS.md translation | Lothar Serra Mari | |
2019-07-02 | JANITORIAL: Remove outdated references to SourceForge.net | Cameron Cawley | |
2019-07-02 | WINTERMUTE: Fix slider bugs in several games | lolbot-iichan | |
There is a bug introduced in WME Lite. Testcase: 1. Download https://github.com/lolbot-iichan/wme_testsuite/tree/master/slider_test/packages 2. Download https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/wmelite/wmelite_10_win.zip 3a. Run game.exe -> Slider moves with the mouse while it is pressed and released when mouse is released 3b. Run wmelite.exe -> Slider is never released 3c. Run ScummVM -> Slider is never released Related bugs: https://bugs.scummvm.org/ticket/6567 https://bugs.scummvm.org/ticket/9861 Reason: slider is a button object that changes it's X until "LeftRelease" event is revieved and breaks the endless loop. Sample code: https://github.com/lolbot-iichan/wme_testsuite/blob/master/slider_test/data/interface/system/speechvolume.script However, WME Lite does not send "LeftRelease" events to any objects, if Game object can handle such event, even is game is frozen and UI is shown. Original code: https://github.com/lolbot-iichan/Wintermute-Engine/blob/master/src/engine_core/wme_ad/AdGame.cpp#L2218 Changed in WME Lite: https://github.com/lolbot-iichan/wmelite/blob/master/src/AdGame.cpp#L2120 This behaviour was introduced in SVN period of wmelite, I believe it was made on purpose for handling some iOS scenarios at commit #37 mentioned on page https://code.google.com/archive/p/wmelite/source/default/commits My proposal is to mark iOS apps as WME_LITE and fill exact WME_1_X_X/WME_LITE versions for all known games. WME_1_X_X can be seen by right-clicking on main executable and seems to be non-empty for almost all existing WME games. |