Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-06-22 | BS1: Make use of Common::KeySate::reset() | Max Horn | |
svn-id: r27636 | |||
2007-06-22 | Converted BASS to use Common::KeyState | Max Horn | |
svn-id: r27635 | |||
2007-06-22 | Added constructor & reset() method to Common::KeyState | Max Horn | |
svn-id: r27634 | |||
2007-06-22 | Fix MSVC8 warning | Filippos Karapetis | |
svn-id: r27633 | |||
2007-06-22 | fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to ↵ | Joost Peters | |
Common::KeyCode svn-id: r27632 | |||
2007-06-22 | Converted rest of BS1 to use Common::KeyState (removing two more hacks) | Max Horn | |
svn-id: r27631 | |||
2007-06-22 | Adding two missing #includes to fix compilation. *sigh* I am really bad at ↵ | Max Horn | |
double checking my commits tonight. Sorry, folks svn-id: r27630 | |||
2007-06-22 | Update MSVC8 lure project file for commits #27604 and #27608 | Filippos Karapetis | |
svn-id: r27629 | |||
2007-06-22 | Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_ | Max Horn | |
svn-id: r27628 | |||
2007-06-22 | Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵ | Max Horn | |
to remove to workaround for Mac keyboards) svn-id: r27627 | |||
2007-06-22 | Promoted the struct inside Common::Event which captures the keystate to a ↵ | Max Horn | |
full-blown independent struct named KeyState (makes it easier for engines to capture the full keystate, instead of only the keycode or only the ascii/unicode value) svn-id: r27626 | |||
2007-06-22 | Cleaning up after myself (I blame it on, err, uhh... the Vogons?) | Max Horn | |
svn-id: r27625 | |||
2007-06-22 | Changed more code to use Common::KEYCODE_ enum | Max Horn | |
svn-id: r27624 | |||
2007-06-22 | Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: ↵ | Max Horn | |
the F12 quickload hotkey used to be incorrectly mapped to F6, this change 'fixes' that) svn-id: r27623 | |||
2007-06-22 | Added Common::KEYCODE_INALID | Max Horn | |
svn-id: r27622 | |||
2007-06-22 | Oops, forgot Common:: qualifier | Max Horn | |
svn-id: r27621 | |||
2007-06-22 | Potential fix for PSP build problems | Max Horn | |
svn-id: r27620 | |||
2007-06-22 | Added 'ASCII_' enum values for certain standard keys, and update comment | Max Horn | |
svn-id: r27619 | |||
2007-06-22 | Replace tabs by spaces in keycode enum, to ensure proper indention | Max Horn | |
svn-id: r27618 | |||
2007-06-22 | Work around a crash when quitting Simon 2. If this is the proper fix, it should | Torbjörn Andersson | |
almost certainly go into the 0.10 branch as well. svn-id: r27617 | |||
2007-06-22 | Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵ | Max Horn | |
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616 | |||
2007-06-22 | fix compile (thanks salty-horse!) | Matthew Hoops | |
svn-id: r27614 | |||
2007-06-22 | Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum) | Max Horn | |
svn-id: r27612 | |||
2007-06-22 | Changed default buttons of MessageDialogs and mass add dialog to accept ↵ | Max Horn | |
'return' as hotkey for the default button, instead of 'enter' (resp. even 'nothing' on some systems) svn-id: r27611 | |||
2007-06-22 | Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK | Torbjörn Andersson | |
constants. svn-id: r27609 | |||
2007-06-22 | Removed old debug input files no longer being used, and the Lure disassembly ↵ | Paul Gilbert | |
folder svn-id: r27608 | |||
2007-06-22 | Added entries for fights.cpp and sound.cpp | Paul Gilbert | |
svn-id: r27607 | |||
2007-06-22 | Lots of bugfixes - game is now completable | Paul Gilbert | |
svn-id: r27606 | |||
2007-06-22 | Implemented remaining script methods | Paul Gilbert | |
svn-id: r27605 | |||
2007-06-22 | Initial commit | Paul Gilbert | |
svn-id: r27604 | |||
2007-06-22 | Added extra information to some methods, and a new method to show an ↵ | Paul Gilbert | |
animation sequence svn-id: r27603 | |||
2007-06-22 | Added missing scripts and animations for remainder of game, as well as ↵ | Paul Gilbert | |
missing fields from room data structures svn-id: r27601 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27600 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27599 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27598 | |||
2007-06-22 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27597 | |||
2007-06-21 | Use KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27596 | |||
2007-06-21 | Use KEYCODE constants. (Except for '~' which doesn't seem to have one.) | Torbjörn Andersson | |
svn-id: r27595 | |||
2007-06-21 | Use the KEYCODE constants. | Torbjörn Andersson | |
svn-id: r27593 | |||
2007-06-21 | Modified version of patch #1740493 (EVENTS: Event Key Codes) | Max Horn | |
svn-id: r27592 | |||
2007-06-21 | Fixed freeing of invalid pointer, which would cause Operation Stealth to crash. | Torbjörn Andersson | |
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590 | |||
2007-06-21 | Revert debug output. | Travis Howell | |
svn-id: r27583 | |||
2007-06-21 | Add font table for Spanish version of Elvira 2. | Travis Howell | |
svn-id: r27582 | |||
2007-06-21 | Minor cleanup. | Travis Howell | |
svn-id: r27580 | |||
2007-06-21 | Fix regressions, due to zoneNum changes. | Travis Howell | |
svn-id: r27579 | |||
2007-06-21 | Fix regressions, due to buffer changes and cleanup. | Travis Howell | |
svn-id: r27578 | |||
2007-06-21 | Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵ | Travis Howell | |
cleanup code. svn-id: r27577 | |||
2007-06-21 | Add Italian DOS version of Elvira 2. | Travis Howell | |
svn-id: r27573 | |||
2007-06-20 | Add AGI256-2 support (On top of already present AGI256 support). | Kari Salminen | |
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572 | |||
2007-06-20 | Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵ | Kari Salminen | |
for 256 colors in AGI256 mode). svn-id: r27571 |