aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-09-07SWORD1: Made code conform a bit better to our formatting guidelines.Johannes Schickel
Most is automatically converted via astyle + some manual fixes, hopefully I did not miss anything astyle messed up...
2011-09-03DREAMWEB: 'getblockofpixel' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: Fix quitting in the inventory screenBertrand Augereau
2011-09-07DREAMWEB: Useless includes removedBertrand Augereau
2011-09-07DREAMWEB: Cleaning of 'useroutine' using new functionsBertrand Augereau
2011-09-07DREAMWEB: Simpler flavour of 'printdirect' for cases when the output layout ↵Bertrand Augereau
information is not needed by the client
2011-09-07DREAMWEB: 'usetext' ported to C++Bertrand Augereau
2011-09-07DREAMWEB: 'getobtextstart' C++ wrapperBertrand Augereau
2011-09-07DREAMWEB: 'findnextcolon' ported to C++Bertrand Augereau
2011-09-06CREATE_PROJECT: Document the --tools switch in the inline helpLittleboy
2011-09-06DEVTOOLS: Remove obsolete Visual Studio project filesLittleboy
2011-09-06DIST: Add support for new -tools switch to MSVC batch filesLittleboy
2011-09-06CREATE_PROJECT: Add support for creating Visual Studio projects for the dev ↵Littleboy
tools - Move project name and description to BuildSetup structure - Add list of tools to generate project for (similar to the list of features)
2011-09-06CREATE_PROJECT: Disable XCode support by defaultLittleboy
2011-09-06DREAMWEB: 'hangon' and 'hangonp' ported to C++Bertrand Augereau
2011-09-06GRAPHICS: Remove dithering code.Johannes Schickel
The code is not used anymore and neither the Mohawk developers, who expressed that they might need dithering for some games, nor DrMcCoy, who wrote it, need this code anymore. In the worst case if anyone needs it again, we can revert this commit.
2011-09-02DREAMWEB: 'useroutine' ported to C++Bertrand Augereau
2011-09-06NEWS: Mention T7G iOS supportScott Thomas
2011-09-06GOB: Remove unused include.Johannes Schickel
2011-09-06GROOVIE: Remove dither code from ROQScott Thomas
2011-09-06TSAGE: Fixed problem with NamedHotspot items not getting added to scenesPaul Gilbert
2011-09-06TSAGE: Added extra debugger command for showing available hotspot regionsPaul Gilbert
This is different from the hotspots command, since that only shows regions explicitly assigned to a hotspot
2011-09-06TSAGE: Some cleanup of Blue Force Scene 300, and implementing Scene 190Paul Gilbert
2011-09-06TSAGE: Added new walking code for Blue Force that uses flipped horizontal imagesPaul Gilbert
2011-09-06DREAMWEB: Ported 'fillryan' to C++Bertrand Augereau
2011-09-05DREAMWEB: Ported 'findallryan' to C++Bertrand Augereau
2011-09-05DREAMWEB: Ported 'showryanpage' to C++Bertrand Augereau
2011-09-05DREAMWEB: Removal of a useless register usageBertrand Augereau
2011-09-02DREAMWEB: 'obtoinv' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'isitworn' and 'makeworn' ported to C++Bertrand Augereau
2011-09-02DREAMWEB: 'dumpeverything' is uselessBertrand Augereau
2011-09-02DREAMWEB: 'delsprite' is uselessBertrand Augereau
2011-09-02DREAMWEB: Useless stub removalBertrand Augereau
2011-09-02DREAMWEB: Removal of a useless stubBertrand Augereau
2011-09-02DREAMWEB: 'checkpathison' ported to C++Bertrand Augereau
2011-09-05TSAGE: Further user interface fixes, and minor dialog tweaksPaul Gilbert
2011-09-02DREAMWEB: Removal of stubs that became uselessBertrand Augereau
2011-09-02DREAMWEB: 'checkifset' ported to C++Bertrand Augereau
2011-09-05SCI: Fix Island of Dr. Brain copyprot pause menu on touch devicesWillem Jan Palenstijn
Patch from m_kiewitz.
2011-09-02DREAMWEB: 'isitdescribed' ported to C++Bertrand Augereau
2011-09-04TSAGE: Fixed Options dialog Sound button not showing sound dialogPaul Gilbert
2011-09-04TSAGE: Added missing default item response code logic in Blue ForcePaul Gilbert
2011-09-04TSAGE: Implemented missing interface functionality, including gun loading dialogPaul Gilbert
2011-09-03GOB: Stub classes for Geisha's Diving and Penetration minigamesSven Hesse
2011-09-03GOB: Move keyPressed() to UtilSven Hesse
2011-09-03GOB: Add class Geisha::EvilFishSven Hesse
An "evil" fish in Geisha's "Diving" minigame.
2011-09-03GOB: Add class ANIObjectSven Hesse
Controls an animation stored within an ANI file.
2011-09-03GOB: Add class ANIFileSven Hesse
Handles ANI files, describing animations. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class DECFileSven Hesse
Handles DEC files, describing "decals" (backgrounds). Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.
2011-09-03GOB: Add class RXYFileSven Hesse
Handles RXY files, containing relative sprite coordinates. Used in hardcoded "actiony" parts of gob games, like Geisha's minigames.