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2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-03-10Add --force-1x-overlay command line option as discussed in bugreportEugene Sandulenko
#1160454 "ALL: Failed assertion when using 1x scaler" svn-id: r17067
2005-03-10Fix bug #1160454 "ALL: Failed assertion when using 1x scaler"Eugene Sandulenko
svn-id: r17066
2005-03-10Initialize some overlay-related variables, just to be safe.Torbjörn Andersson
svn-id: r17065
2005-03-10Find where this flag is triggered too.Travis Howell
svn-id: r17064
2005-03-10Missing zero.Travis Howell
svn-id: r17063
2005-03-10Update HE issuesTravis Howell
svn-id: r17062
2005-03-10Used in displayWizComplexImage() too.Travis Howell
svn-id: r17061
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
Required by WizImage functions, which sometimes alter data. svn-id: r17060
2005-03-10Add back some lost code from cyx, for future changes.Travis Howell
svn-id: r17059
2005-03-10Add HE100 opcode difference for spyfoxTravis Howell
Update HE issues svn-id: r17058
2005-03-10Add last change to o60_opeFile too.Travis Howell
svn-id: r17057
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
svn-id: r17056
2005-03-09Patch #1013937 "OSystem layer with bigger resolution". Now you will alwaysEugene Sandulenko
get at least 640x400 window. And finally we have means of implementing nice looking GUI. Also updated all backends. If your backend has ability to run with 640x400 or 640x480 resolution then read patch tracker item to find out details. Other port maintainers shouldn't worry, as this patch doesn't affect them, they still get their 320x200. svn-id: r17055
2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-03-09Stricter offset verification in drawBitmap; but be more generous if we ↵Max Horn
encounter a violation and just generate a warning (should fix bug #795214) svn-id: r17053
2005-03-09changing AudioDataType -> SoundType, so now the constant names match the ↵Max Horn
name of the data type / the SoundMixer method names svn-id: r17052
2005-03-09Fix one potential race condition between SMUSH and INSANEMax Horn
svn-id: r17051
2005-03-09Add HE sound todosTravis Howell
svn-id: r17050
2005-03-09Use _chorus, not _effect_level, as parameter to chorusLevel(). I don'tTorbjörn Andersson
know for sure that this is correct - the MIDI device I'm using at the moment doesn't seem to support chorus level - but the more I look at it the more sense it makes. And it might fix bug #1159734. ("DOTT/SAM: GM Instrument Chorus Level Improperly Set") svn-id: r17049
2005-03-09Indentation.Torbjörn Andersson
svn-id: r17048
2005-03-09Updated comment. (ScummVM no longer crashes if I try to run what I think isTorbjörn Andersson
the correct scripts.) svn-id: r17047
2005-03-09*** empty log message ***Travis Howell
svn-id: r17046
2005-03-09A few more safety checksTravis Howell
svn-id: r17045
2005-03-09_imagesNum should be clear in startScene()Travis Howell
svn-id: r17044
2005-03-09Correct positionTravis Howell
svn-id: r17043
2005-03-08Fix for bug #1158465 (New Volume Control Dialogue Error-Prone)Max Horn
svn-id: r17042
2005-03-08correctionsGregory Montoir
svn-id: r17041
2005-03-08Apparently, in IHNM opcode #75 can take three parameters. Added stub toTorbjörn Andersson
avoid division by zero. svn-id: r17040
2005-03-08Fixed typo.Torbjörn Andersson
svn-id: r17039
2005-03-08Remove unused sprite code, unused by original games.Travis Howell
svn-id: r17038
2005-03-08updatePaweł Kołodziejski
svn-id: r17037
2005-03-08Added constant for the resource number for the first IHNM scene. Actually,Torbjörn Andersson
I believe it's the wrong scene. Currently we use resource 152, which run the scripts "CampFireSetup" and "CampFireScene". If I use resource 151 instead it will run the scripts "ColumnSetup" and "ColumnScene" instead. I'm speculating that this is the "hate" speech and the rest of the intro ("ColumnScene" is a fairly long script, as far as I can tell), but unfortunately this causes ScummVM to crash almost immediately. I'll need to dissect the scripts to see if I can figure out what's wrong. svn-id: r17036
2005-03-08Add opcode for bb2demoTravis Howell
svn-id: r17035
2005-03-08Script flags are different in HE100Travis Howell
svn-id: r17034
2005-03-08Add HE100 difference in opcode.Travis Howell
svn-id: r17033
2005-03-08Fix result valueMax Horn
svn-id: r17032
2005-03-08Remove outdated commentMax Horn
svn-id: r17031
2005-03-07Should be reverse order, sprite input works now.Travis Howell
svn-id: r17030
2005-03-07Don't change mouse pos. values.Travis Howell
svn-id: r17029
2005-03-07IndentationTorbjörn Andersson
svn-id: r17028
2005-03-07FindSprite should report the spriteId.Travis Howell
svn-id: r17027
2005-03-07Add opcode for Spy Fox 2 mini game.Travis Howell
svn-id: r17026
2005-03-07Minor cleanupTravis Howell
svn-id: r17025
2005-03-07Fix dup_n, billboard in circdemo works now.Travis Howell
svn-id: r17024
2005-03-07Cases are different.Travis Howell
svn-id: r17023
2005-03-07Restriction no longer required.Travis Howell
svn-id: r17022
2005-03-07Missed a bitTravis Howell
svn-id: r17021
2005-03-07Allow EGA option in Amiga/Atari ST games.Travis Howell
Restore correct palette after reloading saved game. svn-id: r17020
2005-03-07Add Amiga renderer mode for EGA games.Travis Howell
svn-id: r17019