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2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
svn-id: r12342
2004-01-12Wrong SO_*Travis Howell
svn-id: r12341
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338
2004-01-12oopsGregory Montoir
svn-id: r12337
2004-01-12turned Logic::useJournal() into a virtual methodGregory Montoir
svn-id: r12336
2004-01-12Add missing case.Travis Howell
Add another HE games specific. svn-id: r12335
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334
2004-01-12updatePaweł Kołodziejski
svn-id: r12333
2004-01-12some changes to ft music sequencesPaweł Kołodziejski
svn-id: r12332
2004-01-12fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!Joost Peters
svn-id: r12331
2004-01-11pedantic correctionsMax Horn
svn-id: r12330
2004-01-11stupid me shouldn't write fixes, then in the last minute decide to put them ↵Max Horn
into another place, then commit it before recompiling once more <sigh> svn-id: r12329
2004-01-11Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵Max Horn
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ↵Max Horn
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324
2004-01-11minor display code changesGregory Montoir
svn-id: r12323
2004-01-11cleanupTorbjörn Andersson
svn-id: r12322
2004-01-11Changed dumpRes() to use the File class. (Untested.)Torbjörn Andersson
svn-id: r12321
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320
2004-01-11fix silly bugOliver Kiehl
svn-id: r12319
2004-01-11cleanupGregory Montoir
svn-id: r12318
2004-01-11tweaked a bit dirty blocks display code, this fixes the minor glitch in ↵Gregory Montoir
interview intro svn-id: r12317
2004-01-11OoopsTravis Howell
svn-id: r12316
2004-01-11This make HE games actor clipping code closer to disasm.Travis Howell
Add some missing code for akos games. svn-id: r12315
2004-01-11- stop voice when skipping dialogueJoost Peters
- scroll 4 inventory items when right-clicking svn-id: r12314
2004-01-11Enable subtitles toggle key 't' in Humongous Games.Travis Howell
svn-id: r12313
2004-01-10cleanupGregory Montoir
svn-id: r12312
2004-01-10I forgot this in the previous cleanup.Torbjörn Andersson
svn-id: r12311
2004-01-10new Talk::splitOption() code (same value for text margins, word width is ↵Gregory Montoir
computed without the ending space char) svn-id: r12310
2004-01-10cleanupTorbjörn Andersson
svn-id: r12309
2004-01-10removed old hack to prevent speaking sentence 0Gregory Montoir
svn-id: r12308
2004-01-10removed some debug() callsGregory Montoir
svn-id: r12307
2004-01-10enabled arrows in dialogue (non english versions)Gregory Montoir
svn-id: r12306
2004-01-10added stopSfx() methodJoost Peters
svn-id: r12305
2004-01-10Never mind.David Eriksson
svn-id: r12304
2004-01-10workaround for final room sound issuesGregory Montoir
svn-id: r12302
2004-01-10Correct previous fix :-)David Eriksson
svn-id: r12301
2004-01-10Text position for talking heads.David Eriksson
svn-id: r12300
2004-01-10Correct commentDavid Eriksson
svn-id: r12299
2004-01-10Honor speech and subtitle togglesDavid Eriksson
svn-id: r12298
2004-01-10- Honor speech and subtitle togglesDavid Eriksson
- Make text stay on screen longer svn-id: r12297
2004-01-10- Must have either subtitles or speechDavid Eriksson
- Should not be possible to disable text on non-CD-ROM versions svn-id: r12296
2004-01-10Add test for CD-ROM versionDavid Eriksson
svn-id: r12295
2004-01-10this should fix :Gregory Montoir
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294
2004-01-10More conversion to debug channelsJames Brown
svn-id: r12293
2004-01-10added one opcodePaweł Kołodziejski
svn-id: r12292