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2011-03-22SCUMM FM-TOWNS: cleanup (thx LordHoto)athrxx
2011-03-19ALL: s/PI/M_PI/dhewg
Tip of the day: git grep -w PI
2011-03-19Fixed compilation of the N64 portmd5
2011-03-19COMMON: Removed custom PI define (M_PI should be used instead)md5
2011-03-19SCUMM: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19TESTBED: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19MOHAWK: Changed usage of PI to M_PI (normally defined in math.h)md5
2011-03-19AUDIO: Changed several places that use PI to use M_PI insteadmd5
2011-03-19GRAPHICS: Silenced a warningmd5
2011-03-19VIDEO: Changed several places that use PI to use M_PI insteadmd5
2011-03-19SCI: Changed several places that use PI to use the standard M_PI insteadmd5
2011-03-19SCI: Added another leftover debug script in the find_callk console commandmd5
2011-03-19COMMON: Enable math constants under Visual Studiomd5
2011-03-18ANDROID: Cleanupdhewg
2011-03-18ANDROID: Seperate DPAD codesdhewg
2011-03-18ANDROID: Implement trackball clickdhewg
2011-03-18GOB: Add an Italian version of Urban RunnerSven Hesse
As supplied by "Alex" on my Gobsmacked blog: <http://drmccoy.de/gobsmacked/?p=407&cpage=1#comment-2070>
2011-03-18ENGINES: Change GUIErrorMessage to take param by ref, not by copyMax Horn
2011-03-18SCI: Remove unused MAX_SAVE_DIR_SIZEMax Horn
2011-03-18SWORD25: C++ify some code, remove obsolete stuffMax Horn
2011-03-17ANDROID: Fix KeyEvent NullPointerExceptiondhewg
Could happen with some special symbols from the virtual keyboard
2011-03-17OPENGL: Fix screenshots when the display width is not divisible by 4.Johannes Schickel
2011-03-17OPENGL: Setup the correct header size for BMP screenshots.Johannes Schickel
This fixes an color bug in the resulting screenshots.
2011-03-17OPENGL: Cleanup switchDisplayMode.Johannes Schickel
2011-03-17OPENGLSDL: More refactoring to avoid direct access of ↵Johannes Schickel
OpenGlGraphicsManager's members.
2011-03-17OPENGL: Move setFullscreenMode to OpenGLGraphicsManager.Johannes Schickel
2011-03-17OPENGLSDL: Handle active fullscreen mode OPENGLSDL internal.Johannes Schickel
2011-03-17OPENGLSDL: Cleanup.Johannes Schickel
2011-03-17OPENGL: Make setScale non-virtual.Johannes Schickel
2011-03-17ANDROID: Increase default touchpad mode scaledhewg
aka my display is bigger than yours
2011-03-17ANDROID: Ignore the slop area on all touch scrollsdhewg
Prevents initial cursor jumps
2011-03-17Hugo: Use EntryDialog in Box()strangerke
2011-03-17OPENGL: Get rid of _aspectRatioCorrection.Johannes Schickel
2011-03-17OPENGL: Slight refactoring.Johannes Schickel
First step into making all state variables of the OpenGL backend private, to help making the backend more maintainable, by disallowing subclasses to just mess with everything...
2011-03-17ANDROID: Get rid of more gfx glitchesdhewg
2011-03-17ANDROID: Init vars to match with the defaultsdhewg
The feature flags are set too late, so lets fix that here
2011-03-17ANDROID: Fix cursor visibilitydhewg
2011-03-17ANDROID: Log ASCII code of invalid keycodesdhewg
2011-03-17ANDROID: Plug RGB cursor memleakdhewg
2011-03-17OPENGL: Fix compilation when USE_OSD is not defined.Johannes Schickel
2011-03-17OPENGL: Update the OSD texture when visible while the output mode changes.Johannes Schickel
This fixes annoying graphics glitches, which occured sometimes when resizing the Window.
2011-03-17OPENGL: Always properly set the overlay dimensions in loadGFXMode.Johannes Schickel
2011-03-17OPENGL: Fix "Original" mode by setting up the corret screen dimensions.Johannes Schickel
2011-03-17OPENGL: Refactor warpMouse.Johannes Schickel
Now subclasses will not need to worry about the scaling logic themselves, but just need to implement setInternalMousePosition, which should handles setting the system's mouse coordinates.
2011-03-17Merge branch 'sdl-focus-rect' of https://github.com/lordhoto/scummvmJohannes Schickel
Conflicts: backends/graphics/sdl/sdl-graphics.cpp
2011-03-17HUGO: Fix compilationEugene Sandulenko
2011-03-17HUGO: renamed guard #definesEugene Sandulenko
2011-03-17HUGO: Initial work on user input dialogEugene Sandulenko
2011-03-17HUGO: Renamed menu.* to dialogs.*Eugene Sandulenko
2011-03-16ANDROID: Disable game/overlay blendingdhewg
Doesn't work on some drivers, need to do it differently