Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-07-18 | When redrawing the inventory, clear every inventory slot - even the empty | Torbjörn Andersson | |
ones - before drawing the object. This fixes a glitch when getting the ring from the mud. svn-id: r18553 | |||
2005-07-18 | Cleanup. | Torbjörn Andersson | |
svn-id: r18552 | |||
2005-07-17 | Fixed ITE inventory redraw glitch when exchanging the medallion for money. | Torbjörn Andersson | |
svn-id: r18551 | |||
2005-07-17 | Cleanup | Torbjörn Andersson | |
svn-id: r18550 | |||
2005-07-16 | fix Win32 demo font list | Andrew Kurushin | |
svn-id: r18549 | |||
2005-07-16 | Set SCUMM debug mode to be on if a boot param is specified. | Jonathan Gray | |
This avoids having to use -d0 for scumm titles and alows boot params from config files to work better. svn-id: r18548 | |||
2005-07-16 | Missed flag | Travis Howell | |
svn-id: r18547 | |||
2005-07-16 | Try HE99 | Travis Howell | |
svn-id: r18546 | |||
2005-07-15 | Add reported German Spyfox1 | Eugene Sandulenko | |
svn-id: r18545 | |||
2005-07-15 | Added the puzzle voices from the CD version. I don't know if this breaks | Torbjörn Andersson | |
the floppy version, and it's still not flawless. But it's a start. svn-id: r18544 | |||
2005-07-14 | removing text module | Andrew Kurushin | |
svn-id: r18543 | |||
2005-07-14 | font & text related changes: | Andrew Kurushin | |
-rewritten font loading -actors box text output implemented -many fixes -implemented nonactors textoutput svn-id: r18542 | |||
2005-07-14 | Don't count the time it takes to do the blending when timing the slide | Torbjörn Andersson | |
action of the console. (I thought I could do this simpler by doing the blending in open(), but for some reason I couldn't get that to work, and I would still have had to blend in drawDialog() anyway, so maybe this is for the best...) svn-id: r18541 | |||
2005-07-13 | Cache the blended background in a surface, so that the blending only needs | Torbjörn Andersson | |
to be made once, instead of whenever the console is redrawn. (This is the same trick as the About dialog uses.) It should speed up the drawing quite a bit, though it's not particularly noticeable on the computer I'm using at the moment, so I can't say for sure. svn-id: r18540 | |||
2005-07-13 | German translations for some interface texts, as pointed out by Simon | Torbjörn Andersson | |
Sawatzki. svn-id: r18539 | |||
2005-07-13 | Rename function | Travis Howell | |
Add comments for missing cases. svn-id: r18538 | |||
2005-07-12 | Made it possible to terminate dialog windows with Enter. (We could already | Torbjörn Andersson | |
terminate them with Esc.) This is so that, for instance, if you type a savegame name you can press Enter, rather than clicking on the "Save" button. I don't know if the original did this as well, but it feels natural to me. svn-id: r18537 | |||
2005-07-11 | In o_quit_if_user_presses_y(), assume that any unknown language (e.g. | Torbjörn Andersson | |
"English (GB)") behaves like "English (US)". This is consistent with how we handle language in the rest of the Simon engine, as far as I can see. Should "n" really be the key for a negative answer in all languages? svn-id: r18536 | |||
2005-07-11 | Yet another GCC 4 fix | Max Horn | |
svn-id: r18535 | |||
2005-07-11 | Move scaler key handling to a separate method (this helps to fix a GCC 4.0 ↵ | Max Horn | |
warning, makes pollEvent() cleaner); fixed some code formatting issues svn-id: r18534 | |||
2005-07-11 | Fix more GCC 4.0 warnings | Max Horn | |
svn-id: r18533 | |||
2005-07-10 | Updated interface.cpp so it compiles for VC6 without errors. Moved loop ↵ | Lars Persson | |
variable declaration svn-id: r18532 | |||
2005-07-10 | Remove packing on Color, as it was n't needed. Keeping packing on PalEntry | Lars Persson | |
svn-id: r18531 | |||
2005-07-10 | No reason to pack ClipData; since it's not a POD-type, that wouldn't be ↵ | Max Horn | |
