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2007-04-15Split game engines, to allow further cleanups.Travis Howell
svn-id: r26481
2007-04-15Cleanup.Travis Howell
svn-id: r26480
2007-04-15Cleanup.Travis Howell
svn-id: r26479
2007-04-15Cleanup.Travis Howell
svn-id: r26478
2007-04-14Got rid of the last traces of DigitalTrackInfoMax Horn
svn-id: r26477
2007-04-14Rewrote AudioCDManager to not use DigitalTrackInfo instances anymore, but ↵Max Horn
rather create/use track AudioStream instances directly svn-id: r26476
2007-04-14oops, openStreamFile of course uses milliseconds, not frames, for the ↵Max Horn
playback offsets/durations svn-id: r26475
2007-04-14Removed some leftoversMax Horn
svn-id: r26474
2007-04-14Replaced the use of DigitalTrackInfo objects (which were being leaked, BTW) ↵Max Horn
with a call to openStreamFile (code completely *untested*, so it might not work properly yet). Note the new FIXME comment regarding the playback duration svn-id: r26473
2007-04-14Extended Audio::openStreamFile function with startTime, duration and ↵Max Horn
numLoops parameters, and slightly cleaned up its code svn-id: r26471
2007-04-14- Fixed another IMD drawing glitch (noticeable when becoming a giant)Sven Hesse
- The IMD player now uses an AppendableAudioStream instead of a ringbuffer - Changed waitEndSoundSlice() to use the time the sound was started as a reference point. This should help with the sync and fix stutter issues (in Wynnona's letter, for example) svn-id: r26470
2007-04-14I must have accidentally broken frame skipping when I added DXA playback. MadeTorbjörn Andersson
frame skipping actually skip the updateScreen() call. svn-id: r26469
2007-04-14Renamed AGOSEngine::midi to AGOSEngine::_midiMax Horn
svn-id: r26468
2007-04-14Gave proper names to previously unknown/partially-known constantsPaul Gilbert
svn-id: r26467
2007-04-14Fixed warning.Torbjörn Andersson
svn-id: r26466
2007-04-14Implemented handling for barmen (rooms 29, 32, and 35)Paul Gilbert
svn-id: r26464
2007-04-14Added script method for barmen serving playerPaul Gilbert
svn-id: r26463
2007-04-14Added fix to set tinderbox to be in the smithy, and added animation needed ↵Paul Gilbert
for barman handling svn-id: r26462
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
svn-id: r26457
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵Sven Hesse
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454
2007-04-11Implemented palette animation to Amiga version of Nippon Safes.Nicola Mettifogo
svn-id: r26453
2007-04-11- Moved Zone and Animation to List<>.Nicola Mettifogo
- Removed any reference to Node from codebase. svn-id: r26452
2007-04-10Moved Jobs to ManagedList. Since Jobs must be ordered according to their ↵Nicola Mettifogo
priority, a new insertSorted method has been added to the implementation. svn-id: r26451
2007-04-10Removed remaining references to the LaTeX docs; added a TODO for the ↵Max Horn
Makefile 'bundle' target svn-id: r26450
2007-04-10Correct details for Simon the Sorcerer 2 (DOS Floppy) with Russian patch.Travis Howell
svn-id: r26449
2007-04-10Remove two invalid entries for Simon the Sorcerer 2, since they use md5 ↵Travis Howell
checksums of the complete files (based on ICON.DAT). svn-id: r26448
2007-04-10Bugfix to prevent a used item in give actions from not getting pased to the ↵Paul Gilbert
talk dialog for display svn-id: r26447
2007-04-09Fix compile.Johannes Schickel
svn-id: r26446
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵Sven Hesse
Gob3's second screen svn-id: r26445
2007-04-09When the appendable audiostream is done with a queued buffer, delete it asTorbjörn Andersson
documented. svn-id: r26444
2007-04-09these belong here and not to the precompiled lib packKostas Nakos
svn-id: r26443
2007-04-09applied patch 1696852: ARM 4/1 scaler by Robin WattsKostas Nakos
svn-id: r26442
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-09Preventing scrolling while the menu is shownSven Hesse
svn-id: r26440
2007-04-09also copy debug output to the (redirected) log filesKostas Nakos
svn-id: r26439
2007-04-09Fixed the background glitchSven Hesse
svn-id: r26438
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-09Some fixes for the Gob3 demosSven Hesse
svn-id: r26435
2007-04-09initialize _palette in OSystem_PSP_GU ctor, as it's used in setMouseCursor() ↵Joost Peters
before an actual palette has been set up. (fixes "[ 1670882 ] PSP: Missing cursor on Main Menu") svn-id: r26434
2007-04-09Improve report of unknown MD5, to ease copy-pasting to detection codeEugene Sandulenko
svn-id: r26433
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-09Cleanup of Zone/Animation removal code. Only the good god of void pointers ↵Nicola Mettifogo
knows how it managed to work until now. svn-id: r26430
2007-04-09I hope this fixes the file headers.Torbjörn Andersson
svn-id: r26428
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
svn-id: r26425