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2015-01-08ZVISION: Also handle paths in NEMESIS.ZIX for the DVD ver. of NemesisFilippos Karapetis
2015-01-07ZVISION: Add support for an unmodified ZIX file for Zork: NemesisFilippos Karapetis
This helps in copying the game files straight off the CD
2015-01-07ZVISION: Check the validity of ZIX filesFilippos Karapetis
2015-01-07ZVISION: Handle sound patches (.src files) dynamicallyFilippos Karapetis
2015-01-07Cursors "arrowa.zcr" and "arrowb.zcr" are missing from Zork: NemesisFilippos Karapetis
2015-01-07ZVISION: Add detection for the French version of Zork: NemesisFilippos Karapetis
2015-01-07OPENGL: Fix truncation issue resulting in wrong mouse coordinates.Johannes Schickel
2015-01-07OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵Johannes Schickel
visible.
2015-01-07SWORD25: Remove unused codeRichieSams
The original idea was to keep the code variation and pick the best one. However, these two methods we're portable enough for our needs.
2015-01-07ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVDFilippos Karapetis
VOB file handling is based on clone2727's work. The lowres videos are played for now, until AC3 sound handling is implemented
2015-01-07ZVISION: Fix typo in includeFilippos Karapetis
2015-01-07ZVISION: Use a common function for loading game animationsFilippos Karapetis
2015-01-07ZVISION: Move the screen initialization code into a separate functionFilippos Karapetis
2015-01-07ZVISION: CleanupFilippos Karapetis
2015-01-07ZVISION: Cleanup the ZIX file codeFilippos Karapetis
Also, add handling for 3 CDs, for Zork: Nemesis
2015-01-07ZVISION: Fix incorrect reference to cursor fileFilippos Karapetis
2015-01-07ZVISION: Error out when a cursor file can't be foundFilippos Karapetis
2015-01-07ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)Filippos Karapetis
This is handled internally now, so r.svr isn't needed anymore
2015-01-07ZVISION: Also handle paths in INQUIS.ZIX for the DVD version of ZGIFilippos Karapetis
2015-01-07ZVISION: Add a new command, "dumpimage", to dump any game image to BMPFilippos Karapetis
2015-01-07SCI: Fix Mac games with a height of 190Matthew Hoops
A regression from 72e6a9eeab1082892e5d77fabc4f0b50f839615a
2015-01-05SCUMM: Correct game flags for HE72 version of Putt-Putt Saves the Zoo.Kirben
2015-01-04README: A (huge) update of compatible gamesEugene Sandulenko
Somehow we missed to update it for ages!
2015-01-04README: Describe DOTT easter egg support. Text by eriktorbjorn.Eugene Sandulenko
2015-01-04NEWS: Mention DOTT easter egg supportEugene Sandulenko
2015-01-04SWORD25: Commend unused and unportable functionsEugene Sandulenko
2015-01-04SWORD25: Hopefully fix compilation errorsEugene Sandulenko
2015-01-04COMMON: Implement MIPS SWAP_BYTES_64 in terms of SWAP_BYTES_32Willem Jan Palenstijn
2015-01-04COMMON: Swap order of functions to 16, 32, 64Willem Jan Palenstijn
2015-01-04COMMON: Fix return type of one READ_BE_UINT64 implementation.Johannes Schickel
This makes all unit tests pass for my on amd64 again. Thanks clone2727.
2015-01-04TEST: Fix another typo in uint64 endian tests.Johannes Schickel
2015-01-04COMMON: Fix some syntax issues.Johannes Schickel
Not compile tested. Then again it didn't look test before either. So, yay!
2015-01-04TEST: Fix uint64 endian related test code.Johannes Schickel
This does not fix the actual implementation issues which are present right now!
2015-01-04COMMON: Add missing readUint64/readSint64 to ReadStreamEndian.Johannes Schickel
2015-01-04TEST: Fix C++11 compat warnings.Johannes Schickel
2015-01-04SWORD25: Fix warningEugene Sandulenko
2015-01-04COMMON: Put more 64-bit stuff under HAVE_INT64Eugene Sandulenko
2015-01-04COMMON: Put all 64-bit code under new HAVE_INT64 constantEugene Sandulenko
I regrouped all functions in order to make the code less noisy with #ifdefs
2015-01-04CONFIGURE: define HAVE_INT64 when we have 64-bit types.Eugene Sandulenko
This has been hanging in the air forever, but for the sake of cleanness now is defined.
2015-01-04Merge pull request #555 from fedor4ever/masterEugene Sandulenko
SYMBIAN: Add symbian support for access and prince engines
2015-01-04Merge pull request #425 from klusark/androidEugene Sandulenko
ANDROID: Modernize build system
2015-01-04Merge pull request #508 from RichieSams/add_endian_and_stream_support_for_int64Eugene Sandulenko
COMMON: Add support for endian-safe reading/writing of int64
2015-01-04Merge pull request #554 from eriktorbjorn/tentacle-maniacEugene Sandulenko
SCUMM: Day of the Tentacle easter egg
2015-01-04Merge pull request #557 from RichieSams/replace_plutoEugene Sandulenko
SWORD25: Replace 'Pluto' lua persistance code with re-written, platform-agnostic code
2015-01-04FULLPIPE: Fix bug in inventoryEugene Sandulenko
2015-01-04FULLPIPE: Sanity checkEugene Sandulenko
2015-01-04FULLPIPE: Plug memory leakEugene Sandulenko
2015-01-04FULLPIPE: Remove redundant checkEugene Sandulenko
2015-01-03FULLPIPE: Fix crash in scene04Eugene Sandulenko
2015-01-02FULLPIPE: Fix bug with unmovable jar in scene04Eugene Sandulenko