Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-28 | STARTREK: Reduce usage of SharedPtr, and simplify bitmap related calls | Filippos Karapetis | |
2019-12-28 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-28 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 76.5% (2108 of 2757 strings) | |||
2019-12-27 | DIRECTOR: Properly implement sprite pattern setting | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: LINGO: Added manipulation of sprite patterns. | Eugene Sandulenko | |
TODO: Figure out where in data it is stored. | |||
2019-12-27 | GRAPHICS: MACGUI: Enhance sanity check for pattern references | Eugene Sandulenko | |
2019-12-27 | SCI: Removed unneeded debug output. The bug has been confirmed fixed | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Improved debug output | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Clip to scene dimensions all Ink-based rendering | Eugene Sandulenko | |
2019-12-27 | STARTREK: Simplify setBackgroundImage() | Filippos Karapetis | |
2019-12-27 | STARTREK: Simplify the BAN (misc animations) code | Filippos Karapetis | |
2019-12-27 | STARTREK: Reduce usage of SharedPtr | Filippos Karapetis | |
2019-12-27 | STARTREK: Use a 32-bit integer for the file offset | Filippos Karapetis | |
2019-12-27 | DIRECTOR: Shuffle code around | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Clip Matte sprites properly | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: More debug output | Eugene Sandulenko | |
2019-12-27 | GRAPHICS: Make ManagedSurface::clip() public | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Improved debug output, some renames | Eugene Sandulenko | |
2019-12-27 | WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969) | aviloria | |
2019-12-27 | COMMON: Add ZH_ANY language for generic chinese languages | aviloria | |
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese' | |||
2019-12-27 | STARTREK: Move isPointInPolygon() inside the Room class | Filippos Karapetis | |
This accesses the room data, so it's better to move it inside the Room class, to reduce direct visibility of the room vertex data | |||
2019-12-27 | STARTREK: Fix texts in the MUDD mission | Filippos Karapetis | |
2019-12-26 | GRAPHICS: MACGUI: Fix incorrect text dimension calculations | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: MACGUI: Use proper width when rendering MacText | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: MACGUI: Sanity check for empty lines | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: FONT: Really fix mismatched new/delete | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix label loading | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: FONTS: Fix mismatched new/delete. | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix number of labels to read | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix index type | Eugene Sandulenko | |
2019-12-26 | COMMON: Add sanity check to MacResMan | Eugene Sandulenko | |
2019-12-26 | SCI: Swap lowercase Alt+'a'/'s' for Polish, in order to avoid conflicting ↵ | Eugene Sandulenko | |
keybingings | |||
2019-12-26 | SCI: Fix lowercase Alt+'n' for Polish | Eugene Sandulenko | |
2019-12-26 | SCI: Added support for typing Polish characters with 'Alt' | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Renamed few variables | Eugene Sandulenko | |
2019-12-25 | SCI: Added temporary debug ouput for Polish input | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Imporved text cast loading | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: More loading debug output | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Temporarily revert the ink selection for QuickDraw shapes | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Added drawing for QuickDraw cast members | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Implemented 'fast' playback debug flag | Eugene Sandulenko | |
2019-12-25 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-25 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 73.5% (2027 of 2757 strings) | |||
2019-12-25 | DIRECTOR: Correctly use ink information for sprites | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Loop movies by default, added 'noloop' debug flag | Eugene Sandulenko | |
2019-12-25 | SCI: Reformatted the conversion table | Eugene Sandulenko | |
2019-12-25 | KYRA: Remove GCC -Wlogical-op Compiler Warning | D G Turner | |
This piece of code is not functional as the test will always evaluate to false so hiding this with a preprocessor guard will not cause any functional change. It is now clearly marked with FIXME and TODO along with a comment for future reference. | |||
2019-12-25 | SCI: Added detection and support for Polish LSL7 | Eugene Sandulenko | |
Fixes bug #11274 | |||
2019-12-25 | 3DS: Add missing makefile dependency | Bastien Bouclet | |
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp. | |||
2019-12-25 | SDL: Remove duplicated cursorStretch200To240() function | Cameron Cawley | |