Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-28 | Fix bad array size (part of bug report #924685) | Max Horn | |
svn-id: r13394 | |||
2004-03-27 | forgot them | Paweł Kołodziejski | |
svn-id: r13393 | |||
2004-03-27 | implemented priorites for imuse sounds | Paweł Kołodziejski | |
svn-id: r13392 | |||
2004-03-27 | clarify OSystem specification (setTimerCallback() must be 'atomic') | Max Horn | |
svn-id: r13391 | |||
2004-03-27 | small tweak | Max Horn | |
svn-id: r13390 | |||
2004-03-27 | cleanup, and fix bug in table | Paweł Kołodziejski | |
svn-id: r13389 | |||
2004-03-27 | some changes to imuse digital | Paweł Kołodziejski | |
svn-id: r13387 | |||
2004-03-27 | Make sure looping music is restarted after loading a savegame, regardless | Torbjörn Andersson | |
of how the savegame is loaded. (ScummVM adds two alternative methods: the -x command-line parameter, and the restart/restore dialog at the beginning of the game, which is only shown when there are savegames available.) svn-id: r13386 | |||
2004-03-27 | cleanup | Torbjörn Andersson | |
svn-id: r13385 | |||
2004-03-26 | does this fixes the journal issue for spanish version ? | Gregory Montoir | |
svn-id: r13384 | |||
2004-03-25 | try to track the journal issue in spanish version | Gregory Montoir | |
svn-id: r13382 | |||
2004-03-25 | fix memory leak | Max Horn | |
svn-id: r13381 | |||
2004-03-25 | free(0) is guaranteed to be a no-op | Max Horn | |
svn-id: r13380 | |||
2004-03-25 | Added some new MD5s | Max Horn | |
svn-id: r13379 | |||
2004-03-24 | PalmOS ? | Chris Apers | |
svn-id: r13378 | |||
2004-03-24 | Use the binary .pal file format that was introduced for 0.6.0. | Torbjörn Andersson | |
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377 | |||
2004-03-23 | Fix for bug #921681 - clear _quickSave when exiting cutaways | Joost Peters | |
svn-id: r13376 | |||
2004-03-23 | changed a little hook id code | Paweł Kołodziejski | |
svn-id: r13374 | |||
2004-03-23 | fixed fade out delay | Paweł Kołodziejski | |
svn-id: r13373 | |||
2004-03-23 | Fix #922003 - FOTAQ crash on PocketPC | Nicolas Bacca | |
svn-id: r13372 | |||
2004-03-23 | Move HE games together. | Travis Howell | |
svn-id: r13370 | |||
2004-03-23 | Alter some HE games settings | Travis Howell | |
svn-id: r13369 | |||
2004-03-23 | Added export symbol list for plugins (only used on OSX, if anybody wants to ↵ | Max Horn | |
add support for Linux, go ahead) svn-id: r13368 | |||
2004-03-23 | With latest dlcompat on OSX, no need anymore to manually prepend an ↵ | Max Horn | |
underscore before symbol names svn-id: r13367 | |||
2004-03-23 | fix dynamic version of LOAD_MODULE macro; fixed typo | Max Horn | |
svn-id: r13366 | |||
2004-03-23 | Unify MPEG2 code even more | Max Horn | |
svn-id: r13365 | |||
2004-03-22 | cleanup | Max Horn | |
svn-id: r13364 | |||
2004-03-22 | update | Paweł Kołodziejski | |
svn-id: r13363 | |||
2004-03-22 | corrections to namespaces | Paweł Kołodziejski | |
svn-id: r13362 | |||
2004-03-22 | share 'init' method, too | Max Horn | |
svn-id: r13361 | |||
2004-03-22 | Fix crash introduced by recent code unification. (Mind you, I'm still | Torbjörn Andersson | |
extremely grateful that the BS1 and BS2 cutscene players are finally sharing at least some of their code now.) svn-id: r13360 | |||
2004-03-22 | some more cleanup | Max Horn | |
svn-id: r13359 | |||
2004-03-22 | move commong code into separate source file (more could be done, but it's a ↵ | Max Horn | |
start) svn-id: r13358 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-21 | two TODOs | Max Horn | |
svn-id: r13356 | |||
2004-03-21 | Updated X11 backend to compile again (I do not know if it works, though) | Max Horn | |
svn-id: r13355 | |||
2004-03-21 | Unify a bit more... | Max Horn | |
svn-id: r13354 | |||
2004-03-21 | When I played an Ogg Vorbis-encoded FotAQ I noticed that whenever a sound | Torbjörn Andersson | |
effect happened during a line of speech there was a chance - not a certainty - that the speech would get cut off prematurely. As far as I can tell, this is because the Vorbis decoder isn't the only one who's accessing the same file. Now the Vorbis decoder will explicitly seek to the position where it expects the file to be at before reading from it. I hope this is the correct fix. It does fix the problem for me, at least. I don't know if any of the other decoders needs a similar patch. I couldn't reproduce the problem with my MP3-encoded FotAQ, but there are other possible explanations for that, e.g. the bug gets harder to trigger the more sound data that is decoded in each pass. svn-id: r13353 | |||
2004-03-21 | some more tweaks (we should consider replacng todo.xml by this... e.g. just ↵ | Max Horn | |
insert the TODO into todo.xml contents, and embrace it with <pre>...</pre>) svn-id: r13352 | |||
2004-03-21 | Merge some TODO items from the web site TODO; restructured & cleaned up our ↵ | Max Horn | |
large TODO list svn-id: r13351 | |||
2004-03-21 | Remove mingw specifics, is same as GCC now. | Travis Howell | |
svn-id: r13350 | |||
2004-03-21 | Add win32 dist | Travis Howell | |
svn-id: r13349 | |||
2004-03-21 | minge uses configure now | Travis Howell | |
svn-id: r13348 | |||
2004-03-19 | Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵ | Max Horn | |
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347 | |||
2004-03-19 | addMessageToStack doesn't have to return anything anymore | Max Horn | |
svn-id: r13346 | |||
2004-03-19 | turn down verbosity | Max Horn | |
svn-id: r13345 | |||
2004-03-19 | Fixed | Chris Apers | |
svn-id: r13342 | |||
2004-03-19 | Reverted to the old random_nr() function. This appears to have been the | Torbjörn Andersson | |
cause of bug #916886: Calling getRandomNumber(-1) causes ScummVM to crash, while calling random_nr(-1) doesn't. We may still want to replace it with getRandomNumber() later, of course. svn-id: r13341 | |||
2004-03-18 | minor cleanup | Gregory Montoir | |
svn-id: r13340 | |||
2004-03-18 | fixed issue when loading a savegame in last room (robot/frank fight) | Gregory Montoir | |
svn-id: r13338 |