aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2004-03-28Fix bad array size (part of bug report #924685)Max Horn
svn-id: r13394
2004-03-27forgot themPaweł Kołodziejski
svn-id: r13393
2004-03-27implemented priorites for imuse soundsPaweł Kołodziejski
svn-id: r13392
2004-03-27clarify OSystem specification (setTimerCallback() must be 'atomic')Max Horn
svn-id: r13391
2004-03-27small tweakMax Horn
svn-id: r13390
2004-03-27cleanup, and fix bug in tablePaweł Kołodziejski
svn-id: r13389
2004-03-27some changes to imuse digitalPaweł Kołodziejski
svn-id: r13387
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
of how the savegame is loaded. (ScummVM adds two alternative methods: the -x command-line parameter, and the restart/restore dialog at the beginning of the game, which is only shown when there are savegames available.) svn-id: r13386
2004-03-27cleanupTorbjörn Andersson
svn-id: r13385
2004-03-26does this fixes the journal issue for spanish version ?Gregory Montoir
svn-id: r13384
2004-03-25try to track the journal issue in spanish versionGregory Montoir
svn-id: r13382
2004-03-25fix memory leakMax Horn
svn-id: r13381
2004-03-25free(0) is guaranteed to be a no-opMax Horn
svn-id: r13380
2004-03-25Added some new MD5sMax Horn
svn-id: r13379
2004-03-24PalmOS ?Chris Apers
svn-id: r13378
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377
2004-03-23Fix for bug #921681 - clear _quickSave when exiting cutawaysJoost Peters
svn-id: r13376
2004-03-23changed a little hook id codePaweł Kołodziejski
svn-id: r13374
2004-03-23fixed fade out delayPaweł Kołodziejski
svn-id: r13373
2004-03-23Fix #922003 - FOTAQ crash on PocketPCNicolas Bacca
svn-id: r13372
2004-03-23Move HE games together.Travis Howell
svn-id: r13370
2004-03-23Alter some HE games settingsTravis Howell
svn-id: r13369
2004-03-23Added export symbol list for plugins (only used on OSX, if anybody wants to ↵Max Horn
add support for Linux, go ahead) svn-id: r13368
2004-03-23With latest dlcompat on OSX, no need anymore to manually prepend an ↵Max Horn
underscore before symbol names svn-id: r13367
2004-03-23fix dynamic version of LOAD_MODULE macro; fixed typoMax Horn
svn-id: r13366
2004-03-23Unify MPEG2 code even moreMax Horn
svn-id: r13365
2004-03-22cleanupMax Horn
svn-id: r13364
2004-03-22updatePaweł Kołodziejski
svn-id: r13363
2004-03-22corrections to namespacesPaweł Kołodziejski
svn-id: r13362
2004-03-22share 'init' method, tooMax Horn
svn-id: r13361
2004-03-22Fix crash introduced by recent code unification. (Mind you, I'm stillTorbjörn Andersson
extremely grateful that the BS1 and BS2 cutscene players are finally sharing at least some of their code now.) svn-id: r13360
2004-03-22some more cleanupMax Horn
svn-id: r13359
2004-03-22move commong code into separate source file (more could be done, but it's a ↵Max Horn
start) svn-id: r13358
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
svn-id: r13357
2004-03-21two TODOsMax Horn
svn-id: r13356
2004-03-21Updated X11 backend to compile again (I do not know if it works, though)Max Horn
svn-id: r13355
2004-03-21Unify a bit more...Max Horn
svn-id: r13354
2004-03-21When I played an Ogg Vorbis-encoded FotAQ I noticed that whenever a soundTorbjörn Andersson
effect happened during a line of speech there was a chance - not a certainty - that the speech would get cut off prematurely. As far as I can tell, this is because the Vorbis decoder isn't the only one who's accessing the same file. Now the Vorbis decoder will explicitly seek to the position where it expects the file to be at before reading from it. I hope this is the correct fix. It does fix the problem for me, at least. I don't know if any of the other decoders needs a similar patch. I couldn't reproduce the problem with my MP3-encoded FotAQ, but there are other possible explanations for that, e.g. the bug gets harder to trigger the more sound data that is decoded in each pass. svn-id: r13353
2004-03-21some more tweaks (we should consider replacng todo.xml by this... e.g. just ↵Max Horn
insert the TODO into todo.xml contents, and embrace it with <pre>...</pre>) svn-id: r13352
2004-03-21Merge some TODO items from the web site TODO; restructured & cleaned up our ↵Max Horn
large TODO list svn-id: r13351
2004-03-21Remove mingw specifics, is same as GCC now.Travis Howell
svn-id: r13350
2004-03-21Add win32 distTravis Howell
svn-id: r13349
2004-03-21minge uses configure nowTravis Howell
svn-id: r13348
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). ↵Max Horn
Goal was to streamline code logic, and get rid of a FIXME svn-id: r13347
2004-03-19addMessageToStack doesn't have to return anything anymoreMax Horn
svn-id: r13346
2004-03-19turn down verbosityMax Horn
svn-id: r13345
2004-03-19FixedChris Apers
svn-id: r13342
2004-03-19Reverted to the old random_nr() function. This appears to have been theTorbjörn Andersson
cause of bug #916886: Calling getRandomNumber(-1) causes ScummVM to crash, while calling random_nr(-1) doesn't. We may still want to replace it with getRandomNumber() later, of course. svn-id: r13341
2004-03-18minor cleanupGregory Montoir
svn-id: r13340
2004-03-18fixed issue when loading a savegame in last room (robot/frank fight)Gregory Montoir
svn-id: r13338