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2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
svn-id: r27636
2007-06-22Converted BASS to use Common::KeyStateMax Horn
svn-id: r27635
2007-06-22Added constructor & reset() method to Common::KeyStateMax Horn
svn-id: r27634
2007-06-22Fix MSVC8 warningFilippos Karapetis
svn-id: r27633
2007-06-22fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to ↵Joost Peters
Common::KeyCode svn-id: r27632
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
svn-id: r27631
2007-06-22Adding two missing #includes to fix compilation. *sigh* I am really bad at ↵Max Horn
double checking my commits tonight. Sorry, folks svn-id: r27630
2007-06-22Update MSVC8 lure project file for commits #27604 and #27608Filippos Karapetis
svn-id: r27629
2007-06-22Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_Max Horn
svn-id: r27628
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ↵Max Horn
to remove to workaround for Mac keyboards) svn-id: r27627
2007-06-22Promoted the struct inside Common::Event which captures the keystate to a ↵Max Horn
full-blown independent struct named KeyState (makes it easier for engines to capture the full keystate, instead of only the keycode or only the ascii/unicode value) svn-id: r27626
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
svn-id: r27625
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
svn-id: r27624
2007-06-22Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: ↵Max Horn
the F12 quickload hotkey used to be incorrectly mapped to F6, this change 'fixes' that) svn-id: r27623
2007-06-22Added Common::KEYCODE_INALIDMax Horn
svn-id: r27622
2007-06-22Oops, forgot Common:: qualifierMax Horn
svn-id: r27621
2007-06-22Potential fix for PSP build problemsMax Horn
svn-id: r27620
2007-06-22Added 'ASCII_' enum values for certain standard keys, and update commentMax Horn
svn-id: r27619
2007-06-22Replace tabs by spaces in keycode enum, to ensure proper indentionMax Horn
svn-id: r27618
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
almost certainly go into the 0.10 branch as well. svn-id: r27617
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* ↵Max Horn
constants. This also revealed the evil mixing of keycodes and ascii we do in many places :-/ svn-id: r27616
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
svn-id: r27614
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
svn-id: r27612
2007-06-22Changed default buttons of MessageDialogs and mass add dialog to accept ↵Max Horn
'return' as hotkey for the default button, instead of 'enter' (resp. even 'nothing' on some systems) svn-id: r27611
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
constants. svn-id: r27609
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ↵Paul Gilbert
folder svn-id: r27608
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
svn-id: r27607
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
svn-id: r27606
2007-06-22Implemented remaining script methodsPaul Gilbert
svn-id: r27605
2007-06-22Initial commitPaul Gilbert
svn-id: r27604
2007-06-22Added extra information to some methods, and a new method to show an ↵Paul Gilbert
animation sequence svn-id: r27603
2007-06-22Added missing scripts and animations for remainder of game, as well as ↵Paul Gilbert
missing fields from room data structures svn-id: r27601
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27600
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27599
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27598
2007-06-22Use KEYCODE constants.Torbjörn Andersson
svn-id: r27597
2007-06-21Use KEYCODE constants.Torbjörn Andersson
svn-id: r27596
2007-06-21Use KEYCODE constants. (Except for '~' which doesn't seem to have one.)Torbjörn Andersson
svn-id: r27595
2007-06-21Use the KEYCODE constants.Torbjörn Andersson
svn-id: r27593
2007-06-21Modified version of patch #1740493 (EVENTS: Event Key Codes)Max Horn
svn-id: r27592
2007-06-21Fixed freeing of invalid pointer, which would cause Operation Stealth to crash.Torbjörn Andersson
I don't know if the loadSet() / loadSetAbs() functions are every used in Future Wars. If so, we should commit this to the branch as well. svn-id: r27590
2007-06-21Revert debug output.Travis Howell
svn-id: r27583
2007-06-21Add font table for Spanish version of Elvira 2.Travis Howell
svn-id: r27582
2007-06-21Minor cleanup.Travis Howell
svn-id: r27580
2007-06-21Fix regressions, due to zoneNum changes.Travis Howell
svn-id: r27579
2007-06-21Fix regressions, due to buffer changes and cleanup.Travis Howell
svn-id: r27578
2007-06-21Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and ↵Travis Howell
cleanup code. svn-id: r27577
2007-06-21Add Italian DOS version of Elvira 2.Travis Howell
svn-id: r27573
2007-06-20Add AGI256-2 support (On top of already present AGI256 support).Kari Salminen
AGI256-2 means handling 256 color views/sprites (AGI256 means handling 256 color picture resources). The code can now handle both 16 color and 256 color views/sprites in the same game. FIXME: Background in AGI256-2 demo may be incorrect. svn-id: r27572
2007-06-20Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ↵Kari Salminen
for 256 colors in AGI256 mode). svn-id: r27571