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2013-01-26Merge branch 'eriktorbjorn-fluidsynth-settings'Johannes Schickel
This is a manual merge of a slightly adapted pull request #296. The changes made are: - Each time the theme format changes, the version was increased - default.inc has been regenerated in the same commit as the theme changes
2013-01-26GUI: Move the FluidSynth reset button from Misc tab to bottomTorbjörn Andersson
This should make it clearer that Reset applies to all of the FluidSynth settings, not just the Misc tab.
2013-01-26GUI: Misc FluidSynth-related cleanups.Torbjörn Andersson
2013-01-26GUI: Add "Reset" button to FluidSynth settings dialogTorbjörn Andersson
This resets the FluidSynth settings to their default values.
2013-01-26WINTERMUTE: Don't cast bool to pointer.Einar Johan Trøan Sømåen
2013-01-26GUI: Swap Reverb and Chorus tabs in FluidSynth settingsTorbjörn Andersson
Again, this is to be more like Qsynth.
2013-01-26GUI: Make the FluidSynth settings dialog a bit more like QsynthTorbjörn Andersson
To help people familiar with Qsynth (I'm not, but it seems to be one of the more polished FluidSynth front ends), use the same presentation and terminology for the FluidSynth settings. More to follow.
2013-01-26BADA: Add completely untested layout changes to Bada themeTorbjörn Andersson
I've simply copied this from classic_layout.stx. It probably needs a bit of tweaking.
2013-01-26FLUIDSYNTH: Add separate dialog for FluidSynth settingsTorbjörn Andersson
I don't really understand what these parameters do, or what the sensible values are, so for now the sliders are limited only by the allowed (or, in one case, "safe") values.
2013-01-26VIDEO: Hook some more of our ADPCM decoder variants to our AVI video decoderFilippos Karapetis
Information for the AVI audio track format IDs has been taken from libav. Thanks to clone2727 for his great help on this.
2013-01-24Merge pull request #302 from clone2727/gl-linear-fixJohannes Schickel
OPENGL: Fix linear filtering when the texture size doesn't match the real size
2013-01-25SCI: Fix kReadNumber sign/hex behaviourWillem Jan Palenstijn
Negative numbers now work, and hex overflow is handled like SSCI. Thanks to waltervn for testing.
2013-01-24SCI: Update documentation on bug #3585189 and remove an invalid TODOFilippos Karapetis
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI
2013-01-24SCI: Fix shadow warningWillem Jan Palenstijn
2013-01-24SCI: Add GetAngle for SCI1 that matches SSCIWillem Jan Palenstijn
Thanks to waltervn for creating a scis test script to verify.
2013-01-24SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern"Filippos Karapetis
2013-01-24WINTERMUTE: Even more formatting fixes.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: More formatting fixes.Einar Johan Trøan Sømåen
2013-01-24JANITORIAL: Fix ){ -> ) {Einar Johan Trøan Sømåen
2013-01-24OPENGL: Fix linear filtering when the texture size doesn't match the real sizeMatthew Hoops
2013-01-24WINTERMUTE: Fix formatting in persistent.hEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Remove commented out code.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Return something from repeatLastDisplayOpEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Fix a leak in sound-file loading.Einar Johan Trøan Sømåen
2013-01-24GRAPHICS: Fix leak in PNG-decoder.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Delete the _dirtyRect-field of BaseRenderOSystem in the destructor.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Delete the renderTickets when deleting BaseRenderOSystemEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Initialize debugger-variables in WinterMuteEngine.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Don't scale 2Bpp images with code aimed at 4BppEinar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Don't scroll as fast as the scripts actually ask for.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Fix scrollspeed (and break character animation the same way WME ↵Einar Johan Trøan Sømåen
Lite does)
2013-01-24WINTERMUTE: Don't draw tickets instantly.Einar Johan Trøan Sømåen
2013-01-24WINTERMUTE: Further improve UITiledImage-drawing.Einar Johan Trøan Sømåen
2013-01-23SCI: Bugfix for commit 0968acc: only filter out missing messages for the jarFilippos Karapetis
This is to properly fix bug #3601090 without removing any functionality. The additional check ensures that the look and hand icons work with the jar. Many thanks to lskovlun for debugging this and providing a fix
2013-01-23WINTERMUTE: Add the possibility of enabling/disabling FPS from Debugger.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Add in debugger-console, enabled by Ctrl-dEinar Johan Trøan Sømåen
2013-01-23SCI: Fix script bug #3601090 - "SCI: Pepper's Adventures in Time: Game ↵Filippos Karapetis
becomes unsolvable" Many thanks to lskovlun for debugging this problem and finding the offending script code that caused it.
2013-01-23SCI: Slight cleanup in kMessage()Filippos Karapetis
2013-01-23WINTERMUTE: Fix double delete of TTFs.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Store savegame-thumbs in game-specific sizes too.Einar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Use FreeSans from ScummModern.zip if the requested font is ↵Einar Johan Trøan Sømåen
unavailable. Right now this is the ONLY replacement in place, but Arial is also the default font for WME, so it should cover most cases.
2013-01-22WINTERMUTE: Correct a delete/delete[]-mismatch pointed out by valgrindEinar Johan Trøan Sømåen
2013-01-23WINTERMUTE: Fix incorrect reversion of code in BaseRenderOSystem::drawLine()Filippos Karapetis
2013-01-23WINTERMUTE: Fix invalid reads and crashes in BaseRenderOSystem::drawSurface()Filippos Karapetis
2013-01-22WINTERMUTE: Use prefix-operators on iterators.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Allow users to enable the FPS-counter in the GUI, and disable ↵Einar Johan Trøan Sømåen
MT32-settings.
2013-01-22WINTERMUTE: Silence a warning.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Store larger thumbnails (Bump Savegame-version to 1.2.0.0)Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Mark drawLine as unused with dirty-rects.Einar Johan Trøan Sømåen
2013-01-22WINTERMUTE: Guard ConfMan a bit better.Einar Johan Trøan Sømåen