Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-11-03 | Fix mdoc typo. | Jonathan Gray | |
svn-id: r19408 | |||
2005-11-03 | Ooops | Travis Howell | |
svn-id: r19407 | |||
2005-11-03 | Add safety check for charset codes in HE72+ games. | Travis Howell | |
Since charset codes and characters share some values. svn-id: r19406 | |||
2005-11-03 | More credits cleanups/fixes. | Torbjörn Andersson | |
svn-id: r19404 | |||
2005-11-03 | Removed commented lines. | Torbjörn Andersson | |
svn-id: r19402 | |||
2005-11-03 | Initialise variable. | Torbjörn Andersson | |
svn-id: r19401 | |||
2005-11-03 | Removed left-over debugging message. | Torbjörn Andersson | |
svn-id: r19400 | |||
2005-11-03 | Cleanup HE changes. | Travis Howell | |
Fix 0xFE check in drawString() too. svn-id: r19399 | |||
2005-11-02 | To match the original v7/v8 interpreters, use BlastTexts to display the ↵ | Gregory Montoir | |
subtitles. This allows to fix the bug #1092993. As this is quite an important change, regressions may appear. You've been warned :) svn-id: r19398 | |||
2005-11-02 | Avoid using powf/expf/logf under Mac OS X, as they cause binary & compile ↵ | Max Horn | |
incompatibilities with older system versions svn-id: r19396 | |||
2005-11-02 | Fix error in HTML md5 presentation. | Eugene Sandulenko | |
svn-id: r19395 | |||
2005-11-02 | Used the Array class for storing the end credits lines, rather than a | Torbjörn Andersson | |
statically allocated one. I hope I'm using it correctly. svn-id: r19394 | |||
2005-11-02 | Fixed compile error. | Torbjörn Andersson | |
svn-id: r19393 | |||
2005-11-02 | German freddi1 | Eugene Sandulenko | |
svn-id: r19391 | |||
2005-11-02 | Add German putttime and possible fix for German Freddi1. | Eugene Sandulenko | |
svn-id: r19390 | |||
2005-11-02 | Add contributed md5 for indy3 5.25" EGA. | Eugene Sandulenko | |
svn-id: r19389 | |||
2005-11-02 | Update the ru charset table. | Travis Howell | |
svn-id: r19388 | |||
2005-11-01 | Clear the sound queue when starting a cutscene. They usually (always?) | Torbjörn Andersson | |
herald a change of scene, so it should be ok. And it keeps the crackling fire at the end from playing over the end credits and the End of Game dialog afterwards. (If we change the sound engine to do looping manually, instead of letting the mixer handle it, the looping will not be seamless and we'll still get the crackling fire over the dialog after the credits.) This change is probably safe for 0.8.1, assuming we make one. svn-id: r19387 | |||
2005-11-01 | Implemented the pathfinder and applied patch # 1342902. | Johannes Schickel | |
Also added debug printouts to some functions. svn-id: r19386 | |||
2005-11-01 | added OutSaveFile::flush() / OutSaveFile::ioFailed() to check for errors. | Gregory Montoir | |
svn-id: r19385 | |||
2005-11-01 | updated mouse position whenever the user clicked or moved the mouse. This ↵ | Gregory Montoir | |
can be useful for systems with touchpad / pen. svn-id: r19384 | |||
2005-11-01 | forgot to clear _colorUsedByCycle at startup. | Gregory Montoir | |
svn-id: r19383 | |||
2005-11-01 | Wrap sentance lines in NES maniac. | Travis Howell | |
svn-id: r19382 | |||
2005-11-01 | Add cd check to gobliins engine. | Travis Howell | |
svn-id: r19381 | |||
2005-11-01 | in v7/v8, remapPaletteColor() ignores color 255 | Gregory Montoir | |
in v7, remapPaletteColor() ignores colors setup by initCycle() svn-id: r19380 | |||
2005-11-01 | Add floodFill support for wizImages. | Travis Howell | |
svn-id: r19379 | |||
2005-10-31 | - VAR_CHARCOUNT isn't set in v7/v8, removed reference to it from v7::actorTalk() | Gregory Montoir | |
- simplified some versions related checks svn-id: r19378 | |||
2005-10-31 | Fix another HOME buffer overflow attack vector | Max Horn | |
svn-id: r19376 | |||
2005-10-30 | Implemented initSceneObjectList, fixed bug with wrong drawn mouse, | Johannes Schickel | |
also fixed a bug in loadCharacterShapes. svn-id: r19375 | |||
