Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-03 | Rename some class variables in Font class. | Eugene Sandulenko | |
Fix compilation. svn-id: r14452 | |||
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko | |
svn-id: r14451 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko | |
svn-id: r14449 | |||
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵ | Max Horn | |
drunken nazi) svn-id: r14448 | |||
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn | |
svn-id: r14447 | |||
2004-08-02 | Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵ | Max Horn | |
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446 | |||
2004-08-02 | Workaround for bug #999122; this will fix config files which were broken by ↵ | Max Horn | |
the 0.6.1 release svn-id: r14444 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-02 | no longer needed | Jonathan Gray | |
svn-id: r14442 | |||
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko | |
svn-id: r14441 | |||
2004-08-02 | create objectMap class | Jonathan Gray | |
svn-id: r14440 | |||
2004-08-02 | move isomap into a class | Jonathan Gray | |
svn-id: r14439 | |||
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko | |
svn-id: r14438 | |||
2004-08-02 | remove timer wrapper functions | Jonathan Gray | |
svn-id: r14437 | |||
2004-08-02 | Remove pointless delays | Travis Howell | |
svn-id: r14436 | |||
2004-08-02 | Cleanup | Travis Howell | |
svn-id: r14435 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Missed a line | Travis Howell | |
svn-id: r14432 | |||
2004-08-02 | init _arraySlot | Travis Howell | |
svn-id: r14431 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-02 | Allow SAGA engine to be disabled. | Travis Howell | |
svn-id: r14429 | |||
2004-08-01 | Clean up Script class a bit; add get/set functions | Joost Peters | |
svn-id: r14428 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | rename load() to loadMap() | Joost Peters | |
svn-id: r14426 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | move SDATA_* into seperate class | Joost Peters | |
svn-id: r14424 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko | |
svn-id: r14422 | |||
2004-08-01 | Remove unneeded code | Eugene Sandulenko | |
svn-id: r14421 | |||
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray | |
svn-id: r14420 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | prune uneeded code | Jonathan Gray | |
svn-id: r14418 | |||
2004-08-01 | Oh the beauty of stack based objects: they free themselves automatically, so ↵ | Max Horn | |
you don't leak them all the time (fixed 10e6 object leaks :-) svn-id: r14417 | |||
2004-08-01 | move sceneproc.cpp/h into scene.cpp/h | Jonathan Gray | |
svn-id: r14416 | |||
2004-08-01 | try to stop the abuse of MemoryReadStream (ie actually delete the memory ↵ | Jonathan Gray | |
when we're done with it) svn-id: r14415 | |||
2004-08-01 | init some member vars | Jonathan Gray | |
svn-id: r14414 | |||
2004-08-01 | More tweaks | Eugene Sandulenko | |
svn-id: r14413 | |||
2004-08-01 | oops | Eugene Sandulenko | |
svn-id: r14412 | |||
2004-08-01 | Yet more proper memory free'ing | Eugene Sandulenko | |
svn-id: r14411 | |||
2004-08-01 | More correct Anim destructor | Eugene Sandulenko | |
svn-id: r14410 | |||
2004-08-01 | Initialize Anim object properly. | Eugene Sandulenko | |
svn-id: r14409 | |||
2004-08-01 | Correct default settings used by COMI | Travis Howell | |
Allow object_labels config option in COMI svn-id: r14408 | |||
2004-08-01 | Even more array code cleanup | Max Horn | |
svn-id: r14407 | |||
2004-08-01 | More array code cleanup | Max Horn | |
svn-id: r14406 | |||
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading ↵ | Jonathan Gray | |
animations wasn't caused by this commit :) svn-id: r14405 | |||
2004-08-01 | Add symbolic names for the array types, which makes the code easier to ↵ | Max Horn | |
read/understand (note that array types != res types) svn-id: r14404 | |||
2004-08-01 | Cleanup & enhanced error messages | Max Horn | |
svn-id: r14402 | |||
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵ | Max Horn | |
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401 |