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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-04-29
Gob - Add game_fascin.cpp file
Arnaud Boutonné
2009-04-29
- Added a game_fascin skeletton, as specificities are now proven
Arnaud Boutonné
2009-04-29
Gob- Add a fascination-specific (and yet unknown) renderflag vaue
Arnaud Boutonné
2009-04-29
Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environmen...
Arnaud Boutonné
2009-04-29
fix warning
Joost Peters
2009-04-29
More formatting.
Johannes Schickel
2009-04-29
Formatting.
Johannes Schickel
2009-04-29
Cleanup.
Johannes Schickel
2009-04-29
Cleanup.
Johannes Schickel
2009-04-29
Fixed dword alignment warning (as reported by salty-horse)
Paul Gilbert
2009-04-29
Fix out of bounds array access (as reported by DrMcCoy).
Johannes Schickel
2009-04-29
Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...
Paul Gilbert
2009-04-29
Decreased the dithering LUT's depth to 5 bit per color component.
Sven Hesse
2009-04-29
Removed obsolete TODO.
Nicola Mettifogo
2009-04-29
Enable music and sound effects in BRA, by default.
Travis Howell
2009-04-29
Add support for unpacked data files, in the PC version of PN.
Travis Howell
2009-04-29
* Refactored existing save/load code to ease extension
Nicola Mettifogo
2009-04-28
SCI: Improved the Table template a bit by taking advantage of C++ features
Max Horn
2009-04-28
Reorder :P
Sven Hesse
2009-04-28
Added a Spanish Urban Runner
Sven Hesse
2009-04-28
Some code for the intro only LoL demo. It is disabled currently though.
Johannes Schickel
2009-04-28
Set ADGF_DEMO flag for kyra2 seq player based LoL demo.
Johannes Schickel
2009-04-28
SCI: Further restructured the SegManager heap tables
Max Horn
2009-04-28
SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating t...
Max Horn
2009-04-28
SCI: Renamed execution_stack -> _executionStack and turned it into a Common::...
Max Horn
2009-04-28
Implemented quit dialog box in BRA.
Nicola Mettifogo
2009-04-28
SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...
Max Horn
2009-04-28
SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirecti...
Max Horn
2009-04-28
SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ...
Max Horn
2009-04-28
Added in-game menu for BRA. Load/save is not supported yet.
Nicola Mettifogo
2009-04-28
* Disk code cleanup.
Nicola Mettifogo
2009-04-28
The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...
Sven Hesse
2009-04-28
Added a phrase to the 'report bugs' section in the README, asking people to f...
Max Horn
2009-04-28
COMMON: Made Common::List::clear more efficient
Max Horn
2009-04-28
fixed a typo
Max Horn
2009-04-28
Added a small safeguard to play()
Sven Hesse
2009-04-28
Added some more non-interactive Playtoons demos (thanks jvprat!)
Sven Hesse
2009-04-27
LOL: added some drawing code and fixed some bugs
Florian Kagerer
2009-04-27
Some minor clean-up
Sven Hesse
2009-04-27
Fixed some silly warnings
Max Horn
2009-04-27
COMMON: Improved efficiency of some Common::List methods; added more unit tes...
Max Horn
2009-04-27
COMMON: Made sure Common::List and Common::array each have all front/back/pu...
Max Horn
2009-04-27
SCI: renamed gfx_text_handle_t -> TextHandle; changed some string code to use...
Max Horn
2009-04-27
SCI: Turned classtable into a Common::Array<Class>
Max Horn
2009-04-27
COMMON: Added Functor2Fun; fixed some typos
Max Horn
2009-04-27
SCI: Removed unused vars; doxygenified some comments; cleanup
Max Horn
2009-04-27
Fixed a method name clash, and changed the Restart dialog to properly use the...
Paul Gilbert
2009-04-27
Added a German Urban Runner version, as supplied by goodoldgeorg in bug repor...
Sven Hesse
2009-04-27
SCI: Rewrote dirty rect code to use Common::List
Max Horn
2009-04-27
SCI: Renamed gfx_state_t -> GfxState
Max Horn
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