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2012-11-17HOPKINS: Bugfix for CHARGE_BANK_SPRITE1Paul Gilbert
2012-11-17HOPKINS: Lots of code implemented for Hopkin's computerPaul Gilbert
2012-11-17HOPKINS: Use common::string instead of hardcoded values in CONSTRUIT_FICHIERStrangerke
2012-11-17HOPKINS: Fix for hearing police report after leaving bank.Paul Gilbert
2012-11-17HOPKINS: Properly implemented CONSTRUIT_FICHIER for animations.Paul Gilbert
The game has separate folders for selected animations at different resolutions.
2012-11-17HOPKINS: Bugfix for restoring screen after PLAY_ANM2 animation plays.Paul Gilbert
2012-11-17HOPKINS: Bugfixes for PLAY_ANM2 animation playerPaul Gilbert
2012-11-17HOPKINS: Add voice to detection, except for the Win95 demo (to be fixed)Strangerke
2012-11-16HOPKINS: Fixed some save/loading of TEMP.SCR to use the SaveLoadManager.Paul Gilbert
These should really be refactored in the future to use a memory buffer. Moderns systems have enough memory that it shouldn't be a problem to store a copy of the currently loaded background.
2012-11-16HOPKINS: Remove some magic values, add a safety check in Copy_Video_Vbe16Strangerke
2012-11-15HOPKINS: Add some more code specific to the full version (linux)Strangerke
2012-11-14HOPKINS: Fix exit in full gameStrangerke
2012-11-14HOPKINS: Finish work on CreditStrangerke
2012-11-14HOPKINS: Rework Credits (WIP)Strangerke
2012-11-13HOPKINS: Add some descriptions in detection entriesStrangerke
2012-11-13HOPKINS: Re-add detection for Full LinuxStrangerke
2012-11-13HOPKINS: Fix gcc warning about shadowed variablePaul Gilbert
2012-11-13HOPKINS: Compilation fixes under gccPaul Gilbert
2012-11-12HOPKINS: Bugfix for freeze when looking at the cat when voices are turned on.Paul Gilbert
2012-11-12HOPKINS: Implement Charge_Credits()Strangerke
2012-11-12HOPKINS: Implement CREDIT_AFFICHE()Strangerke
2012-11-11HOPKINS: Implement BTOCEAN()Strangerke
2012-11-11HOPKINS: Implement OCEAN_HOME()Strangerke
2012-11-11HOPKINS: Remove a goto in OCEAN()Strangerke
2012-11-11HOPKINS: Implement OCEAN()Strangerke
2012-11-11HOPKINS: Rework a bit BASE() codeStrangerke
2012-11-11HOPKINS: Implement BASE()Strangerke
2012-11-11HOPKINS: Implement BASED(), remove a parameter to PLAY_SEQ()Strangerke
2012-11-11HOPKINS: Implement INCENDIE()Strangerke
2012-11-11HOPKINS: Implement Credits()Strangerke
2012-11-11HOPKINS: Implement JOUE_FIN()Strangerke
Change two more variables to boolean
2012-11-11HOPKINS: Implement AVION()Strangerke
2012-11-11HOPKINS: Little cleanup of previous commitStrangerke
2012-11-11HOPKINS: Implement PWBASE()Strangerke
2012-11-11HOPKINS: Implement RunLinuxFull, stub some new functionsStrangerke
Change one more variable to use boolean
2012-11-11HOPKINS: Refactored the PCX decoder to use the existing ScummVM decoderPaul Gilbert
2012-11-11HOPKINS: Update playing sounds when the volumes are changed in the GMMPaul Gilbert
2012-11-11HOPKINS: Added missing flush of changed sound settings to diskPaul Gilbert
2012-11-11HOPKINS: Clean up of un-needed sound structure fieldsPaul Gilbert
2012-11-11HOPKINS: Fix to not play music if it is mutedPaul Gilbert
2012-11-11HOPKINS: Bugfix to make music playback loopPaul Gilbert
2012-11-11HOPKINS: Music playback is now workingPaul Gilbert
2012-11-11HOPKINS: Bugfix for voice when looking at objects in-gamePaul Gilbert
2012-11-11HOPKINS: Basic voice playback now workingPaul Gilbert
2012-11-10HOPKINS: Split run() in two in order to prepare future diffing between versionsStrangerke
2012-11-10HOPKINS: Beginnings of implementation of sound codePaul Gilbert
2012-11-09HOPKINS: Fix first displayed screen in full linux versionStrangerke
2012-11-09Merge branch 'hopkins' of github.com:dreammaster/scummvm into hopkinsPaul Gilbert
2012-11-09HOPKINS: Bugfixes for cursor disappearing after using GMM.Paul Gilbert
2012-11-09HOPKINS: The Linux game (full) now startsStrangerke