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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Fix a memory leak in the Image class
Filippos Karapetis
2015-12-23
LAB: Simplify the Amiga music flags
Filippos Karapetis
2015-12-23
LAB: Handle the music encoding of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Handle some differences in the intro of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Remove dead code
Strangerke
2015-12-23
LAB: Remove parameters from processMainButton and performAction
Strangerke
2015-12-23
LAB: Avoid variable shadowing compiler warning.
D G Turner
2015-12-23
LAB: Correct variable shadows function compiler warning.
D G Turner
2015-12-23
LAB: Correct compiler warning in savegame code.
D G Turner
2015-12-23
LAB: Correct engine name spelling. No functional change.
D G Turner
2015-12-23
LAB: Fix memory leaks in savegame code
Strangerke
2015-12-23
LAB: Handle some differences of the Amiga version
Filippos Karapetis
The Amiga version is still not working, as the CONTROL and INV files are missing, and the format of the font files is different
2015-12-23
LAB: Fix the intro of the DOS version
Filippos Karapetis
2015-12-23
LAB: Simplify decIncInv() and move action handling out of fromCrumbs()
Filippos Karapetis
2015-12-23
LAB: Merge enableButton() and disableButton()
Filippos Karapetis
2015-12-23
LAB: Make processMap a bit more readable by using Rects
Strangerke
2015-12-23
LAB: Use templates for the undiff functions
Filippos Karapetis
2015-12-23
LAB: Remove unused variables in DIFFHeader and BitMap
Strangerke
2015-12-23
LAB: Remove unused variable
Filippos Karapetis
2015-12-23
LAB: Change the graphics and audio code to use Common::File directly
Filippos Karapetis
2015-12-23
LAB: Use Common::Point in IntuiMessage
Filippos Karapetis
2015-12-23
LAB: Make setUpScreens() a bit easier to read
Filippos Karapetis
2015-12-23
LAB: Simplify mouse button handling
Filippos Karapetis
2015-12-23
LAB: Some simplification of the mouse handling code
Filippos Karapetis
2015-12-23
LAB: Fix regression in left click handling
Filippos Karapetis
A regression of 326d9b5872177a1fea3fe24048286bd7c66242d8
2015-12-23
LAB: constify 2 variables in drawMap
Strangerke
2015-12-23
LAB: Get rid of flowTextScaled
Strangerke
2015-12-23
LAB: Use Common::Rect in functions related to flowText (WIP)
Strangerke
2015-12-23
LAB: Use common keycodes instead of direct keycode values
Filippos Karapetis
2015-12-23
LAB: Get rid of mouseButton()
Filippos Karapetis
2015-12-23
LAB: Remove superfluous function
Filippos Karapetis
2015-12-23
LAB: Remove useless checks, and clean up the mouse processing code
Filippos Karapetis
2015-12-23
LAB: Some renames
Filippos Karapetis
2015-12-23
LAB: reduce a variable scope, remove useless code
Strangerke
2015-12-23
LAB: Add a short delay when changing screen so that the text is readable ↵
Strangerke
when changing screens
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB: Make the use of nullptr consistent through the engine
Strangerke
2015-12-23
LAB: make takeItem use Common::Point, some refactoring
Strangerke
2015-12-23
LAB: Make more use of kButton enum
Strangerke
2015-12-23
LAB: More use of Common::KEYCODEs
Strangerke
2015-12-23
LAB: Use Common::KEYCODE in several places
Strangerke
2015-12-23
LAB: Add some checks to quit the game quickly when closing ScummVM
Strangerke
2015-12-23
LAB: Fix memory leak
Strangerke
2015-12-23
LAB: Fix the style of some if/else statements
Strangerke
2015-12-23
LAB: Fix two deletes
Strangerke
2015-12-23
LAB: Initialize a variable. This should fix a Valgrind warning.
Strangerke
2015-12-23
LAB: Fix freePict as pointed by eriktorbjorn
Strangerke
2015-12-23
LAB: Use Common::Rect in a couple of position checks to make it a bit more ↵
Strangerke
readable
2015-12-23
LAB: Reorder mouse position check in processMonitor in order to avoid ↵
Strangerke
duplicate checks
2015-12-23
LAB: Fix compilation
Filippos Karapetis
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