Age | Commit message (Collapse) | Author |
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handleSpecialObjectSelectionSequence()
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This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8:
Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while
saving"
This was not quite correct as if the save fails, the function exits
without unpausing the engine, which resulted in sound and music
remaining muted. This corrects the logic to unpause in all cases.
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(some messed up strings)
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The other string concatenation looks deliberate to avoid compiler
warnings, but these were almost certainly accidental. Also fixed
some German inventory-related strings. Dreammaster has promised to
generate a new lure.dat, since I'm not comfortable doing it myself.
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It's also used as a base offset for TOT strings.
This fixes a crash in the Amiga version of Bargon Attack.
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Draw::_vgaSmallPalette was supposed to be a 16-color VGA
palette / EGA palette, but we've been using the first 16
entries of Draw::_vgaPalette for that for ages now.
The only parts where we didn't were codepaths never
actually taken in the gob games, so for the sake of
clarity (and fixing Coverity issues), this commit removes
those as well.
Fixes Coverity issues 1192648 and 1192649.
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Can't use the first three characters of the ABI as "mips" is four
characters. Better than this is a separate variable anyway.
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out-of-bounds read, change the type of a variable to boolean
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bound) line
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