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2017-11-02VIDEO: Express VideoDecoder::endOfVideo using easier to understand logicBastien Bouclet
2017-10-31I18N: Update translations templatesThierry Crozat
2017-10-31SCUMM: Prevent false detection of Steam gamesBen Castricum
2017-10-29XEEN: Enable starting game from startup menuPaul Gilbert
2017-10-29DOC: Remove reference to SF for the Bug Tracker; improve wordingrootfather
2017-10-29DOC: Remove reference to Sourceforge for the Bug Trackerrootfather
2017-10-29SCI: Fix UB in SegManager memcpy/strcpy operationsColin Snover
Passing overlapping buffers to C standard library memcpy, strcpy, and strncpy is undefined behavior. In SSCI these operations would perform a forward copy, and most stdlib implementations do the same, but at least newer Linux glibc on x86 copies bytes in reverse, so just using the standard library on this platform results in broken output. Because SSCI used a blind forward copy instead of memmove for overlapping copy operations, this patch implements an explicit forward copy to ensure that overlapping copies continue to operate the same as in SSCI. This fixes the Island of Dr. Brain v1.1 flamingo puzzle (script 185, flamingos::init, localCall 4c3) on platforms that do not perform forward copy in memcpy/strcpy/strncpy. Thanks to @moralrecordings for research on this bug and an initial patch using memmove. Closes gh-1034.
2017-10-29TESTBED: Only build cloud tests if libcurl is available tooWillem Jan Palenstijn
This matches the module.mk checks for backends/cloud
2017-10-29CONFIGURE: Handle freetype-config SYSROOT duplication in prefixWillem Jan Palenstijn
Since version 2.3.12, freetype-config adds SYSROOT to all paths. If we pass a --prefix that already includes SYSROOT, this will return a duplicate SYSROOT. This patch detects that and adjusts prefix accordingly.
2017-10-29CONFIGURE: Add missing --with-libcurl-prefix optionWillem Jan Palenstijn
2017-10-29CONFIGURE: Improve configure help formatting consistencyWillem Jan Palenstijn
2017-10-28Merge pull request #1046 from digitall/saga_ite_frenchThierry Crozat
SAGA: Add Code to Support French Fan Translation.
2017-10-28SAGA: Replace Remaining French Accented Characters with Escape Codes.D G Turner
2017-10-28SAGA: Add Define for French Language for clarity.D G Turner
2017-10-27TITANIC: Hopefully fix AmigaOS compilationPaul Gilbert
2017-10-27SAGA: Correct Tenses in French Fan Translation of ITE.D G Turner
These changes were suggested by bgK.
2017-10-26SAGA: Add Code to Support French Fan Translation.D G Turner
This code was supplied by Darknior (hugues.fabien@gmail.com).
2017-10-25Merge pull request #1035 from bgK/require-64bits-integersBastien Bouclet
BUILD: Require 64bits integers
2017-10-25MOHAWK: MYST: Add detection for a Russian versionBastien Bouclet
2017-10-23SDL: Automatically grab mouse upon entering fullscreenColin Snover
Folks are confused about the new behaviour where the mouse is not restricted to the game area in fullscreen, which is understandable. This changes mouseIsGrabbed to use SDL directly in order to avoid making changes to the user preference in the _inputGrabState. Otherwise we'd either clobber the user's previous windowed mouse grab preference, or require maintaining a second variable just to track the original state, when we can have SDL do that for us.
2017-10-23I18N: Regenerate translations data fileThierry Crozat
2017-10-21SCI: Allow lofsa string printing in disasm for all SCI versionsWillem Jan Palenstijn
2017-10-21SCI: Fix offsets in disasm for multi-param opcodesWillem Jan Palenstijn
This code was assuming that retval points to the start of the next instruction, which is only true if the current parameter is the last one. This fixes op_call printing.
2017-10-19SDL: Fix SDL1 cursor position when using a touchscreenTarek Soliman
I noticed that in Maemo the cursor was offset after the SDL refactoring in de2bbe3b9738ef95b2529db989570770ef434f9d In Maemo when entering fullscreen, ScummVM receives a SDL_VIDEORESIZE event with the native touchscreen resolution rather than the current window size. This causes a call to notifyResize. Before that refactoring, notifyResize did nothing (in SDL1). Now it calls handleResize but doesn't actually set a new video mode. This messes up the coordinate mapping, causing an overcorrection for the cursor position.
2017-10-18I18N: Update translations templatesThierry Crozat
2017-10-17SDL: Fix missing scaled cursors in SDL 2.0.4 on WindowsColin Snover
This may be a problem with SDL 2.0.4 generally, not just on Windows, but it doesn't really matter much since it can't be broken on *any* platform.
2017-10-16TITANIC: Remove redundant room check in CEarSweetBowlPaul Gilbert
2017-10-16SCI32: Fix cursor color when quitting for phant1David Fioramonti
When quitting the game at the main menu and hitting no or quitting the game while playing the cursor color over the buttons will be tan the first time rather than red. This fix makes it so it will be red. This was done by removing a check in HotSpot::doit() which checks the global193 value. Removing this check fixes the problem. Fixes Trac#9977. Thanks snover and wjp for your help.
2017-10-16I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (959 of 959 strings)
2017-10-16I18N: Update translations templatesThierry Crozat
2017-10-16SDL: Fix 32bpp cursor scaling in SDL1Colin Snover
The SDL1 loop is not very optimal. Unfortunately all our existing scalers only work in 16bpp and I don't have time to fix that right now, so this is fine.
2017-10-16I18N: Regenerate translations data fileThierry Crozat
2017-10-16I18N: Update translations templatesThierry Crozat
2017-10-15SDL: Fix scaled 32bpp cursor renderingColin Snover
2017-10-15TITANIC: New titanic.dat with fixed German chevron stringsPaul Gilbert
2017-10-15TITANIC: Add missing strings for Floor & Room # to titanic.datPaul Gilbert
2017-10-15TITANIC: Fix crash exiting game when music room music is activePaul Gilbert
2017-10-15TITANIC: Music room handler field renames & better anim sync to musicPaul Gilbert
2017-10-15SCI32: Tell OSystem to show/hide cursors as appropriateColin Snover
This is needed so that the system cursor can be appropriately hidden outside the game's draw area, to match the normal behaviour of ScummVM.
2017-10-15TITANIC: Fix use after free and remove IFDEF code from mouse cursorsPaul Gilbert
2017-10-15TITANIC: Simplify cursors to build up as RGBA during loadingPaul Gilbert
2017-10-15DINGUX: Really constify getFeatureStateColin Snover
2017-10-15DINGUX: Fix missing const on hasFeature/getFeatureState implementationColin Snover
2017-10-15DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15GPH: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15PSP: Improve const-correctnessColin Snover
2017-10-15PSP2: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15OPENPANDORA: Remove duplicated loadGFXMode codeColin Snover
2017-10-15I18N: Update translations templatesThierry Crozat
2017-10-15GUI: CleanupEugene Sandulenko