2005-10-30 | Fixed formating with sword2 | Johannes Schickel | |
svn-id: r19373 | |||
2005-10-30 | Always fade down the palette at the end of the credits. This fixes a | Torbjörn Andersson | |
palette glitch that would only happen if the credits were allowed to run in their entirety. svn-id: r19371 | |||
2005-10-30 | Let's try to word wrap at about char 72 in the NEWS file for the future ↵ | Max Horn | |
(makes it easiert to use extracts of the NEWS file in various places) svn-id: r19370 | |||
2005-10-30 | Correct kernelSet case function. | Travis Howell | |
svn-id: r19369 | |||
2005-10-30 | Shadows are used in HE90 too. | Travis Howell | |
svn-id: r19368 | |||
2005-10-29 | Updated BS2 news / issues. | Torbjörn Andersson | |
svn-id: r19367 | |||
2005-10-29 | Applied my own patch #1341495, in an attempt to fix alignment issues | Torbjörn Andersson | |
reported by Crilith. To elaborate a bit, the engine no longer accesses resource data through packed structs. Instead it uses memory streams and the READ/WRITE functions. If data is mainly read, not written, I have replaced the old struct with a new one with a read() function to read the whole thing from memory into the struct's variables, and a write() function to dump the struct's variables to memory. In fact, most of these write() functions remain unused. If data is both read and written, I have replaced the struct with a class with individual get/set functions to replace the old variables. This manipulates memory directly. Since I'm fairly sure that these structs are frequently stored as local variables for a script, all script variables (both local and global) are stored as little-endian and accessed through the READ/WRITE functions, rather than being treated as arrays of 32-bit integers. On a positive note, the functions for doing endian conversion of resources and save games have been removed, and some general cleanups have been made to assist in the rewrite. Initial reports indicate that this patch indeed fixes alignment issues, and that I have not - surprisingly - broken the game on big-endian platforms. At least not in any immediately obvious way. And there's still plenty of time to fix regressions before 0.9.0, too. svn-id: r19366 | |||
2005-10-29 | Oops, fixed a segfault with CD version. | Johannes Schickel | |
svn-id: r19365 | |||
2005-10-29 | Updated/fixed more version strings in HEAD | Max Horn | |
svn-id: r19364 | |||
2005-10-29 | Update Mac version strings | Max Horn | |
svn-id: r19362 | |||
2005-10-29 | Implemented some basic opcodes, and basic character drawing, also | Johannes Schickel | |
started to change a bit of the sprite code (thanks to vinterstum for his work) It is still WIP code and breaks CD version, since all the used tables have to be located in one cd version binary. svn-id: r19361 | |||
2005-10-29 | Only applies to SCUMM 3/4. | Travis Howell | |
Fixes mask issues when lifting crate in airport. Fixes masking issues in digdemo (Bug #1288652). svn-id: r19360 | |||
2005-10-29 | Add additional checks in later HE games. | Travis Howell | |
svn-id: r19359 | |||
2005-10-29 | Reset when not used. | Travis Howell | |
svn-id: r19358 | |||
2005-10-29 | Read from XMAP resource directly, instead of reading into memory. | Travis Howell | |
svn-id: r19357 | |||
2005-10-29 | Put shadow_table under DISABLE_HE | Eugene Sandulenko | |
svn-id: r19353 | |||
2005-10-28 | Add sleep/suspend mode issue and clarification about 2.00 firmware support | Joost Peters | |
svn-id: r19352 | |||
2005-10-28 | Remove left overs. | Travis Howell | |
svn-id: r19351 | |||
2005-10-28 | Allow easy building of userspace-only version (for firmware 2.00 EBOOT loaders) | Joost Peters | |
svn-id: r19346 | |||
2005-10-28 | Add dummy entry at end of substResFileNameTable[] and use that like in other | Eugene Sandulenko | |
tables. Fixes crash on PSP svn-id: r19343 | |||
2005-10-28 | 0.8.0 release date is known | Eugene Sandulenko | |
svn-id: r19342 |