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2003-07-09/me slaps himselfRobert Göffringmann
svn-id: r8875
2003-07-09script data is the same for 0.0365, 0.0368 and 0.0372, so allow switching ↵Robert Göffringmann
saved games. svn-id: r8874
2003-07-08this is for letting BASS wait for the end of the ending theme before ↵Robert Göffringmann
starting the next song. It's kinda hacky to put it into the music code, but I can't think of another way to do it while keeping the engine running like usual. svn-id: r8873
2003-07-08Update projectsNicolas Bacca
svn-id: r8872
2003-07-08New BASS subprojectNicolas Bacca
svn-id: r8871
2003-07-08Update to new virtual functions, protected members and so on, take oneNicolas Bacca
svn-id: r8870
2003-07-08another fix for the swing seqsRobert Göffringmann
svn-id: r8869
2003-07-08fixed file loading bugs for v.0.0331, control panel works nowRobert Göffringmann
svn-id: r8868
2003-07-08not sure which of the two variants is correct (but I am pretty sure the old ↵Max Horn
one, with _height>>3, was wrong) svn-id: r8867
2003-07-08each row has to be drawn 8 times (8x8 chars, after all), see also ↵Max Horn
Gdi::drawStripC64Object etc.) svn-id: r8866
2003-07-08fix warningMax Horn
svn-id: r8865
2003-07-08rewrote c64_ignorePakCols to what I *think* it should look like, base on my ↵Max Horn
understanding of the code. so far completely untested :-) svn-id: r8864
2003-07-08made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions ↵Max Horn
easier svn-id: r8863
2003-07-08width has to be multiplied by 8; not sure about xmove, the values still look ↵Max Horn
completely wrong compared to V2 svn-id: r8862
2003-07-08turns out the +4 on _baseptr is needed everywhere - now _animCmds matches ↵Max Horn
between V1 and V2 MM, too, as well as the frameptr svn-id: r8861
2003-07-08the 'mask' value is now also right; data at 'r' seems to match, too, and ↵Max Horn
finally the same limbs are used in V1 MM as in V2 MM svn-id: r8860
2003-07-08_dataOffsets has the correct value now (based on comparisions of repeated ↵Max Horn
offsets in the offsets tables, and matching them up between V1 and V2) svn-id: r8859
2003-07-08again some code transformation (no functionality change; the V1 specific ↵Max Horn
modifications now mostly have to be done in one spot, and it's now pretty obvious how things evolved towards AKOS svn-id: r8858
2003-07-08ok, thanks erik for pointing out to me where this occurs :-)Max Horn
svn-id: r8857
2003-07-08some more cleanup / C64 tweaksMax Horn
svn-id: r8856
2003-07-08make more explicit :-)Max Horn
svn-id: r8855
2003-07-08costume code cleanup & some more C64 tweaksMax Horn
svn-id: r8854
2003-07-08clarified commentMax Horn
svn-id: r8853
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to ↵Max Horn
keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct) svn-id: r8852
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
This should improve ScummVM's chances of surviving long enough to crash in the V1 costume renderer instead. svn-id: r8851
2003-07-07check for odd addresses being free'dMax Horn
svn-id: r8850
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
svn-id: r8849
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
svn-id: r8848
2003-07-07only move charset mask upon scrolling if tex is displayed in the game ↵Max Horn
graphics, but not for games which have a seperate text display area (partial fix for bug #766109) svn-id: r8847
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
svn-id: r8846
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
svn-id: r8845
2003-07-07button text for save and restore doesn't disappear anymore.Robert Göffringmann
+ fixed screen updates for swing seqs. svn-id: r8844
2003-07-07applied patch #766751 (BASS: Waiting for floppy intro music to finish) and ↵Robert Göffringmann
fixed music bug (jukebox at St. James didn't stop playing) svn-id: r8843
2003-07-07Fixed warning.Torbjörn Andersson
svn-id: r8842
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
svn-id: r8841
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
added small change to SFX samplerate, sparky doesn't sound like a bird now, either. svn-id: r8840
2003-07-07More languagesChris Apers
svn-id: r8839
2003-07-07Updated with new filesChris Apers
svn-id: r8838
2003-07-07New thread emuChris Apers
svn-id: r8837
2003-07-07Fixed %c modifierChris Apers
svn-id: r8836
2003-07-07Language option support + music and MP3 related optionsChris Apers
svn-id: r8835
2003-07-07MP3 and sound thread fixesChris Apers
svn-id: r8834
2003-07-07More optionsChris Apers
svn-id: r8833
2003-07-07This seems to fix the inventory sprite for the glass, and is moreTorbjörn Andersson
consistent with the rest of the loadFixedItems() function. svn-id: r8832
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
Revision to the handle_maker() fix for bug #733401, since that didn't seem to take care of the problem. This fix chomps marker queue entries if it finds a matching marker not at the head of the queue. This might cause inappropriate behavior elsewhere; regression testing is advised. svn-id: r8831
2003-07-07fixed M$VC++ warnings in text.cpp and added code to disk.cpp which may or ↵Robert Göffringmann
may not fix graphics problems in hobbins' room on big endian systems (can't test that). svn-id: r8830
2003-07-07another fix kudos to LavosSpawnMax Horn
svn-id: r8829
2003-07-07endian fix by LavosSpawn (helps a lot :-)Max Horn
svn-id: r8828
2003-07-07undo this change after discussion with LavosSpawn (doesn't work in either ↵Max Horn
case anyway :-) svn-id: r8827
2003-07-07naother dataFileHeader changeMax Horn
svn-id: r8826