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2019-06-11I18N: Update translation (French)Thierry Crozat
2019-06-11I18N: Update translation (French)Purple T
2019-06-10GLK: ADVSYS: Created dedicated function pointer class, cleanup method opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: More opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: Subroutine call & return opcodesPaul Gilbert
2019-06-10GLK: ADVSYS: String printingPaul Gilbert
2019-06-10GLK: ADVSYS: Adding opcodes and message decodingPaul Gilbert
2019-06-11STARTREK: Rename the different showText() functions for disambiguationFilippos Karapetis
2019-06-11STARTREK: Load more messages from RDF filesFilippos Karapetis
2019-06-11STARTREK: Adapt many usages of Common::SharedPtr() to regular pointersFilippos Karapetis
2019-06-11STARTREK: Remove the FileStream wrapper classFilippos Karapetis
2019-06-10MADE: Remove leftover code. This lets run gracefully with -p parameterEugene Sandulenko
2019-06-10SCI: Fix SQ4 Big & Tall missing room messagesluicebox
2019-06-09SCI: Add SQ4 workaround for Sequel Police shootingsluicebox
2019-06-09SCI: Create message workaround systemsluicebox
2019-06-09SCI: Replace SQ4 script patch with workaroundsluicebox
2019-06-09GLK: ADVSYS: Formatting fixesdreammaster
2019-06-09GLK: ADVSYS: Implementing VM opcodesPaul Gilbert
2019-06-09GLK: ADVSYS: Add overall script execution methodPaul Gilbert
2019-06-09GLK: ADVSYS: Main game loopPaul Gilbert
2019-06-09GLK: ADVSYS: Adding game data access methodsPaul Gilbert
2019-06-09GLK: ADVSYS: Save area and variable codePaul Gilbert
2019-06-09GLK: ADVSYS: Setting up resident data and pointersPaul Gilbert
2019-06-09GLK: ADVSYS: Loading of game dataPaul Gilbert
2019-06-09GLK: ADVSYS: Basic initialization and header loading in-gamePaul Gilbert
2019-06-09GLK: ADVSYS: Added game heder reading and detectionsPaul Gilbert
2019-06-09GLK: ADVSYS: Engine skeletonPaul Gilbert
2019-06-09GRAPHICS: Fix rects handling in ManagedSurface::copyFromLe Philousophe
2019-06-09GRAPHICS: Fix ManagedSurface::copyFrom memory handlingLe Philousophe
2019-06-09XEEN: Fix mistakes in xeen.ccs datafile, bump up version numberPaul Gilbert
2019-06-09XEEN: Add missing armor class modifiersPeter Helbing
2019-06-09XEEN: Check bounds of stat values array, bug #10971Peter Helbing
2019-06-09WINTERMUTE: Add missing comment line for new rhiannon demoLothar Serra Mari
2019-06-09WINTERMUTE: Add detection entries for reported rhiannon demosLothar Serra Mari
2019-06-09BLADERUNNER: Restored a cue in Grigorian's VKThanasis Antoniou
2019-06-09XEEN: fix result type for readUint32LE()Peter Helbing
2019-06-09CRYOMNI3D: Fix various memory errorsLe Philousophe
2019-06-09WIN32: Let the PE header control showing the console.Henrik "Henke37" Andersson
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
2019-06-08CRYOMNI3D: Implement load/save in-game with GMMLe Philousophe
2019-06-08CRYOMNI3D: Improve compatibility with ScummVM global UILe Philousophe
2019-06-08CRYOMNI3D: Revamp loading and savingLe Philousophe
2019-06-08CRYOMNI3D: Use shouldAbort to prepare GMM in-game loadLe Philousophe
2019-06-08CRYOMNI3D: Use CursorMan instead of using backend directlyLe Philousophe
2019-06-08SCI: Update SQ4 Sequel Police patch for arcadesluicebox
2019-06-07SCI: Fix SQ4 sewer tunnel lockup, bug #10970sluicebox
2019-06-07CREDITS: Add cpasjuste and myself to Nintendo Switchrsn8887
2019-06-06CONFIGURE: Add --disable-all-unstable-engines for use with buildbotrsn8887
2019-06-06CONFIGURE: Add PSP to platforms where debug is off by defaultrsn8887
2019-06-06AMIGA: Sync RM2AG.rexx with RM2AG.rexx.inLothar Serra Mari