Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-12 | Don't hog the CPU when playing cutscenes. | Torbjörn Andersson | |
svn-id: r12342 | |||
2004-01-12 | Wrong SO_* | Travis Howell | |
svn-id: r12341 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-12 | New save/load code, this *breaks* compatiblity with the previous | Gregory Montoir | |
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339 | |||
2004-01-12 | Initial libmpeg2 cutscene support based on patch #874510. | James Brown | |
Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338 | |||
2004-01-12 | oops | Gregory Montoir | |
svn-id: r12337 | |||
2004-01-12 | turned Logic::useJournal() into a virtual method | Gregory Montoir | |
svn-id: r12336 | |||
2004-01-12 | Add missing case. | Travis Howell | |
Add another HE games specific. svn-id: r12335 | |||
2004-01-12 | Sync the credits so that the text scroll and music will last for about the | Torbjörn Andersson | |
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334 | |||
2004-01-12 | update | Paweł Kołodziejski | |
svn-id: r12333 | |||
2004-01-12 | some changes to ft music sequences | Paweł Kołodziejski | |
svn-id: r12332 | |||
2004-01-12 | fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC! | Joost Peters | |
svn-id: r12331 | |||
2004-01-11 | pedantic corrections | Max Horn | |
svn-id: r12330 | |||
2004-01-11 | stupid me shouldn't write fixes, then in the last minute decide to put them ↵ | Max Horn | |
into another place, then commit it before recompiling once more <sigh> svn-id: r12329 | |||
2004-01-11 | Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵ | Max Horn | |
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328 | |||
2004-01-11 | cleanup | Max Horn | |
svn-id: r12327 | |||
2004-01-11 | changed the name of the former removeObjectFromRoom yet again, to ↵ | Max Horn | |
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326 | |||
2004-01-11 | renamed removeObjectFromRoom to forceObjectRedraw | Max Horn | |
svn-id: r12325 | |||
2004-01-11 | fix loading of old COMI savegames (which are based on the bad old camera var ↵ | Max Horn | |
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324 | |||
2004-01-11 | minor display code changes | Gregory Montoir | |
svn-id: r12323 | |||
2004-01-11 | cleanup | Torbjörn Andersson | |
svn-id: r12322 | |||
2004-01-11 | Changed dumpRes() to use the File class. (Untested.) | Torbjörn Andersson | |
svn-id: r12321 | |||
2004-01-11 | Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in | Torbjörn Andersson | |
the process, except for SwordEngine. Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>, <stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere. svn-id: r12320 | |||
2004-01-11 | fix silly bug | Oliver Kiehl | |
svn-id: r12319 | |||
2004-01-11 | cleanup | Gregory Montoir | |
svn-id: r12318 | |||
2004-01-11 | tweaked a bit dirty blocks display code, this fixes the minor glitch in ↵ | Gregory Montoir | |
interview intro svn-id: r12317 | |||
2004-01-11 | Ooops | Travis Howell | |
svn-id: r12316 | |||
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell | |
Add some missing code for akos games. svn-id: r12315 | |||
2004-01-11 | - stop voice when skipping dialogue | Joost Peters | |
- scroll 4 inventory items when right-clicking svn-id: r12314 | |||
2004-01-11 | Enable subtitles toggle key 't' in Humongous Games. | Travis Howell | |
svn-id: r12313 | |||
2004-01-10 | cleanup | Gregory Montoir | |
svn-id: r12312 | |||
2004-01-10 | I forgot this in the previous cleanup. | Torbjörn Andersson | |
svn-id: r12311 | |||
2004-01-10 | new Talk::splitOption() code (same value for text margins, word width is ↵ | Gregory Montoir | |
computed without the ending space char) svn-id: r12310 | |||
2004-01-10 | cleanup | Torbjörn Andersson | |
svn-id: r12309 | |||
2004-01-10 | removed old hack to prevent speaking sentence 0 | Gregory Montoir | |
svn-id: r12308 | |||
2004-01-10 | removed some debug() calls | Gregory Montoir | |
svn-id: r12307 | |||
2004-01-10 | enabled arrows in dialogue (non english versions) | Gregory Montoir | |
svn-id: r12306 | |||
2004-01-10 | added stopSfx() method | Joost Peters | |
svn-id: r12305 | |||
2004-01-10 | Never mind. | David Eriksson | |
svn-id: r12304 | |||
2004-01-10 | workaround for final room sound issues | Gregory Montoir | |
svn-id: r12302 | |||
2004-01-10 | Correct previous fix :-) | David Eriksson | |
svn-id: r12301 | |||
2004-01-10 | Text position for talking heads. | David Eriksson | |
svn-id: r12300 | |||
2004-01-10 | Correct comment | David Eriksson | |
svn-id: r12299 | |||
2004-01-10 | Honor speech and subtitle toggles | David Eriksson | |
svn-id: r12298 | |||
2004-01-10 | - Honor speech and subtitle toggles | David Eriksson | |
- Make text stay on screen longer svn-id: r12297 | |||
2004-01-10 | - Must have either subtitles or speech | David Eriksson | |
- Should not be possible to disable text on non-CD-ROM versions svn-id: r12296 | |||
2004-01-10 | Add test for CD-ROM version | David Eriksson | |
svn-id: r12295 | |||
2004-01-10 | this should fix : | Gregory Montoir | |
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-10 | added one opcode | Paweł Kołodziejski | |
svn-id: r12292 |