Age | Commit message (Collapse) | Author |
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svn-id: r18568
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svn-id: r18567
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can't verify whether or not I got them right. I think they were the same as
the Mac version.
svn-id: r18566
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separate entries for the original Windows CD and the first Wyrmkeep
version. The latter has the "patch" files, which include the standalone
MIDI files.
However, since the data files are otherwise indistinguishable, we also need
to be able to detect multiple versions and let the user to the
disambiguation. I've added that functionality in the simplest way I could
think of, in case we want to revert it later.
svn-id: r18565
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svn-id: r18564
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svn-id: r18563
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svn-id: r18562
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svn-id: r18561
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-adds patch file support
-global _vm removed
cleanups
svn-id: r18560
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old DOTT hack/workaround.
svn-id: r18559
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emulator (my computer is too slow, and anyway I don't have the necessary
data files) so I haven't tested it other than by compiling it.
See bug #1224138 for details.
svn-id: r18558
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couldn't see _frameBuffer being freed anywhere, I added that as well,
though I'm not sure when it's allocated.
svn-id: r18557
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Improved debug output.
svn-id: r18556
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svn-id: r18555
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svn-id: r18554
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ones - before drawing the object. This fixes a glitch when getting the ring
from the mud.
svn-id: r18553
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svn-id: r18552
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svn-id: r18551
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svn-id: r18550
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svn-id: r18549
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This avoids having to use -d0 for scumm titles and alows
boot params from config files to work better.
svn-id: r18548
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svn-id: r18547
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svn-id: r18546
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svn-id: r18545
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the floppy version, and it's still not flawless. But it's a start.
svn-id: r18544
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svn-id: r18543
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-rewritten font loading
-actors box text output implemented
-many fixes
-implemented nonactors textoutput
svn-id: r18542
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action of the console. (I thought I could do this simpler by doing the
blending in open(), but for some reason I couldn't get that to work, and I
would still have had to blend in drawDialog() anyway, so maybe this is for
the best...)
svn-id: r18541
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to be made once, instead of whenever the console is redrawn. (This is the
same trick as the About dialog uses.)
It should speed up the drawing quite a bit, though it's not particularly
noticeable on the computer I'm using at the moment, so I can't say for
sure.
svn-id: r18540
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Sawatzki.
svn-id: r18539
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Add comments for missing cases.
svn-id: r18538
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terminate them with Esc.) This is so that, for instance, if you type a
savegame name you can press Enter, rather than clicking on the "Save"
button.
I don't know if the original did this as well, but it feels natural to me.
svn-id: r18537
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"English (GB)") behaves like "English (US)". This is consistent with how we
handle language in the rest of the Simon engine, as far as I can see.
Should "n" really be the key for a negative answer in all languages?
svn-id: r18536
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svn-id: r18535
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warning, makes pollEvent() cleaner); fixed some code formatting issues
svn-id: r18534
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svn-id: r18533
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variable declaration
svn-id: r18532
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svn-id: r18531
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valid anyway. Likewise for Surface.
svn-id: r18530
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svn-id: r18529
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svn-id: r18528
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return max val)
2. Fixed so Saga compiles for VC6.
3. Added GCC_PACK & pragma pack to gfx.h
svn-id: r18527
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svn-id: r18526
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svn-id: r18525
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transitionDissolve -> gfx
del sdebug
svn-id: r18524
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code cleanups
svn-id: r18523
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that:
* Re-worked the elevator script bug workaround so that it's more consistent
with the other two script bug workarounds.
* Some renamings to make it more clear that game events and input events
are two completely different things.
* Added function for clearing pending input events, and used that to fix an
annoying keyboard repeat bug when closing the debug console. (The console
would keep re-opening because the key press to open it kept repeating
even though the key had been released.)
svn-id: r18522
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svn-id: r18521
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Thanks cyx for actual fixing.
svn-id: r18520
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svn-id: r18519
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