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2011-06-06OSYSTEM: displayMessageOnOSD() now accepts non-ASCII stringsThierry Crozat
It should now accept strings encoded using the current TranslationManaged charset (e.g. translated text).
2011-06-06GRAPHICS: Add kLocalizedFont in FontManagerThierry Crozat
This makes it easy to get a localized font for the current TranslationManager charset if one has been loaded. It tries first to find one for the BigGUI or GUI fonts and then looks for any acceptable font. Also only use lower case font name for the FontManager HashMap. This is to avoid issues with the case when looking for a font by its name. There was for example an issue for font helvB12 that is named helvb12 in the scummmodern theme.
2011-06-06GRAPHICS: Move genLocalizedFontFilename() to FontManager classThierry Crozat
It was defined in ThemeEngine class , but I moved it to make it possible to use localized font in other places.
2011-06-06GRAPHICS: Get rid of kSODFont (ScummFont)Thierry Crozat
OSD is now using the kGUIFont instead. The main advantage is that the kGUIFont can be used for translated text while only ASCII characters were present in ScummFont.
2011-06-06DC: Allow use of all symbolsMax Horn
2011-06-06CREATE_PROJECT: Link with the static runtime library in release modeLittleboy
This allows distributing MSVC compiled binaries without the MSVCRT runtime dll.
2011-06-06COMMON: Clarify & correct OSystem::displayLogFile() docsMax Horn
2011-06-06AUDIO: some more text tweaksathrxx
2011-06-06SDL: Use #define FORBIDDEN_SYMBOL_ALLOW_ALL (backends can use any symbol)Max Horn
2011-06-06COMMON: Attempt to make 'forbidden symbol' error more helpfulMax Horn
2011-06-06COMMON: Make more symbols forbiddenMax Horn
2011-06-06PS2: Add missing semicolonMax Horn
2011-06-06DS: Remove dead codeMax Horn
2011-06-06PS2: Remove dead codeMax Horn
2011-06-06PS2: Simplify OSystem_PS2::logMessageMax Horn
2011-06-06BACKENDS: Unify EventManager setupMax Horn
2011-06-06NULL: Fix null backend (untested)Max Horn
2011-06-06COMMON: Remove PS2 / NDS hacks in system.cppMax Horn
2011-06-06DS: Add custom logMessage() implementationMax Horn
2011-06-06PS2: Add logMessage() implementationMax Horn
2011-06-06BACKENDS: Add OSystem::getDefaultConfigFileNameMax Horn
This is used to provide default implementations for createConfigWriteStream and createConfigReadStream, which can be used by most backends. Note that backends can still override createConfigRead/WriteStream; this could be useful if settings on some port are not stored in a regular file (think 'Windows registry', for a hypothetical example).
2011-06-06BACKENDS: Unify AudioCD manager instantiationMax Horn
2011-06-06NULL: cleanupMax Horn
2011-06-06I18N: Make MidiDriver detection errors translatable.Alyssa Milburn
2011-06-06AUDIO: Tweak warning textWillem Jan Palenstijn
2011-06-06DETECTOR: Change printf calls to use logMessage.Alyssa Milburn
Also make the strings translatable.
2011-06-06COMMON: Add kInfo LogMessageType.Alyssa Milburn
2011-06-06I18N: Make some more GUI strings translatable.Alyssa Milburn
2011-06-06VKEYBD: Adjust to recent XML parser changesMax Horn
2011-06-06I18N: Fix missing double quotes.Alyssa Milburn
2011-06-06GUI: Fix message after changing languages.Alyssa Milburn
2011-06-06I18N: Update POTFILES.Alyssa Milburn
2011-06-06COMMON: Remove vfprintf call from XML parserMax Horn
2011-06-06SWORD25: Remove redundant bounds checkMax Horn
2011-06-06SWORD25: Fix whitespaceMax Horn
2011-06-06TOON: Tidy up decodeADPCM.Alyssa Milburn
2011-06-06AUDIO: cleanup MidiDriver::detectDevice()athrxx
(wrong enum usage)
2011-06-06AUDIO: replaced kDriverName in MidiDriver::detectDevice()athrxx
(This is irrelevant for the MT-32 emulator, but makes sense for plugins which really have more than one device)
2011-06-05AUDIO: replace GUIErrorMessage()athrxx
GUIErrorMessage() shouldn't be used since it changes the window caption and resets the graphics mode.
2011-06-05KYRA: fix audio detectionathrxx
Don't attempt to detect PC devices for non-PC versions of the game, because this might trigger unnecessary detection failure messages.
2011-06-05AUDIO: fix device detection (missing rom files for MT-32 emu)athrxx
This is an attempt to fix the problem Max described in his devel mail. The presence of the rom files will now be checked in detectDevice(). In case of failure there will be fallback attempts. The user will get notified of the detection failure if he has expressly selected the device that failed. Please test with your platform / engine (with or without rom files).
2011-06-05KYRA: fix GMM savingathrxx
(match with 477d6233c3672d9a60cceea3570bc775df3d9253)
2011-06-05IPHONE: Fixed a COMI crash and some minor gfx glitchesOystein Eftevaag
2011-06-05LOL: cleanupathrxx
- fix RTL during outro/credits - get rid of _animator - fix wrong memset
2011-06-04BACKENDS: Fix compilation on mingw64 (take 2)Littleboy
2011-06-04BACKENDS: Cast ShellExecute return value to long instead of intLittleboy
This should fix compilation on mingw64
2011-06-04BACKENDS: Fix compilation with mingwLittleboy
2011-06-04BACKENDS: Implement Win32 version of OSystem::displayLogFile interfaceLittleboy
2011-06-04MOHAWK: Add a bunch of LB detection entries.Alyssa Milburn
2011-06-04N64: Fix build error (typo)Willem Jan Palenstijn