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2017-07-06SCI32: Improve kShowMovieWin (AVI) renderingColin Snover
2017-07-06SCI32: Remove useless callColin Snover
2017-07-06SCI32: Work around bogus palette entries in select Windows gamesColin Snover
2017-07-06SCI32: Remove magic numbers in HunkPaletteColin Snover
2017-07-06SCI32: Remove unused method declarationColin Snover
2017-07-06SCI32: Update mouse position for rendering in all frameOutsColin Snover
2017-07-06SCI32: Add workaround for SQ6Colin Snover
2017-07-06COMMON: Add yet another GUIO option flagColin Snover
2017-07-06GRAPHICS: Allow nearest neighbor scaling of 1Bpp and 2Bpp TransparentSurfacesColin Snover
2017-07-06SCI32: Allow skipping SEQ animationsColin Snover
2017-07-06SCI32: Centralise OSystem screen updatesColin Snover
2017-07-06SCI32: Stop setting unused palette timestamp propertyColin Snover
2017-07-06SCI32: Speed up & deduplicate palette submission codeColin Snover
2017-07-06SDL: Only recreate SDL2 window when necessaryColin Snover
2017-07-06TITANIC: Fix Arboretum Winter view enter animationPaul Gilbert
2017-07-06TITANIC: Fix NPC conversation crashPaul Gilbert
2017-07-06TITANIC: Mark a few more sound playbacks as speechPaul Gilbert
2017-07-06TITANIC: Fix ship announcements with no contentPaul Gilbert
2017-07-06TITANIC: Added sound command to debuggerPaul Gilbert
2017-07-06TITANIC: Fix crash clicking on MissiveOMat login promptPaul Gilbert
2017-07-06TITANIC: Don't show Access Denied on MissiveOMat after successful loginPaul Gilbert
2017-07-05TITANIC: Fix Rooms Glyphs list only allowing a single custom entryPaul Gilbert
2017-07-05TITANIC: Fix refreshing inventory tooltip when chicken gets coldPaul Gilbert
2017-07-05TITANIC: Fix parrot to only eat hot plain chickensPaul Gilbert
2017-07-05MOHAWK: Myst: Poll for events every 10ms when waitingBastien Bouclet
2017-07-05MOHAWK: Use movie slots instead of movie ids for stored opcodesBastien Bouclet
2017-07-05TITANIC: Don't allow GMM save/loading during cutscenesPaul Gilbert
2017-07-05DIRECTOR: Make 3-ary processEvent privateTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareMovie with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventExitFrame with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventNone with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventIdle with 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Add processSpriteEventTobia Tesan
2017-07-05DIRECTOR: Move executeImmediateScripts to lingo.cppTobia Tesan
2017-07-05DIRECTOR: Include director/frame.h and sprite.h in lingo.cppTobia Tesan
2017-07-05DIRECTOR: Move #define CHANNEL_COUNT to director.hTobia Tesan
2017-07-05DIRECTOR: Use 1-ary processEvent call to start movieTobia Tesan
2017-07-05DIRECTOR: Add kEventStart case for processGenericEventTobia Tesan
2017-07-05DIRECTOR: Remove "primary event handler" commentTobia Tesan
2017-07-05DIRECTOR: Handle keyDown in 1-ary processEventTobia Tesan
2017-07-05DIRECTOR: Add kFrameScript callTobia Tesan
2017-07-05DIRECTOR: Reorder processInputEventTobia Tesan
2017-07-05DIRECTOR: Swap order of processEvent callsTobia Tesan
2017-07-05DIRECTOR: Call primaryEventHandler in processInputEventTobia Tesan
2017-07-05DIRECTOR: Handle kEventPrepareFrame in processFrameEventTobia Tesan
2017-07-05DIRECTOR: Move kEventMouseUp/Down handling to processInputEventTobia Tesan
2017-07-05DIRECTOR: Include sprite.h in lingo-events.cppTobia Tesan
2017-07-05DIRECTOR: Handle frame enter/exit with 1-ary processEvent callTobia Tesan
2017-07-05DIRECTOR: Implement processFrameEventTobia Tesan
2017-07-05DIRECTOR: Add runMovieScriptTobia Tesan