valid anyway. Likewise for Surface. svn-id: r18530 | |||
2005-07-10 | Cleanup. | Torbjörn Andersson | |
svn-id: r18529 | |||
2005-07-09 | Updated build files for Symbian/Epoc so they now also includes SAGA | Lars Persson | |
svn-id: r18528 | |||
2005-07-09 | 1. Fixed divide by zero defect (exception on my symbian target, Windows just ↵ | Lars Persson | |
return max val) 2. Fixed so Saga compiles for VC6. 3. Added GCC_PACK & pragma pack to gfx.h svn-id: r18527 | |||
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko | |
svn-id: r18526 | |||
2005-07-09 | Remove leftovers | Eugene Sandulenko | |
svn-id: r18525 | |||
2005-07-09 | code cleanups | Andrew Kurushin | |
transitionDissolve -> gfx del sdebug svn-id: r18524 | |||
2005-07-09 | gfx rearangement | Andrew Kurushin | |
code cleanups svn-id: r18523 | |||
2005-07-09 | This should really be two or three different commits, but I'm too lazy for | Torbjörn Andersson | |
that: * Re-worked the elevator script bug workaround so that it's more consistent with the other two script bug workarounds. * Some renamings to make it more clear that game events and input events are two completely different things. * Added function for clearing pending input events, and used that to fix an annoying keyboard repeat bug when closing the debug console. (The console would keep re-opening because the key press to open it kept repeating even though the key had been released.) svn-id: r18522 | |||
2005-07-09 | remove 1pixel dos clipping | Andrew Kurushin | |
svn-id: r18521 | |||
2005-07-09 | Commited patch to fix bug #1210836: "ALL: Failed assertion in AdvMame scaler". | Eugene Sandulenko | |
Thanks cyx for actual fixing. svn-id: r18520 | |||
2005-07-09 | Mention Zak C64 support. | Eugene Sandulenko | |
svn-id: r18519 | |||
2005-07-08 | fix final sequence scene height | Andrew Kurushin | |
svn-id: r18518 | |||
2005-07-08 | Undo previous 'fix' - Bob != bob = blit object | Max Horn | |
svn-id: r18517 | |||
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin | |
so last sequence should look much better (not perfect) svn-id: r18516 | |||
2005-07-08 | Extended the sprite draw() functions so that a clip rect can be specified, | Torbjörn Andersson | |
and used that to clip the puzzle piece being moved around to avoid graphics glitches. svn-id: r18515 | |||
2005-07-08 | Fixes for RISC OS | Max Horn | |
svn-id: r18514 | |||
2005-07-08 | Spelling fix | Max Horn | |
svn-id: r18513 | |||
2005-07-08 | Redraw the interface (primarily the inventory icons) after loading a saved | Torbjörn Andersson | |
game. svn-id: r18512 | |||
2005-07-07 | Added note about GCC 4 fixes. (By the time we make a new stable release it | Torbjörn Andersson | |
ought to be fairly well tested, and GCC 4 should have stabilized a bit.) svn-id: r18511 | |||
2005-07-07 | Add patch: | Travis Howell | |
1233352 - Fix hanging descheduled entry/exit scripts svn-id: r18510 | |||
2005-07-07 | Applied my own patch #1233980 to fix compilation on my unstable Debian box, | Torbjörn Andersson | |
and to hopefully fix the previously rejected bug #1233194. svn-id: r18509 | |||
2005-07-07 | This allows ScummVM to run pre-Dig/FT SCUMM games again when compiled with | Torbjörn Andersson | |
GCC 4.0, at least for me. I'm not enough of a language lawyer to say for certain whether the old code was really undefined, but it's a simple enough change that shouldn't possibly do any harm. svn-id: r18507 | |||
2005-07-06 | possible 'fix' for bug #1233495 (FOTAQ code is so hackish...) | Gregory Montoir | |
svn-id: r18506 | |||
2005-07-06 | Declared destructor virtual and testing Tortoise CVS output to see how the ↵ | Lars Persson | |
notification works (not) svn-id: r18505 | |||
2005-07-06 | Fixed stopping sounds. I think that at one point our 'param' used to be | Torbjörn Andersson | |
unsigned, but it isn't any more. svn-id: r18504 | |||
2005-07-06 | fix end sequence - show inventory bug during converse | Andrew Kurushin | |
svn-id: r18503 |