Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-04-03 | - added a new archive member variable to Disk, to decouple resource archives ↵ | Nicola Mettifogo | |
from location archives - made Script use a stream as input with overall simplification of Disk routines svn-id: r26379 | |||
2007-04-03 | - fixed RLEStream | Nicola Mettifogo | |
- simplified unpacking of background for dos version - other minor changes svn-id: r26378 | |||
2007-04-03 | Reduced code duplication in AmigaDisk by means of a new wrapper class for ↵ | Nicola Mettifogo | |
Archive. svn-id: r26377 | |||
2007-04-03 | Removed obsolete TODO | Max Horn | |
svn-id: r26376 | |||
2007-04-03 | Little WSA loading fix. | Johannes Schickel | |
svn-id: r26375 | |||
2007-04-02 | miscellaneous improvements for amiga | Nicola Mettifogo | |
svn-id: r26374 | |||
2007-04-02 | - slightly improved mask for amiga (not perfect yet) | Nicola Mettifogo | |
- fixed loading of Talks for amiga - fixed handling of multiple frames svn-id: r26373 | |||
2007-04-02 | Re-introduced Input::getMousePos and removed g_system- | Gregory Montoir | |
svn-id: r26372 | |||
2007-04-02 | This should make the game match the original DOS version speed. | Gregory Montoir | |
svn-id: r26371 | |||
2007-04-02 | Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug ↵ | Sven Hesse | |
#1692667 svn-id: r26370 | |||
2007-04-02 | "char *" -> "byte *" where appropriate | Sven Hesse | |
svn-id: r26369 | |||
2007-04-02 | Added in more character tick handlers | Paul Gilbert | |
svn-id: r26368 | |||
2007-04-02 | Add patch #1692496 - Amiga indy3ega sound fixes. | Travis Howell | |
svn-id: r26367 | |||
2007-04-01 | corrected printf string | Robert Göffringmann | |
svn-id: r26363 | |||
2007-04-01 | Renamed classes for consistency. | Nicola Mettifogo | |
svn-id: r26362 | |||
2007-04-01 | - Added a new class RLEDecoder to avoid code duplication in Disk routines. | Nicola Mettifogo | |
- Temporarily disabled mask loading in Amiga version. svn-id: r26361 | |||
2007-04-01 | Replaced another use of getEventManager() by using Engine::_eventMan | Max Horn | |
svn-id: r26360 | |||
2007-04-01 | Changed _sys -> _system, matching (almost?) all other cases where we have an ↵ | Max Horn | |
OSystem* member var svn-id: r26359 | |||
2007-04-01 | Fixed grammar in a comment | Max Horn | |
svn-id: r26358 | |||
2007-04-01 | added the instance of EventManager returned by OSystem::getEventManager as a ↵ | Gregory Montoir | |
member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. svn-id: r26357 | |||
2007-04-01 | Fixed a compiler warning about 'unknown conversion type character' (not sure ↵ | Max Horn | |
if the statement was meant this way or another, but at least for now I can again compile with -Werror) svn-id: r26356 | |||
2007-04-01 | Reverted my roomoffs changes (broke the Loom intro), and instead added the ↵ | Max Horn | |
constant RES_INVALID_OFFSET to indicate an invalid room offset svn-id: r26353 | |||
2007-04-01 | Fixed loading of graphics. Now things really look what they are, except the ↵ | Nicola Mettifogo | |
character which still looks a bit jagged. svn-id: r26352 | |||
2007-04-01 | Slight simplification of last change. Make sure we don't "oversleep" in fast | Torbjörn Andersson | |
mode. svn-id: r26351 | |||
2007-04-01 | Make the mouse cursor move more smoothly. (Most of this improvement actually | Torbjörn Andersson | |
comes from calling processEvents(), not from calling updateScreen() more often.) svn-id: r26350 | |||
2007-04-01 | Added code for resource loading and fixed the bug having Amiga demo ↵ | Nicola Mettifogo | |
crashing. It is now limitedly playable, although graphics is still heavily messed up. svn-id: r26349 | |||
