Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-24 | FULLPIPE: Implement ModalFinal | Eugene Sandulenko | |
2014-01-24 | MAEMO: Get rid of superfluous cast. | Johannes Schickel | |
2014-01-24 | WINCE: Attempt to fix WinCE compilation. | Johannes Schickel | |
2014-01-23 | Merge pull request #409 from lordhoto/rtti | Johannes Schickel | |
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast. | |||
2014-01-24 | BUILD: Enable RTTI on Android. | Johannes Schickel | |
Thanks to fuzzie for these changes. | |||
2014-01-23 | Merge pull request #423 from lordhoto/engine-path-setup | Johannes Schickel | |
ENGINES: Make game path addition to SearchMan fully configurable | |||
2014-01-23 | ANDROID: Add 32bpp support. | Alyssa Milburn | |
We still prefer 16bpp for performance reasons. | |||
2014-01-23 | Merge pull request #422 from lordhoto/agos-archive | Johannes Schickel | |
AGOS: Archive code cleanup | |||
2014-01-23 | FULLPIPE: Enable sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_startFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal_fallCoin() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: More code to sceneFinal | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneHandlerFinal() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Implement sceneFinal_updateCursor() | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Plug sceneFinal in | Eugene Sandulenko | |
2014-01-23 | FULLPIPE: Initial code for sceneFinal | Eugene Sandulenko | |
2014-01-23 | Merge pull request #424 from wjp/amigaos4-fs | Willem Jan Palenstijn | |
AMIGAOS4: FSNode fixes | |||
2014-01-22 | AMIGAOS4: Clarify virtual fs root node | Willem Jan Palenstijn | |
2014-01-22 | AMIGAOS4: Allow getParent() to work for non-directories | Willem Jan Palenstijn | |
2014-01-22 | AMIGAOS4: Make isReadable return false for non-existent files | Willem Jan Palenstijn | |
This also properly initializes _bIsValid for non-existent files. For consistency, isWritable() is changed analogously to isReadable(), even though it should not lead to changes in behaviour. | |||
2014-01-22 | AVALANCHE: Implement majorRedraw(). | uruk | |
2014-01-22 | AVALANCHE: Remove/move variables. | uruk | |
2014-01-22 | TINSEL: Take advante of Engine::initializePath. | Johannes Schickel | |
This makes sure that the game path is only ever added once for the PSX version of DW1. Most noticably this will make the warning about the game path being present in SearchSet disappear on startup. | |||
2014-01-22 | ENGINES: Introduce method Engine::initializePath which sets up SearchMan. | Johannes Schickel | |
This replaces the hardcoded addition of the game path in runGame in base/main.cpp by an engine configurable one. | |||
2014-01-22 | AVALANCHE: Remove unused code. | uruk | |
2014-01-22 | WINTERMUTE: Two minor formatting fixes. | Johannes Schickel | |
2014-01-22 | FULLPIPE: Enable scene38. This completes the scene | Eugene Sandulenko | |
2014-01-22 | FULLPIPE: Finish renames in scene38 | Eugene Sandulenko | |
2014-01-22 | FULLPIPE: Started renames in scene38 | Eugene Sandulenko | |
2014-01-22 | AVALANCHE: Move kTune and TuneType to Dialogs. | uruk | |
2014-01-22 | AGOS: Use Common::File instead of SearchMan. | Johannes Schickel | |
This makes sure the hack from Common::File for filenames with a trailing dot is used as expected. | |||
2014-01-22 | AGOS: Get rid of ArchiveMan in favor of global SearchMan. | Johannes Schickel | |
This in fact slightly changes the priority order of added archives. Formerly, all archives in SearchMan were preferred to the customly added ones in ArchiveMan. All standard paths (i.e. path and extrapath) will be still be searched before the custom ones (which are all priority 0 right now) but system specific paths will be searched after (due to their priority being -1). Since system specific paths shouldn't contain any game data files this should hopefully be harmless. This wasn't tested for games with CAB archives. | |||
2014-01-22 | AGOS: Slightly clean up ArchiveMan code. | Johannes Schickel | |
This removes the (always true) _fallBack flag which determined whether SearchMan should be searched. | |||
2014-01-21 | OPENGL: Properly query for OpenGL errors. | Johannes Schickel | |
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that. | |||
2014-01-21 | BUILD: Remove now superfluous _taskbar=no in Wii specific configuration. | Johannes Schickel | |
2014-01-21 | Merge pull request #421 from lordhoto/taskbar-cleanup | Johannes Schickel | |
BUILD: Taskbar Cleanup/Fixes | |||
2014-01-21 | FULLPIPE: Complete sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | Merge pull request #413 from AReim1982/master | David Turner | |
WII: Implement changes needed by DevKitPPC R26 and later | |||
2014-01-21 | BUILD: Auto detect taskbar support. | Johannes Schickel | |
Formerly the taskbar support was *always* enabled except when the backend or user specified that it should be disabled. This causes nasty crashes for backends which do not have any taskbar support (like DC, Tizen and probably more which simply did not disable it so far) when defaultErrorHandler was called for example (Mass Add is also broken for those). The SDL (and derived backends) worked around missing taskbar support by simply faking a dummy taskbar implementation (but still claiming in configure that we feature taskbar integration, ouch). To avoid all non-SDL backends from manually specifying _taskbar=no I added some auto detection code which simply only enables taskbar support in case ScummVM is built on Win32 or libunity is present. | |||
2014-01-21 | BUILD: Rename libunity support variable to "USE_UNITY" instead of ↵ | Johannes Schickel | |
"USE_TASKBAR_UNITY". This makes it consistent with other library support variables. | |||
2014-01-21 | WINTERMUTE: Enable Wintermute by default. | Einar Johan Trøan Sømåen | |
2014-01-21 | FULLPIPE: Started implementation of sceneHandler38_animateAlcoholics() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_propose() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_point() | Eugene Sandulenko | |
2014-01-21 | FULLPIPE: Implement sceneHandler38_hammerKick() | Eugene Sandulenko | |
2014-01-21 | WII: Implement changes needed by DevKitPPC R26 and later | AReim1982 | |
This changes makes ScummVM compilable with newer versions of DevKitPPC. ScummVM can be linked against the original libogc and libfat. That makes some newer WiiMotes work, improves audio-/video-playback and contains various improvements. | |||
2014-01-21 | WINTERMUTE: Avoid using Graphics::copyFrom to copy FMV-frames. | Einar Johan Trøan Sømåen | |
copyFrom frees and reallocates the surface for every update, as long as the dimensions and format stay the same, we can do with just a memcpy. This gives a tiny improvement in the update-part of the Theora-player (on the order of a bit more than 1 second saved total in the 1:28 long J.U.L.I.A.-intro) | |||
2014-01-21 | WINTERMUTE: Special-case FMV-handling to not fill the screen with background ↵ | Einar Johan Trøan Sømåen | |
color. If we have only one thing being drawn, and that is opaque, we can skip filling the render surface with background color. This shaves another few wasted cycles of the FMV playback. (Since we now don’t have to write the entire render surface TWICE). This reduces the time spent in drawTickets() to ~60% of what it was before. | |||
2014-01-21 | WINTERMUTE: Fix bug that prevented the opaque and binary blit speedups from ↵ | Einar Johan Trøan Sømåen | |
working. | |||
2014-01-19 | FULLPIPE: Implement sceneHandler38_tryTakeBottle() and postHammerKick() | Eugene Sandulenko | |