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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2015-12-23
LAB: Formatting
Filippos Karapetis
2015-12-23
LAB: Plug all the remaining resource-related memory leaks
Filippos Karapetis
2015-12-23
LAB: Plug a memory leak in the sound effects code
Filippos Karapetis
2015-12-23
LAB: Remove some leftover MSVC memory leak tester code
Filippos Karapetis
2015-12-23
LAB: Use Common::String for strings, removing a ton of memory leaks
Filippos Karapetis
2015-12-23
LAB: Simplify decIncInv()
Filippos Karapetis
2015-12-23
LAB: Fix a memory leak in the Image class
Filippos Karapetis
2015-12-23
LAB: Simplify the Amiga music flags
Filippos Karapetis
2015-12-23
LAB: Handle the music encoding of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Handle some differences in the intro of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Remove dead code
Strangerke
2015-12-23
LAB: Remove parameters from processMainButton and performAction
Strangerke
2015-12-23
LAB: Avoid variable shadowing compiler warning.
D G Turner
2015-12-23
LAB: Correct variable shadows function compiler warning.
D G Turner
2015-12-23
LAB: Correct compiler warning in savegame code.
D G Turner
2015-12-23
LAB: Correct engine name spelling. No functional change.
D G Turner
2015-12-23
LAB: Fix memory leaks in savegame code
Strangerke
2015-12-23
LAB: Handle some differences of the Amiga version
Filippos Karapetis
2015-12-23
LAB: Fix the intro of the DOS version
Filippos Karapetis
2015-12-23
LAB: Simplify decIncInv() and move action handling out of fromCrumbs()
Filippos Karapetis
2015-12-23
LAB: Merge enableButton() and disableButton()
Filippos Karapetis
2015-12-23
LAB: Make processMap a bit more readable by using Rects
Strangerke
2015-12-23
LAB: Use templates for the undiff functions
Filippos Karapetis
2015-12-23
LAB: Remove unused variables in DIFFHeader and BitMap
Strangerke
2015-12-23
LAB: Remove unused variable
Filippos Karapetis
2015-12-23
LAB: Change the graphics and audio code to use Common::File directly
Filippos Karapetis
2015-12-23
LAB: Use Common::Point in IntuiMessage
Filippos Karapetis
2015-12-23
LAB: Make setUpScreens() a bit easier to read
Filippos Karapetis
2015-12-23
LAB: Simplify mouse button handling
Filippos Karapetis
2015-12-23
LAB: Some simplification of the mouse handling code
Filippos Karapetis
2015-12-23
LAB: Fix regression in left click handling
Filippos Karapetis
2015-12-23
LAB: constify 2 variables in drawMap
Strangerke
2015-12-23
LAB: Get rid of flowTextScaled
Strangerke
2015-12-23
LAB: Use Common::Rect in functions related to flowText (WIP)
Strangerke
2015-12-23
LAB: Use common keycodes instead of direct keycode values
Filippos Karapetis
2015-12-23
LAB: Get rid of mouseButton()
Filippos Karapetis
2015-12-23
LAB: Remove superfluous function
Filippos Karapetis
2015-12-23
LAB: Remove useless checks, and clean up the mouse processing code
Filippos Karapetis
2015-12-23
LAB: Some renames
Filippos Karapetis
2015-12-23
LAB: reduce a variable scope, remove useless code
Strangerke
2015-12-23
LAB: Add a short delay when changing screen so that the text is readable when...
Strangerke
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB: Make the use of nullptr consistent through the engine
Strangerke
2015-12-23
LAB: make takeItem use Common::Point, some refactoring
Strangerke
2015-12-23
LAB: Make more use of kButton enum
Strangerke
2015-12-23
LAB: More use of Common::KEYCODEs
Strangerke
2015-12-23
LAB: Use Common::KEYCODE in several places
Strangerke
2015-12-23
LAB: Add some checks to quit the game quickly when closing ScummVM
Strangerke
2015-12-23
LAB: Fix memory leak
Strangerke
2015-12-23
LAB: Fix the style of some if/else statements
Strangerke
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