Age | Commit message (Collapse) | Author |
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Dreamweb: Remove more dead stuff, advance DreamBase <-> DreamGenContext split
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Oops. Missed doing this in previous commit.
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All are empty and unused, except for soundStartup() which was called
but was empty and soundCheckInt which unconditionally set kTestResult
to 1 (assumed to be "Test Pass"), but this value is not used anywhere
and the function was not called anyway, so safe to remove.
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Previous triangle drawing was all wrong, rewrote it from the scratch.
Added padding to drawsteps in stx files
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And not as SegmentPtr.
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The idea is to slowly transfer converted methods into this new base class.
This transition then proves that the method does not access or modify
any of the emulation context.
for eaiser step-by-step migration away from Context
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If you turn off the music and then save a game, then turn on the music
again and then load the saved game, the music from the scene continue
to play despite the _music flag being false. So the first time you click on
the music on/off button the music restart and only the second time
does it stop. This fixes the bug by stoping the music before reloading
a game.
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'usepoolreader' ported to C++
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Apparently it is effectively empty...
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