2007-04-01 | Call updateScreen() more often in options/save/load dialog to keep mouse | Torbjörn Andersson | |
movement smoother. And since this is potentially wasteful, only redraw the entire dialog when it seems likely that it may have changed. svn-id: r26348 | |||
2007-04-01 | Call updateScreen() more often when drawing right-click menus, to make mouse | Torbjörn Andersson | |
movement smoother. svn-id: r26347 | |||
2007-04-01 | We still track the mouse position while waiting for an answer to the "Do you | Torbjörn Andersson | |
want to quit?" question, so it makes sense to me to keep drawing the cursor. Even if the original didn't. svn-id: r26346 | |||
2007-04-01 | Use the event manager to track the mouse position. | Torbjörn Andersson | |
svn-id: r26345 | |||
2007-04-01 | Use the cursor manager instead of calling the backend functions directly. | Torbjörn Andersson | |
(Maybe the backend functions ought to be protected?) svn-id: r26344 | |||
2007-04-01 | made _vm/_engine usage consistent. (_engine -> _vm all over the place now). | Johannes Schickel | |
svn-id: r26342 | |||
2007-04-01 | Implemented Disk routines for Amiga demo. Font are simulated with boxes, and ↵ | Nicola Mettifogo | |
frames aren't decoded properly yet. The engine will now show the first game screen, but crash as soon as the user clicks her mouse. svn-id: r26341 | |||
2007-04-01 | Added GF_DEMO flag and ability to load the correct location at start. | Nicola Mettifogo | |
svn-id: r26340 | |||
2007-04-01 | Function changeCharacter is now responsible for loading character specific ↵ | Nicola Mettifogo | |
Zones and such svn-id: r26339 | |||
2007-04-01 | Bugfix to correctly remove an item from a character's inventory when it is ↵ | Paul Gilbert | |
deactivated svn-id: r26338 | |||
2007-04-01 | Bugfix for strings that wrapped near a carriage return character | Paul Gilbert | |
svn-id: r26337 | |||
2007-04-01 | made Menu use _vm instead of _engine | Nicola Mettifogo | |
svn-id: r26336 | |||
2007-04-01 | Fixed setFocusRectangle code. At least I think I did, I don't know where it ↵ | Robert Göffringmann | |
came from and I can't test it either. But it looked rather broken. svn-id: r26335 | |||
2007-04-01 | improved debugger a bit | Robert Göffringmann | |
svn-id: r26334 | |||
2007-03-31 | fixed graphic glitch when playing the floppy intro with spanish subtitles ↵ | Robert Göffringmann | |
and added a few comments. svn-id: r26333 | |||
2007-03-31 | Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ↵ | Sven Hesse | |
sync svn-id: r26332 | |||
2007-03-31 | Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by ↵ | Max Horn | |
using a clever technique called 'signed ints' for room offsets (and this won't cause any regressions; any you may encounter are merely the products of a deranged imagination) svn-id: r26331 | |||
2007-03-30 | Renamed AGIs savegame.cpp to saveload.cpp, to match the other engines | Max Horn | |
svn-id: r26330 | |||
2007-03-30 | made menu properly set language | Nicola Mettifogo | |
svn-id: r26329 | |||
2007-03-30 | BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ↵ | Robert Göffringmann | |
pointless. It's also more than the average pal tv set can do ;) svn-id: r26328 | |||
2007-03-30 | - Fixed the IMD playing within mults, the non-interactive Gob3 demo should ↵ | Sven Hesse | |
work better now - Replaced strcpy with strncpy where appropriate - Added detection entries for other languages of the multilingual Gob3 CD; bug #1691230 svn-id: r26327 | |||
2007-03-29 | Fixing curly bracket style | Sven Hesse | |
svn-id: r26326 | |||
2007-03-29 | Replaced some more intenting space that slipped in with tabs | Sven Hesse | |
svn-id: r26325 | |||
2007-03-29 | Formatting (Take that, LordHoto! ;P) | Sven Hesse | |
svn-id: r26324 |