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2007-04-14Added script method for barmen serving playerPaul Gilbert
svn-id: r26463
2007-04-14Added fix to set tinderbox to be in the smithy, and added animation needed ↵Paul Gilbert
for barman handling svn-id: r26462
2007-04-13Implemented fast modes: CTRL-f for double and CTRL-g for triple speedSven Hesse
Though I think it shouldn't break anything, use it at your own risk svn-id: r26461
2007-04-13Moving the mutex locking out of the loopSven Hesse
svn-id: r26460
2007-04-13Actually use the palette after loadingSven Hesse
svn-id: r26459
2007-04-13The scrolling now works without cursor jittering...Sven Hesse
svn-id: r26458
2007-04-13Adjusted word wrapping width in talk dialogsPaul Gilbert
svn-id: r26457
2007-04-12Fixed an IMD glitch where frames weren't drawn at all (noticable in the CD ↵Sven Hesse
version's cutscenes after the "IDOL" screen, for example) svn-id: r26454
2007-04-11Implemented palette animation to Amiga version of Nippon Safes.Nicola Mettifogo
svn-id: r26453
2007-04-11- Moved Zone and Animation to List<>.Nicola Mettifogo
- Removed any reference to Node from codebase. svn-id: r26452
2007-04-10Moved Jobs to ManagedList. Since Jobs must be ordered according to their ↵Nicola Mettifogo
priority, a new insertSorted method has been added to the implementation. svn-id: r26451
2007-04-10Removed remaining references to the LaTeX docs; added a TODO for the ↵Max Horn
Makefile 'bundle' target svn-id: r26450
2007-04-10Correct details for Simon the Sorcerer 2 (DOS Floppy) with Russian patch.Travis Howell
svn-id: r26449
2007-04-10Remove two invalid entries for Simon the Sorcerer 2, since they use md5 ↵Travis Howell
checksums of the complete files (based on ICON.DAT). svn-id: r26448
2007-04-10Bugfix to prevent a used item in give actions from not getting pased to the ↵Paul Gilbert
talk dialog for display svn-id: r26447
2007-04-09Fix compile.Johannes Schickel
svn-id: r26446
2007-04-09Fixed the wrong sound issue (laughing instead of a "whooosh" sound) in ↵Sven Hesse
Gob3's second screen svn-id: r26445
2007-04-09When the appendable audiostream is done with a queued buffer, delete it asTorbjörn Andersson
documented. svn-id: r26444
2007-04-09these belong here and not to the precompiled lib packKostas Nakos
svn-id: r26443
2007-04-09applied patch 1696852: ARM 4/1 scaler by Robin WattsKostas Nakos
svn-id: r26442
2007-04-09silence a compiler symbol redefinition warningKostas Nakos
svn-id: r26441
2007-04-09Preventing scrolling while the menu is shownSven Hesse
svn-id: r26440
2007-04-09also copy debug output to the (redirected) log filesKostas Nakos
svn-id: r26439
2007-04-09Fixed the background glitchSven Hesse
svn-id: r26438
2007-04-09Added base class for the WAV and AIFF audio streams. It's the *Macintosh* demoTorbjörn Andersson
(and presumably the full game, as well) that uses AIFF music. My earlier commit was a bit unclear about that. svn-id: r26437
2007-04-09Small glitch/different goblin handling fix for Gob3Sven Hesse
svn-id: r26436
2007-04-09Some fixes for the Gob3 demosSven Hesse
svn-id: r26435
2007-04-09initialize _palette in OSystem_PSP_GU ctor, as it's used in setMouseCursor() ↵Joost Peters
before an actual palette has been set up. (fixes "[ 1670882 ] PSP: Missing cursor on Main Menu") svn-id: r26434
2007-04-09Improve report of unknown MD5, to ease copy-pasting to detection codeEugene Sandulenko
svn-id: r26433
2007-04-09Update new demo descriptionEugene Sandulenko
svn-id: r26432
2007-04-09Add another gob3 demoEugene Sandulenko
svn-id: r26431
2007-04-09Cleanup of Zone/Animation removal code. Only the good god of void pointers ↵Nicola Mettifogo
knows how it managed to work until now. svn-id: r26430
2007-04-09I hope this fixes the file headers.Torbjörn Andersson
svn-id: r26428
2007-04-09Fixed crash when playing looping WAV music.Torbjörn Andersson
svn-id: r26425
2007-04-09- moved walk code to List<>Nicola Mettifogo
- some adjustments to #include statements svn-id: r26424
2007-04-09Implemented enough of AIFF to play the music from the Broken Sword 1 demo. AtTorbjörn Andersson
least as far as I tried it which, admittedly, wasn't very far. svn-id: r26423
2007-04-09Fixed regression bug in dialogue code.Nicola Mettifogo
svn-id: r26422
2007-04-08Adjust debug levels.Travis Howell
svn-id: r26421
2007-04-08Adjust debug output in writeINI opcode, so it doesn't get skipped.Travis Howell
svn-id: r26420
2007-04-08Rename setFilePath opcode to createDirectory, in order to reflect the ↵Travis Howell
opcodes true purpose. svn-id: r26418
2007-04-08Set SaveGamePath INI setting to '*' in HE72+ games, to avoid warnings about ↵Travis Howell
no SaveGamePath path been set in Macintosh versions. svn-id: r26417
2007-04-08Add another Dutch version of Freddi Fish 2 for Macintosh.Travis Howell
svn-id: r26415
2007-04-08Restructured saving/loading. Should work for Gob3 now, too...Sven Hesse
svn-id: r26414
2007-04-08Both Goblins 3 interactive demos are French.Travis Howell
svn-id: r26413
2007-04-07Fixed broken implementation of ManagedListNicola Mettifogo
svn-id: r26412
2007-04-07Added missing common/events.h include and added a FIXME commentMax Horn
svn-id: r26411
2007-04-07Added new ManagedList class to handle Instruction and Command lists. The ↵Nicola Mettifogo
same class will be used to hold Zone, Animation and WalkNode lists. svn-id: r26410
2007-04-07cleanupNicola Mettifogo
svn-id: r26409
2007-04-07Fixed incomplete implementation of Command lists.Nicola Mettifogo
svn-id: r26408
2007-04-07Changed Commands to use List<>Nicola Mettifogo
svn-id: r26407