Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
first game scene
|
|
|
|
|
|
|
|
|
|
Was introduced during refactoring to SCI-like opcode handling.
Also restored original comments about opcode parameter differences
between AGI versions.
|
|
|
|
|
|
|
|
SCUMM: Implement proper Indy4 Amiga palette handling.
|
|
|
|
AGOS: Add support for loading data from Windows (InstallShield) installer archives
|
|
zero (patch from P. Monnerat)
|
|
|
|
|
|
|
|
|
|
|
|
loadRoomItems.
|
|
|
|
For older saves I added a warning and a fallback which tries to setup
everything correctly. This might cause some issues, but should hopefully be
just fine.
|
|
|
|
|
|
We handle the verb palette map a bit different, since we use one 64 color
palette instead of two 32 color palettes for different screen areas.
|
|
The original did not use the room nor verb palette map for the cursor, but
seems to use a custom palette. I now just changed the cursor to use the colors
from the DOS version of Indy4.
This is rather guesswork, but the original did always show a flashing color in
those colors instead of based on the screen colors.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
in-game scene
|
|
|
|
|
|
Used in the Mastermind minigame in Chapter 2: Caress
|
|
|
|
|
|
The paramater count is already read in oGeisha_goblinFunc...
|
|
adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
|
|
|
|
|
|
|
|
This should fix incorrect text colors in some scenes.
|
|
|