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2017-07-03MOHAWK: Add a command to check if background scripts are runningBastien Bouclet
2017-07-03MOHAWK: Turn script commands into SharedPtrsBastien Bouclet
Commands can be shared between scripts when adding commands from one script to another.
2017-07-03MOHAWK: Move Riven inventory code to a new classBastien Bouclet
2017-07-03MOHAWK: Move the timer callbacks to the stacksBastien Bouclet
2017-07-03MOHAWK: Factor out stack name-id mappingBastien Bouclet
2017-07-03MOHAWK: Change the back from book commands to use scriptsBastien Bouclet
2017-07-03MOHAWK: Move the changeToStack command to a dedicated classBastien Bouclet
2017-07-03MOHAWK: Add a convenience method for creating a script with a single commandBastien Bouclet
2017-07-03MOHAWK: Move the external commands to their respective stacksBastien Bouclet
2017-07-03MOHAWK: Prepare empty classes for the Riven stacksBastien Bouclet
2017-07-03MOHAWK: Implement the (fire)flies effect mainly used in jungle islandBastien Bouclet
2017-07-03MOHAWK: Only allow a single pixel format in Riven to simplify the implementationBastien Bouclet
2017-07-03MOHAWK: Introduce the effects intermediary screenBastien Bouclet
2017-07-03MOHAWK: Fix dumping Riven external commands' argumentsBastien Bouclet
2017-07-03MOHAWK: Move MLST loading to RivenCardBastien Bouclet
2017-07-03MOHAWK: Remove VideoHandle usageBastien Bouclet
2017-07-03MOHAWK: Ensure constructing and deleting cards does not have side effectsBastien Bouclet
2017-07-03MOHAWK: Add console commands to dump Riven cards and stacks to stdoutBastien Bouclet
2017-07-03MOHAWK: Card event handlers could be called recursivelyBastien Bouclet
2017-07-03MOHAWK: Update the card and stack variables when entering new locationsBastien Bouclet
2017-07-03MOHAWK: Rename the card and stack accessorsBastien Bouclet
2017-07-03MOHAWK: Move card id remapping to RivenStackBastien Bouclet
2017-07-03MOHAWK: Move the resource names to RivenStackBastien Bouclet
2017-07-03MOHAWK: Introduce a new RivenStack classBastien Bouclet
2017-07-03MOHAWK: Move running the card leave script to the RivenCard destructorBastien Bouclet
2017-07-03MOHAWK: The ignoreNextMouseUp workaround is not necessary anymoreBastien Bouclet
We now check the mouse up event happens on the same hotspot as the mouse down event.
2017-07-03MOHAWK: Move the current hotspot to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move the effect list to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move BLST list handling to RivenCardBastien Bouclet
2017-07-03MOHAWK: Move Riven's name lists to a separate classBastien Bouclet
2017-07-03MOHAWK: Move the hotspot list to RivenCardBastien Bouclet
Also replace all hardcoded accesses to the hotspot array with hotspot queries.
2017-07-03MOHAWK: Make the RivenHotspot fields privateBastien Bouclet
2017-07-03MOHAWK: Remove the RivenHotspot enabled fieldBastien Bouclet
2017-07-03MOHAWK: Turn the active hotspot into a pointerBastien Bouclet
2017-07-03MOHAWK: Start converting RivenHotspot into a classBastien Bouclet
2017-07-03MOHAWK: Move the sound lists to RivenCardBastien Bouclet
2017-07-03MOHAWK: Chane Riven's graphics manager to automatically handle screen updatesBastien Bouclet
2017-07-03MOHAWK: Move PLST handling to the RivenCard classBastien Bouclet
2017-07-03MOHAWK: Remove the current card id from the Riven engine classBastien Bouclet
2017-07-03MOHAWK: Move Riven's Card to a separate objectBastien Bouclet
2017-07-03MOHAWK: Add a script queue to Riven's script managerBastien Bouclet
2017-07-03MOHAWK: Add documentation to Riven's script moduleBastien Bouclet
2017-07-03MOHAWK: Rename Riven's script typesBastien Bouclet
2017-07-03MOHAWK: Change Riven's scripts not to have a typeBastien Bouclet
2017-07-03MOHAWK: Refactor the script manager to read data to Command classesBastien Bouclet
2017-07-03MOHAWK: Poll for events in two inner game loops on SeleniticBastien Bouclet
This should hopefully prevent Windows from showing a 'busy' cursor. Fixes Trac#9570.
2017-07-02TITANIC: Don't allow saving during the Doorbot prologuePaul Gilbert
This works around a bug in the original where if you saved immediately after getting the PET, the savegame would put in in an invalid state
2017-07-02TITANIC: Fix switching between forward & backwards movie clipsPaul Gilbert
2017-07-02BUILD: Fix link errors for scummvm-static on macOS X with fluidsynthThierry Crozat
2017-07-02BUILD: Add titanic.dat files to the list of engines data filesThierry Crozat