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2015-06-14SHERLOCK: font class char 0xE1 treatment -> 135Martin Kiewitz
2015-06-13SHERLOCK: Further changes for different opcode rangesPaul Gilbert
2015-06-13SHERLOCK: SS: German and Spanish use an alternate opcode rangePaul Gilbert
2015-06-14SHERLOCK: font class adjustment for int. versionsMartin Kiewitz
2015-06-13SHERLOCK: RT: Fix initial facing of characters within scenePaul Gilbert
2015-06-13SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLDPaul Gilbert
2015-06-13SHERLOCK: add detection for SH1 German+SpanishMartin Kiewitz
2015-06-13SHERLOCK: RT: Implement setWalkingPaul Gilbert
2015-06-13SHERLOCK: Initial implementation of the NPC-related opcodesFilippos Karapetis
2015-06-13SHERLOCK: Simplify UseType to derive from ActionTypePaul Gilbert
2015-06-13SHERLOCK: 3DO: talk movie playback changesMartin Kiewitz
2015-06-13SHERLOCK: 3DO: dialog movie player adjustmentMartin Kiewitz
2015-06-13SHERLOCK: 3DO: movie playback for script eventsMartin Kiewitz
2015-06-13SHERLOCK: Add names of missing opcodes and controls in warning messagesFilippos Karapetis
2015-06-13SHERLOCK: Clean up ADJUST_COORD slightlyFilippos Karapetis
2015-06-13SHERLOCK: Clean up the parameter passed in talk3DOMovieTrigger()Filippos Karapetis
2015-06-13SHERLOCK: 3DO: close and delete videoDecoderMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented doStandardControlPaul Gilbert
2015-06-13SHERLOCK: 3DO: support for talk moviesMartin Kiewitz
2015-06-13SHERLOCK: RT: Reset _runningProlog when loading a savegamePaul Gilbert
2015-06-13SHERLOCK: 3DO: object loading: fix _use loadingMartin Kiewitz
2015-06-13SHERLOCK: RT: Implemented handleInput methodPaul Gilbert
2015-06-13SHERLOCK: 3DO: add checks to ccb header readingMartin Kiewitz
2015-06-13SHERLOCK: 3DO: adjust sprite frame only for walkMartin Kiewitz
2015-06-13SHERLOCK: 3DO: implement map support + cel 8-bitMartin Kiewitz
2015-06-13SHERLOCK: RT: Fix getting default scene player positionPaul Gilbert
2015-06-13SHERLOCK: 3DO: load scene: load exits seekMartin Kiewitz
2015-06-13SHERLOCK: 3DO: room loading: load exitsMartin Kiewitz
2015-06-13SHERLOCK: Added color enum for 235 (button background color?)Torbjörn Andersson
2015-06-13SHERLOCK: Use BLACK instead of 0 for consistencyTorbjörn Andersson
2015-06-13SHERLOCK: fix delete[] inside room loaderMartin Kiewitz
2015-06-13SHERLOCK: 3DO: load sounds from room sounds dirMartin Kiewitz
2015-06-13SHERLOCK: adjust vars b/c last 3DO cAnim commitMartin Kiewitz
2015-06-13SHERLOCK: 3DO: support for cAnim data (startCAnim)Martin Kiewitz
2015-06-13SHERLOCK: Remove unused variablesStrangerke
2015-06-13SHERLOCK: In startCAnim, check range before accessing sequence arrayStrangerke
2015-06-13SHERLOCK: Reduce the scope of some variables, add a couple of CHECKMEsStrangerke
2015-06-13SHERLOCK: Fix 3 CppCheck warningsStrangerke
2015-06-12SHERLOCK: RT: Implement startCAnimPaul Gilbert
2015-06-12SHERLOCK: Move walkToCoords from People to PersonPaul Gilbert
2015-06-12SHERLOCK: RT: Implement animation structure changesPaul Gilbert
2015-06-12SHERLOCK: RT: Fix cmdSetNPCDescOnOff methodPaul Gilbert
2015-06-12SHERLOCK: RT: Fix initial globals flag values at startupPaul Gilbert
2015-06-12SHERLOCK: RT: Fix loading talk/script statementsPaul Gilbert
2015-06-12SHERLOCK: RT: Refactor and remove remaining uses of MAX_NPCPaul Gilbert
2015-06-13SHERLOCK: 3DO: adjust walking frame number for 3DOMartin Kiewitz
2015-06-12SHERLOCK: Split up loadWalk into descendent classesPaul Gilbert
2015-06-12SHERLOCK: RT: Move RT fields added to Person to TattooPersonPaul Gilbert
2015-06-13SHERLOCK: set _rrmName during loadScene()Martin Kiewitz
2015-06-13SHERLOCK: 3DO: adjust object cAnim loadingMartin Kiewitz