Age | Commit message (Collapse) | Author |
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During resize we were replaying all MacText appends, which was including
whole history of the input. Eek.
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This flag previously was only being initialized in Robot files
with audio. This means the flag was incorrectly carried to
Robots without audio, and if the first Robot played by the game
had no audio, it would be a garbage read. (This latter thing
happens at the beginning of Lighthouse.)
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This is used by Lighthouse.
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No functional change.
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TITANIC: Fix access to last savegame slot
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This fixes the problem with the 2nd Class floors, where the same
music played in the lift doesn't have time to fade out before
the same music is loaded to be faded in for the floor. Now, each
gets it's own separate audio stream, preventing the two clashing
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Before the const specifying the max number of save/load games was
in titanic.h, core/project_item.cpp, main_game_window, and detection.cpp.
Since they all inherit from titanic.h they should just use the const there.
Also the saved game const in core/project_item.cpp was named differently
so I also changed that.
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