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2009-04-29Gob - Add game_fascin.cpp fileArnaud Boutonné
2009-04-29- Added a game_fascin skeletton, as specificities are now provenArnaud Boutonné
2009-04-29Gob- Add a fascination-specific (and yet unknown) renderflag vaueArnaud Boutonné
2009-04-29Gob - Add some MD5s for Win-Lost in time, Win-Inca2 and ADI/Adibou environmen...Arnaud Boutonné
2009-04-29fix warningJoost Peters
2009-04-29More formatting.Johannes Schickel
2009-04-29Formatting.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Cleanup.Johannes Schickel
2009-04-29Fixed dword alignment warning (as reported by salty-horse)Paul Gilbert
2009-04-29Fix out of bounds array access (as reported by DrMcCoy).Johannes Schickel
2009-04-29Re-introduced the ability to skip the title scenes in Discworld 1. Since the ...Paul Gilbert
2009-04-29Decreased the dithering LUT's depth to 5 bit per color component.Sven Hesse
2009-04-29Removed obsolete TODO.Nicola Mettifogo
2009-04-29Enable music and sound effects in BRA, by default.Travis Howell
2009-04-29Add support for unpacked data files, in the PC version of PN.Travis Howell
2009-04-29* Refactored existing save/load code to ease extensionNicola Mettifogo
2009-04-28SCI: Improved the Table template a bit by taking advantage of C++ featuresMax Horn
2009-04-28Reorder :PSven Hesse
2009-04-28Added a Spanish Urban RunnerSven Hesse
2009-04-28Some code for the intro only LoL demo. It is disabled currently though.Johannes Schickel
2009-04-28Set ADGF_DEMO flag for kyra2 seq player based LoL demo.Johannes Schickel
2009-04-28SCI: Further restructured the SegManager heap tablesMax Horn
2009-04-28SCI: Removed the evil macros in engine/heapmgr.h, by manually instantiating t...Max Horn
2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a Common::...Max Horn
2009-04-28Implemented quit dialog box in BRA.Nicola Mettifogo
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...Max Horn
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirecti...Max Horn
2009-04-28SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ...Max Horn
2009-04-28Added in-game menu for BRA. Load/save is not supported yet.Nicola Mettifogo
2009-04-28* Disk code cleanup.Nicola Mettifogo
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...Sven Hesse
2009-04-28Added a phrase to the 'report bugs' section in the README, asking people to f...Max Horn
2009-04-28COMMON: Made Common::List::clear more efficientMax Horn
2009-04-28fixed a typoMax Horn
2009-04-28Added a small safeguard to play()Sven Hesse
2009-04-28Added some more non-interactive Playtoons demos (thanks jvprat!)Sven Hesse
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-27Some minor clean-upSven Hesse
2009-04-27Fixed some silly warningsMax Horn
2009-04-27COMMON: Improved efficiency of some Common::List methods; added more unit tes...Max Horn
2009-04-27COMMON: Made sure Common::List and Common::array each have all front/back/pu...Max Horn
2009-04-27SCI: renamed gfx_text_handle_t -> TextHandle; changed some string code to use...Max Horn
2009-04-27SCI: Turned classtable into a Common::Array<Class>Max Horn
2009-04-27COMMON: Added Functor2Fun; fixed some typosMax Horn
2009-04-27SCI: Removed unused vars; doxygenified some comments; cleanupMax Horn
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use the...Paul Gilbert
2009-04-27Added a German Urban Runner version, as supplied by goodoldgeorg in bug repor...Sven Hesse
2009-04-27SCI: Rewrote dirty rect code to use Common::ListMax Horn
2009-04-27SCI: Renamed gfx_state_t -> GfxStateMax Horn