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2015-12-23LAB: Fix a memory leak in the Image classFilippos Karapetis
2015-12-23LAB: Simplify the Amiga music flagsFilippos Karapetis
2015-12-23LAB: Handle the music encoding of the Amiga versionFilippos Karapetis
2015-12-23LAB: Handle some differences in the intro of the Amiga versionFilippos Karapetis
2015-12-23LAB: Remove dead codeStrangerke
2015-12-23LAB: Remove parameters from processMainButton and performActionStrangerke
2015-12-23LAB: Avoid variable shadowing compiler warning.D G Turner
2015-12-23LAB: Correct variable shadows function compiler warning.D G Turner
2015-12-23LAB: Correct compiler warning in savegame code.D G Turner
2015-12-23LAB: Correct engine name spelling. No functional change.D G Turner
2015-12-23LAB: Fix memory leaks in savegame codeStrangerke
2015-12-23LAB: Handle some differences of the Amiga versionFilippos Karapetis
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different
2015-12-23LAB: Fix the intro of the DOS versionFilippos Karapetis
2015-12-23LAB: Simplify decIncInv() and move action handling out of fromCrumbs()Filippos Karapetis
2015-12-23LAB: Merge enableButton() and disableButton()Filippos Karapetis
2015-12-23LAB: Make processMap a bit more readable by using RectsStrangerke
2015-12-23LAB: Use templates for the undiff functionsFilippos Karapetis
2015-12-23LAB: Remove unused variables in DIFFHeader and BitMapStrangerke
2015-12-23LAB: Remove unused variableFilippos Karapetis
2015-12-23LAB: Change the graphics and audio code to use Common::File directlyFilippos Karapetis
2015-12-23LAB: Use Common::Point in IntuiMessageFilippos Karapetis
2015-12-23LAB: Make setUpScreens() a bit easier to readFilippos Karapetis
2015-12-23LAB: Simplify mouse button handlingFilippos Karapetis
2015-12-23LAB: Some simplification of the mouse handling codeFilippos Karapetis
2015-12-23LAB: Fix regression in left click handlingFilippos Karapetis
A regression of 326d9b5872177a1fea3fe24048286bd7c66242d8
2015-12-23LAB: constify 2 variables in drawMapStrangerke
2015-12-23LAB: Get rid of flowTextScaledStrangerke
2015-12-23LAB: Use Common::Rect in functions related to flowText (WIP)Strangerke
2015-12-23LAB: Use common keycodes instead of direct keycode valuesFilippos Karapetis
2015-12-23LAB: Get rid of mouseButton()Filippos Karapetis
2015-12-23LAB: Remove superfluous functionFilippos Karapetis
2015-12-23LAB: Remove useless checks, and clean up the mouse processing codeFilippos Karapetis
2015-12-23LAB: Some renamesFilippos Karapetis
2015-12-23LAB: reduce a variable scope, remove useless codeStrangerke
2015-12-23LAB: Add a short delay when changing screen so that the text is readable ↵Strangerke
when changing screens
2015-12-23LAB: Verify the appropriate use of parenthesis in if statementsStrangerke
2015-12-23LAB: Make the use of nullptr consistent through the engineStrangerke
2015-12-23LAB: make takeItem use Common::Point, some refactoringStrangerke
2015-12-23LAB: Make more use of kButton enumStrangerke
2015-12-23LAB: More use of Common::KEYCODEsStrangerke
2015-12-23LAB: Use Common::KEYCODE in several placesStrangerke
2015-12-23LAB: Add some checks to quit the game quickly when closing ScummVMStrangerke
2015-12-23LAB: Fix memory leakStrangerke
2015-12-23LAB: Fix the style of some if/else statementsStrangerke
2015-12-23LAB: Fix two deletesStrangerke
2015-12-23LAB: Initialize a variable. This should fix a Valgrind warning.Strangerke
2015-12-23LAB: Fix freePict as pointed by eriktorbjornStrangerke
2015-12-23LAB: Use Common::Rect in a couple of position checks to make it a bit more ↵Strangerke
readable
2015-12-23LAB: Reorder mouse position check in processMonitor in order to avoid ↵Strangerke
duplicate checks
2015-12-23LAB: Fix compilationFilippos Karapetis