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AgeCommit message (Expand)Author
2009-11-06Add safe-guard against collision of animation IDs.Robert Špalek
2009-11-06update readme for releaseKostas Nakos
2009-11-05Fixed several gross walking bugs.Robert Špalek
2009-11-05Fixed compilation when INCLUDE_OLDGFX isn't definedFilippos Karapetis
2009-11-05Implemented proper walking.Robert Špalek
2009-11-05GP2XWiz: Tweak configure to ensure that the correct ABI is used for the ASFLA...John Willis
2009-11-05Add fix from Tobias, for bobbing Bobbin in PCE version of Loom.Travis Howell
2009-11-05SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing still...Martin Kiewitz
2009-11-05SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviourMartin Kiewitz
2009-11-05SCI: Converted FreeSCI Amiga sound driver. Some cleanup.Walter van Niftrik
2009-11-05Correct bugs listed under incorrect game engine.Travis Howell
2009-11-05Clarify demo fix.Travis Howell
2009-11-05Added helper functions for dragon animationsRobert Špalek
2009-11-05Moved the audio related command enums inside audio.hFilippos Karapetis
2009-11-04Brought back one old line, just to be sure.Robert Špalek
2009-11-04SCI/newgui: select() implemented (interactive modes not done yet)Martin Kiewitz
2009-11-04SCI/newgui: SciGuiMenu select() created, little cleanupMartin Kiewitz
2009-11-04Applied patch #2891232 - "SCI sfx: Let each SongIterator remap its own channels"Filippos Karapetis
2009-11-04SCI/newgui: SciGuiMenu - set()/get() implementedMartin Kiewitz
2009-11-04Applied patch #2891230 - "SCI sfx: fix song iterators from not getting freed"Filippos Karapetis
2009-11-04Fix CD Audio in JonesCD and add some comments.Matthew Hoops
2009-11-04Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ...Filippos Karapetis
2009-11-04CleanupFilippos Karapetis
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ...Filippos Karapetis
2009-11-04Reapplied the LSL1 casino workaround, which got disabled accidentally in comm...Filippos Karapetis
2009-11-04Removed the reference to EngineState from the SciGuiGfx classFilippos Karapetis
2009-11-04SCI: forgot to adjust gui32 as wellMartin Kiewitz
2009-11-04SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, als...Martin Kiewitz
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
2009-11-04Added references to the scaleX and scaleY selectors, used for SCI1.1 view sca...Filippos Karapetis
2009-11-04priority_first and priority_last are not used by the new drawing code, thus t...Filippos Karapetis
2009-11-04Fixed compilation when INCLUDE_OLDGFX is not definedFilippos Karapetis
2009-11-04Moved the audio CD handling code inside the AudioPlayer class. Some cleanupFilippos Karapetis
2009-11-04Moved the sound sync code inside the AudioPlayer classFilippos Karapetis
2009-11-04Moved sound sync related variables inside the AudioPlayer class and fixed com...Filippos Karapetis
2009-11-04Moved most of the code for playing sound effects and speech into a separate c...Filippos Karapetis
2009-11-04CleanupFilippos Karapetis
2009-11-04Added support for loading the game's object listPaul Gilbert
2009-11-04Provide compatibility with 2000/XP, where the "choice" command is not availab...Filippos Karapetis
2009-11-04Properly animate the last phase of the walk before running callbacksRobert Špalek
2009-11-04Implemented and debugged the walking framework.Robert Špalek
2009-11-03Added batch files to create default project files using the create_msvc toolFilippos Karapetis
2009-11-03Enable FLAC by default for MSVC, since our new prebuilt library package suppo...Johannes Schickel
2009-11-03Deleted all the MSVC project files, since they can be built quickly and relia...Filippos Karapetis
2009-11-03Created walking-callback infrastructure and converted the code to use itRobert Špalek
2009-11-03Capitalize the word Sequel in The 11th Hour's title.Matthew Hoops
2009-11-03Removed an old FIXMERobert Špalek
2009-11-03Implement properly stayOn instead of using walkOnRobert Špalek
2009-11-03Let setPath() store path with pixel precision, and update the map sprite when...Robert Špalek
2009-11-03Fix for bug #2890038 (FT: Crashes when entering inventory)Max Horn